By that token, is it a bug if the player drives the tractor into water and needs to reset it or off the side of a cliff etc?
The setting is off by default and it's the player that has to change it
By that token, is it a bug if the player drives the tractor into water and needs to reset it or off the side of a cliff etc?
I would never bet against something like that.blue_painted wrote: ↑Wed May 01, 2024 10:51 amI bet you "beverage of choice" that if hiring a worker and creating a new field was removed there would be an outcry "GIANTS have ruined the game!! I **rely** on AI creating fields ..."
Maybe not a big, but a silly feature imo. The hired worker would just plow in a straight line, not knowing when to turn around.
Are you saying if you start a working in a plowed box, he will stay within that box?ltl.vamp wrote: ↑Wed May 01, 2024 6:12 pm If you plow around and create like this borders for a new field/as a new field, the helper can still create a new field inside your created borders. But you should look after him like you look for a little child. Like this, it is a good feature to use helpers to create new fields. If you didn't create plowed boarders he will go on straight.
What does bypassing islands have to do with plowing in the middle of the field?
If you start with a few headlands manually, you can then create a course in CP that will plow the entire field for you including the non-yet-plowed middle, however CP will consider that 'unplowed middle' as an island, hence the requirement to 'bypass islands' in the CP course settings.
This is my standard process. I only do one headland which is enough for courseplay to recognize the field. Then with islands off CP will build a course to finish the job. I just make sure I start the helper after the headland or it will widen the field a little. In the end you have to double check it didn’t miss a few spots in turns but it saves lots of time.SavageCDN wrote: ↑Thu May 02, 2024 6:29 pm If you start with a few headlands manually, you can then create a course in CP that will plow the entire field for you including the non-yet-plowed middle, however CP will consider that 'unplowed middle' as an island, hence the requirement to 'bypass islands' in the CP course settings.
Thats exactly the opposite of how it works. Selecting bypass islands would make it want to avoid the unplowed field as it would see it as an island and thus bypassing it.SavageCDN wrote: ↑Thu May 02, 2024 6:29 pmIf you start with a few headlands manually, you can then create a course in CP that will plow the entire field for you including the non-yet-plowed middle, however CP will consider that 'unplowed middle' as an island, hence the requirement to 'bypass islands' in the CP course settings.