GIANTS Modding Tools for FS25 available

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Stegei
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GIANTS Modding Tools for FS25 available

Post by Stegei »

The modding tools for Farming Simulator 25 are now available.
Go to https://gdn.giants-software.com to download your copy.
The tools include:
-GIANTS Editor (creating maps, previewing i3ds, etc.)
-GIANTS Studio (write and debug LUA scripts, edit vehicle xmls, preview compressed DDS textures, etc.)
-GIANTS Exporter for Blender and Maya (export your 3d models from Blender and Maya to i3d)
-GIANTS Loop Synthesis Tool (create motor sounds)

Other tools such as the textureTool or the grle converter are still compatible with FS25.
michele1048
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Re: GIANTS Modding Tools for FS25 available

Post by michele1048 »

good evening I installed giants editor 10 and as I always did with fs22 I started the editor, File/newmod from game to have the maps so as not to operate on the original ones but instead of letting me choose which map an error comes out and a pop menu that tells me that it does not find certain textures antonio carraro etc. etc. obviously I proceeded to uninstall FS22 editor 9.6 if I open an original map editor ok but if I want a map like with 22 nothing am I doing something wrong?
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Stegei
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Re: GIANTS Modding Tools for FS25 available

Post by Stegei »

Did you make sure to setup the Game Installation Path properly in the Preferences? When you imported the settings from the 9.x editor, it is likely pointing to FS22 instead of FS25.
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Re: GIANTS Modding Tools for FS25 available

Post by LS-Lara »

michele1048 wrote: Thu Nov 21, 2024 2:42 pm am I doing something wrong?
I don't think so - the GE seems to be buggy there. This issue is reproducible for me.

Apparently, GE is trying to load the store icons that are referenced in the XMLs as a PNG file, but in fact those are DDS files. While this does not cause an issue for the game, the editor seems to be a bit more "picky" on that and fails to work.

So, for the moment it seems you need to create a mod map from the game files manually.

EDIT:
It seems that creating mods from the maps directly is not even implemented yet in GE.
For the store items (vehicles etc.) you can use this trick: create a PNG file from the DDS file and store it in the same folder. Then, GE will show this item and you can select it to make a mod.
Last edited by LS-Lara on Thu Nov 21, 2024 3:31 pm, edited 1 time in total.
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Re: GIANTS Modding Tools for FS25 available

Post by TheSuBBie »

Some documention on the new features of the editor would be greatly appreciated
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Re: GIANTS Modding Tools for FS25 available

Post by JMGaming_ »

Hello,

GE does not work for me. I have the png/dds error for severals files. I cannot load existing fs25 mod.
I cannot create a map from game, nothing happend and no error.
Preferences are ok , the directory for the game is present.

😞
Ziuta Modding
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Re: GIANTS Modding Tools for FS25 available

Post by Ziuta Modding »

Stegei wrote: Thu Nov 21, 2024 12:07 pm The modding tools for Farming Simulator 25 are now available.
Go to https://gdn.giants-software.com to download your copy.
The tools include:
-GIANTS Editor (creating maps, previewing i3ds, etc.)
-GIANTS Studio (write and debug LUA scripts, edit vehicle xmls, preview compressed DDS textures, etc.)
-GIANTS Exporter for Blender and Maya (export your 3d models from Blender and Maya to i3d)
-GIANTS Loop Synthesis Tool (create motor sounds)

Other tools such as the textureTool or the grle converter are still compatible with FS25.
Hello, is there an exporter i3d for Maya 2025 planned?
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TSM
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Re: GIANTS Modding Tools for FS25 available

Post by TSM »

JMGaming_ wrote: Thu Nov 21, 2024 4:40 pm Hello,

GE does not work for me. I have the png/dds error for severals files. I cannot load existing fs25 mod.
I cannot create a map from game, nothing happend and no error.
Preferences are ok , the directory for the game is present.

😞
Same issue for me game is looking in Program Files (x86)/Steamapps/common/Farming Simulator 25/
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Re: GIANTS Modding Tools for FS25 available

Post by Redmen »

Same issues as everyone else. It actually appears there are store items there, you just can't see them on the selection screen. If you click random places on the white screen you will select different vehicles.
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Re: GIANTS Modding Tools for FS25 available

Post by Achimobil »

The Giants Studio do not recognise the game globals and therefore the promised code completion with all parameters for ALL skripting stuff is missing.
Where can I change the indent to be tabs, because tabs are used since 20 years as standard in the programming and the Studio only makes spaces.
It tells me that for my own functions the luadoc is missing but offers no template insert to create it.
Debugging I need to test if it is useful, I only check if it can connect to the local instance of my LS which worked. But how do I connect this to the remote server to debug MP stuff?
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TSM
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Re: GIANTS Modding Tools for FS25 available

Post by TSM »

TSM wrote: Thu Nov 21, 2024 11:09 pm
JMGaming_ wrote: Thu Nov 21, 2024 4:40 pm Hello,

GE does not work for me. I have the png/dds error for severals files. I cannot load existing fs25 mod.
I cannot create a map from game, nothing happend and no error.
Preferences are ok , the directory for the game is present.

😞
Same issue for me game is looking in Program Files (x86)/Steamapps/common/Farming Simulator 25/
issue still persists in GE10 10.0.1 reported using Bugtracker.

Fixed in GE 10 10.0.2 :D
Stegei
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Re: GIANTS Modding Tools for FS25 available

Post by Stegei »

Achimobil, unfortunately the game sources are currently missing in some of the game versions. This will be fixed with the upcoming 1.3 patch.
Tabs vs Spaces is quite a discussion point, however generally, since we are no longer so tight on disk space, spaces seems to be the better approach IMO. Also using spaces is the coding standard for all our code, which is why Studio only supports spaces.

To connect to studio from a remote dedicated server, you will have to specify the IP where Studio is running in the cmd line as well as tell it to automatically connect (this is not needed if you let it run as a regular client where you can press F10 later on).
The cmd would be:
-debuggerAddress <ip>:<optional port> -autoConnectDebugger

Note: In order to be able to connect to a server that you are currently debugging for, you need to start your clients either with -autoConnectDebugger as well, or you need to start in debuggable mode by adding the cmd parameter:
-mpDebuggable
If you don't do this, the server will be shown as not having all mods installed.
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Re: GIANTS Modding Tools for FS25 available

Post by Redmen »

GE 10 10.0.2 is working much better. Thanks Giants!

Will you eventually be able to import a map directly from the game? Right now you have to do it manually.
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Re: GIANTS Modding Tools for FS25 available

Post by Achimobil »

Thanks Stegei for the detailed answer, I'll wait for the gamesources.
The ones that came with Steam are generally useless. I hope that the patch will include the complete sources so that we script modders can work properly. This means that e.g. the main.lua and the FSDensityMapUtil.lua are included completely. Otherwise you would have to fall back on some dubious sources where these are disclosed. Not making these openly available only makes it more difficult to work on robust and error-free script mods.

Spaces are simply not good when several developers work together, because everyone prefers different indentation depths in the display. Tabs can simply be changed to 2, 3 or 4 spaces in the display. Maybe take this into consideration for future updates.

I will test the debugger with my IP and the provider who hosts the server.
I assume that 2 separate LS licences are still required to host and test a server yourself?
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Re: GIANTS Modding Tools for FS25 available

Post by SeviModding »

Hi guys! I need your help :confusednew: , I have installed the Exporting Plugins in Blender and when I go to select the Material Templates, I don't know why but I get this error, I hope you can help me guys. Thank You!Image Image
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