How to align the decal uv with the vehicle's _vmask texture?

Your forum for all discussions around Modding.
User avatar
HatsuneKid
Posts: 27
Joined: Thu Jul 30, 2020 5:15 am

How to align the decal uv with the vehicle's _vmask texture?

Post by HatsuneKid »

I need to make some modifications to the deacl in blender. However, after converting the model from i3d to obj, it will lose the UV information of the second and third layers.
So how can I fix the decal uv to align it with the trailer uv? In order to restore them to original state, the texture positions of the dirt stains can be aligned with each other.

Image
Image
DzInLa
Posts: 54
Joined: Thu May 30, 2013 7:57 am

Re: How to align the decal uv with the vehicle's _vmask texture?

Post by DzInLa »

Have a copy of the original decal (before editing) for reference.
Don't change the default UV Map for the dirt.
Create the 2nd and 3rd UV Maps for the decals.
Post Reply