Created maps with lots of additional mods

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tobra
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Created maps with lots of additional mods

Post by tobra »

Why modded maps by moderators have extra mods that we have to download? I don't use such maps which have more than 4+ mods. Because I already have a lot of mods, mostly from Giants, and such maps make a mess to me in the mod folder. My recommendation to the modders is to integrate those mods into the mod maps. Thank you all for your constructive responses and opinions.
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Angler1409
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Re: Created maps with lots of additional mods

Post by Angler1409 »

If a map uses any assets from a mod that is on Modhub then Giants now make sure the map maker adds those mods as required mods so that the modders who made those required mods get the downloads of those mods and the small financial gain that comes from those downloads.
Eische
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Re: Created maps with lots of additional mods

Post by Eische »

Not only this.
If all mods would be map integrated and still be available as individual mods on modhub, there is a good chance you will find them twice in your ingame shop.
I would hate that. Even worse when the map creator decided to make small changes to those integrated mods and there is no way to differentiate between them.

Yes I also don't like those maps with exzessive additional mods required. But on PC I have the freedom to remove them from the map. Most of the times they are used to setup predefined farms. Those I will delete and only keep the necessary ones (sell points, ...)

I really hope that with the next FS version, the ingame modhub will check which mods are referenced by a map and also delete them during map removal. On PC I don't need that. But console players would really benefit from that.
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olahaldor
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Re: Created maps with lots of additional mods

Post by olahaldor »

I get your point. However, as both a mod and map maker, I will 100% prefer the way things are.

When a map uses my mod, I get a realistic picture of how many users there are of my mods.

I can also upload updates to my mod, and the map maker does not have to do anything - the update applies to all who have the mod installed.

As a map maker, I don't usually make use of others mods to make my map work, but some times this is inevitable. In such case I certainly do NOT want someone's mod be part of the map, because if they issue an update I need to know and I need to update the map as well. How am I going to follow that? I don't have time to track mods and the dozen different ways to contact various modders.


I agree some map makers may clutter the mods folder with stuff you're not really interested in.
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UncleRico
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Re: Created maps with lots of additional mods

Post by UncleRico »

Yeah as others have already alluded too this is only going to lead to a lot more broken things when giants update the game
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tobra
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Re: Created maps with lots of additional mods

Post by tobra »

This is not normal for me that the map uses this many mods!
My opinion is that this is too many mods. I would be ashamed to publish a map like this

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Eische
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Re: Created maps with lots of additional mods

Post by Eische »

To be fair here:
Most people that are interested in a map of this setting might already have most of those required mods in their mod folder.

I like this a lot. Because it shows that a map maker values the work of other modders instead of creating his own buildings that would most likely look very similar.
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ASOLANDRI
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Re: Created maps with lots of additional mods

Post by ASOLANDRI »

tobra wrote: Thu Jul 25, 2024 8:54 pm This is not normal for me that the map uses this many mods!
My opinion is that this is too many mods. I would be ashamed to publish a map like this

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67 Mods? Dang thats alot. :shock: There was a map I know which was Aukrug Homfield map, and it required about 23 mods.
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Re: Created maps with lots of additional mods

Post by crash »

Let's hope giants finds a way to credit map makers thru a file in the map itself so that the assets can be a part of the map and still give the creator of the asset a download without it beeing a download....
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Superfly1842
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Re: Created maps with lots of additional mods

Post by Superfly1842 »

It would still be the same MB size. So the only real solution I can think of would be a way to tag mods to maps. (Some sort of color or other flagged indicator over the icon in modhub installed mods). Then you could sort your mods by the assigned flag to easily remove after uninstall ingredients a map. Or prompt to uninstall required mods with it. We have mid assistant on PC so not an issue on PC. But console definitely needs something at least basic of the sort.
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tobra
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Re: Created maps with lots of additional mods

Post by tobra »

You can see from the picture that these mods are by different authors. If I were a map creator and used other mods I would ask those mod authors for permission to have their mods integrated into the mod map. When the mods are integrated into the map I simply delete the map and all other needed mods and the problem with the mod folder is solved. It would be easy and simple for consoles and also for computers, and there would be no mess in the mod folder.
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Jimbob0704
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Re: Created maps with lots of additional mods

Post by Jimbob0704 »

tobra wrote: Fri Jul 26, 2024 6:12 pm You can see from the picture that these mods are by different authors. If I were a map creator and used other mods I would ask those mod authors for permission to have their mods integrated into the mod map. When the mods are integrated into the map I simply delete the map and all other needed mods and the problem with the mod folder is solved. It would be easy and simple for consoles and also for computers, and there would be no mess in the mod folder.
That’s the problem, mod makers aren’t going to allow their mods to be integrated into maps or the map makers would already be doing it, plus not right telling a map maker he should be ashamed of releasing a map no matter how many required mods it has, although I do think Giants needs to do something about required mods as it’s getting out of hand
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crash
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Re: Created maps with lots of additional mods

Post by crash »

The fact that map makers uses buildings from others is great. The overall quality often goes up, as map makers isn't necessarily a great building maker, and vise versa. It's the shear amount of mods and the lack of sorting and grouping of mods when you load up a save thats the big issue. I have no problems with the size of the mod folder, downloading mods on console is quick, so for my part maps go in and out all the time. But when you have to sift thru and find 70 other mods that follows that map its gets pretty ridiculous. Lets say the game recognised the mods following the map and asks you if you want to delete them to, and on top of that saves the ones in use in other maps or saves.. 🤷
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MrMarcel5
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Re: Created maps with lots of additional mods

Post by MrMarcel5 »

Jimbob0704 wrote: Mon Jul 29, 2024 4:34 pm
tobra wrote: Fri Jul 26, 2024 6:12 pm You can see from the picture that these mods are by different authors. If I were a map creator and used other mods I would ask those mod authors for permission to have their mods integrated into the mod map. When the mods are integrated into the map I simply delete the map and all other needed mods and the problem with the mod folder is solved. It would be easy and simple for consoles and also for computers, and there would be no mess in the mod folder.
That’s the problem, mod makers aren’t going to allow their mods to be integrated into maps or the map makers would already be doing it, plus not right telling a map maker he should be ashamed of releasing a map no matter how many required mods it has, although I do think Giants needs to do something about required mods as it’s getting out of hand
Can you elaborate on what is getting out of hand?
I totally understand that console players may not like this and for PC players the whole dependency system could be improved to show connections better.
But for this one example of the map that is referenced here, the map would have not been able to released if the modder would have included all those buildings in the map itself as the map is already at 1GB by itself which is the limit currently for modhub mods.

Feel free to voice your oppinions here or by rating the map accordingly; but don't just assume that a map with dependencies is heartless or bad.
Personally and not representative of GIANTS's view, i like that map and it has great details throughout so the rating is a shame. I totally understand where the rating is coming from and the author was warned about such a large list of dependency. Still sad to see that the "fear" of dependencies is so strong. I would love to understand where this fear / hate for dependency mods is coming from.
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tobra
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Re: Created maps with lots of additional mods

Post by tobra »

@ crash, @ Jimbob0704 I would basically agree with you two. The Giants really need to take some action on this one.
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