[WIP] MAP: Stryn
[WIP] MAP: Stryn
It's been ages since I last posted anything here. About time I do..
Some of you may already know I've been hard at work learning new software and with that, also created a dozen useful tools to make the process of map making more fun, more engaging, less guesswork.
Last summer I started a new map to test new tools, and it's been captivating! I'm still adding to the Buildings of Norway pack which will update Rennebu, but also be used in the new map.
The new map is called..
It is based on a real place in Norway. I've only driven through the valley twice, and what captivated me about this location is the meandering river, and the farmlands which have adapted to the shape of the river and mountains.
The map is 4x (sorry, no console version)
I'll share some screenshots from the progress.
This very last screenshot is just minutes old, fresh from the press. It shows how important the extension of the playable terrain is.
A few testers have already got access, and I await a couple more to join. Gameplay wise I think the map holds up pretty well.
There's more to do, but mainly visually. Adding more buildings, painting ground textures and placing trees and foliage.
That's all for now.
Edit don_apple: topic moved from "General Discussion" to "WIP_Mods", since it is about showing the progress of a mod map that is being created.
Some of you may already know I've been hard at work learning new software and with that, also created a dozen useful tools to make the process of map making more fun, more engaging, less guesswork.
Last summer I started a new map to test new tools, and it's been captivating! I'm still adding to the Buildings of Norway pack which will update Rennebu, but also be used in the new map.
The new map is called..
It is based on a real place in Norway. I've only driven through the valley twice, and what captivated me about this location is the meandering river, and the farmlands which have adapted to the shape of the river and mountains.
The map is 4x (sorry, no console version)
I'll share some screenshots from the progress.
This very last screenshot is just minutes old, fresh from the press. It shows how important the extension of the playable terrain is.
A few testers have already got access, and I await a couple more to join. Gameplay wise I think the map holds up pretty well.
There's more to do, but mainly visually. Adding more buildings, painting ground textures and placing trees and foliage.
That's all for now.
Edit don_apple: topic moved from "General Discussion" to "WIP_Mods", since it is about showing the progress of a mod map that is being created.
Re: [WIP] MAP: Stryn
Cool. Keep up the great work
I was driving by Ringebu and thought it could possibly be a good location for a map, being a bit more than just a narrow valley, but Stryn sounds like an interesting prospect too. Still busy with my western wild playthrough, but planning to go Rennebu after
I was driving by Ringebu and thought it could possibly be a good location for a map, being a bit more than just a narrow valley, but Stryn sounds like an interesting prospect too. Still busy with my western wild playthrough, but planning to go Rennebu after
Re: [WIP] MAP: Stryn
Wow,
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Ich konnte dir im Forum helfen? Schau auf meine Kanal vorbei für weitere Tipps. Ein Abo als Dankeschön wäre sehr nett https://www.youtube.com/@Kriunx
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Re: [WIP] MAP: Stryn
Totally stunning looking and those buildings have a been a Godsend to people like myself so I’d like to say thank you Olahaldor
Owner of YouTube channel FS landscaping
https://www.youtube.com/channel/UCVa5pA ... kqx5eVXmxw
https://www.youtube.com/channel/UCVa5pA ... kqx5eVXmxw
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Re: [WIP] MAP: Stryn
Looks stunning Ola! Looking forward to the finished map.
Re: [WIP] MAP: Stryn
Looks amazing! If you are short on testers let me know, happy to assist.olahaldor wrote: ↑Fri Apr 19, 2024 2:50 am
A few testers have already got access, and I await a couple more to join. Gameplay wise I think the map holds up pretty well.
There's more to do, but mainly visually. Adding more buildings, painting ground textures and placing trees and foliage.
That's all for now.
PC Player - CoursePlay addict
Re: [WIP] MAP: Stryn
That's a very nice looking map. Looking forward to it
Re: [WIP] MAP: Stryn
I have listened to the requests: all fields are now unique farmlands. You can buy the farm you want, and then cherry pick which fields you'd like to own.
The field and farmland number ID's are the same, so there should be no confusion.
Thank you
I have a few testers already, but there's room for more.
Hit me up on my discord.
In general, testing Stryn will require a GitHub account as all updates are pushed there to make it more flexible and easy for me to update, and for testers to download. In short; you only download the new/updated files, instead of downloading the map over and over again which can be a bit tiresome with large files.
Re: [WIP] MAP: Stryn
Are you planning to implement the pick your start farm mod?
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Re: [WIP] MAP: Stryn
Absolutely!!
Re: [WIP] MAP: Stryn
I have added support for Pick your starting farm.
Chose to start fresh with nothing, or specific farms with their own specific set of vehicles and equipment.
Chose to start fresh with nothing, or specific farms with their own specific set of vehicles and equipment.
Re: [WIP] MAP: Stryn
Cool.. Not seen the mod, but nice to be able to see what farm areas have been prepared to be usable by player. A bit sad to buy a yard that looks nice, just to find no buildings have functionality so you have to tear them down and build standard placeables.
Are you trying to make buildings like they appear in real life in Stryn map too, or mostly reusing buildings made for Rennebu? Just started my Rennebu scenario here. Hoping join effort with maps may make more ghost buildings materialize at some point (though I think I've driven through Rennebu once or twice, so I wouldn't notice if they looked correct or not). Totally understand if you want to move on to other projects though.
Are you trying to make buildings like they appear in real life in Stryn map too, or mostly reusing buildings made for Rennebu? Just started my Rennebu scenario here. Hoping join effort with maps may make more ghost buildings materialize at some point (though I think I've driven through Rennebu once or twice, so I wouldn't notice if they looked correct or not). Totally understand if you want to move on to other projects though.
Re: [WIP] MAP: Stryn
Your map looks awesome! Can't wait to check it out. Thanks for your contribution.
Re: [WIP] MAP: Stryn
That's exactly why my maps aren't fleshed out with tons and tons of details on and around the farmyards; all my buildings are placeables and you as the farmer can remove and re-arrange the yard however you please. I hate locking players in to play a specific way or style if they would rather expand or set their own goals and challenges.
There will not be many (if any..) Stryn specific buildings except the vehicle shop and maybe some industry/grocery stores to sell or produce stuff.humbe wrote: ↑Mon Apr 29, 2024 9:31 am Are you trying to make buildings like they appear in real life in Stryn map too, or mostly reusing buildings made for Rennebu? Just started my Rennebu scenario here. Hoping join effort with maps may make more ghost buildings materialize at some point (though I think I've driven through Rennebu once or twice, so I wouldn't notice if they looked correct or not). Totally understand if you want to move on to other projects though.
That's the purpose of my building pack; reuse when possible!
Rennebu will become richer in time. It's a bit overwhelming how much is left, and I'm terribly sorry things haven't ended up the way I intended to. By the time I started the production of the map up until today I've had two kids, changed jobs twice and time is such a luxury I barely can afford.
Thank you!
Re: [WIP] MAP: Stryn
Very understandable. I was expecting Rennebu to have 90% buildings that was just pre-existing models from base game or elsewhere to begin with. Actually starting to make all custom sounds like a totally massive undertaking. Few players likely drive around the place, so just reusing existing models and duplicating some several places on the map, as long as they fit the settings a bit, sounds like another possible way to go to replace the ghost buildings with less work.olahaldor wrote: ↑Tue Apr 30, 2024 9:27 am ...
There will not be many (if any..) Stryn specific buildings except the vehicle shop and maybe some industry/grocery stores to sell or produce stuff.
That's the purpose of my building pack; reuse when possible!
Rennebu will become richer in time. It's a bit overwhelming how much is left, and I'm terribly sorry things haven't ended up the way I intended to. By the time I started the production of the map up until today I've had two kids, changed jobs twice and time is such a luxury I barely can afford.
Thanks for all the hard work.