Wide Span Vehicle System
https://www.farming-simulator.com/mod.p ... tle=fs2022
Nexat Clone - Wide Span Vehicle System
10 posts
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Re: Nexat Clone - Wide Span Vehicle System
Very nice mod, I love the trailer animation lifting the ''hopper''
- DMZ Commander
- Posts: 700
- Joined: Sat Oct 10, 2020 10:24 pm
Re: Nexat Clone - Wide Span Vehicle System
I just wish you could change the driving mode (into road mode) with the harvester attachment still connected
PC Master Race
Re: Nexat Clone - Wide Span Vehicle System
That is a popular opinion. I will look into it. I am working on an update, and six new implements, so no promises.
- Gugernoot215
- Posts: 262
- Joined: Fri Mar 12, 2021 9:12 am
Re: Nexat Clone - Wide Span Vehicle System
Rather disappointing right now.
I thought the plentiful power would make combining a breeze for combine xperience but load is showing as inf% so harvest speed is 2km/hr. Must be because the thrasher is an attachment.
Oh Well the mod isn't finished yet anyway, great work so far.
I thought the plentiful power would make combining a breeze for combine xperience but load is showing as inf% so harvest speed is 2km/hr. Must be because the thrasher is an attachment.
Oh Well the mod isn't finished yet anyway, great work so far.
Running on 2 year old new old hardware that used to crash often.
Image server (upload your images here): https://image.giants-software.com/
Image server (upload your images here): https://image.giants-software.com/
Re: Nexat Clone - Wide Span Vehicle System
I am getting 10 kph with the recommended headers. I don't know why you are going 2kph.
- DMZ Commander
- Posts: 700
- Joined: Sat Oct 10, 2020 10:24 pm
Re: Nexat Clone - Wide Span Vehicle System
I haven't come across that issue. I threw it up on a test save to see if I could put it in road mode with the harvester module attached. I then took a random header and attached it to see how everything worked and I was cruising right along at 6mph. Maybe you have a mod conflict or are using the combine xperience mod that's causing 2kph
PC Master Race
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- Posts: 682
- Joined: Sat Jun 27, 2015 1:47 pm
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Re: Nexat Clone - Wide Span Vehicle System
^^ In MrSealyp's video (second post above) he used a Titan Unreal header and managed 19mph (or kph, not sure what his game was set to). It's at around 13:10 in the video
Played FS2013 and FS15 on PS3
Playing FS17, FS19 and now FS22 on PS4
Playing FS22 on PC
//www.natterzone.net
Playing FS17, FS19 and now FS22 on PS4
Playing FS22 on PC
//www.natterzone.net
- Gugernoot215
- Posts: 262
- Joined: Fri Mar 12, 2021 9:12 am
Re: Nexat Clone - Wide Span Vehicle System
Combine xperience.
Running on 2 year old new old hardware that used to crash often.
Image server (upload your images here): https://image.giants-software.com/
Image server (upload your images here): https://image.giants-software.com/
10 posts
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