How to make a combine pipe longer?

Menacing Scarab
Posts: 35
Joined: Sat Nov 17, 2012 4:04 am

How to make a combine pipe longer?

Post by Menacing Scarab »

I'm looking to make a combine's pipe longer so that I can attach a wider cutter head than what was originally meant for the machine. I can make the pipe look longer in the Giants editor, but I can't figure out how to make it unload into a trailer.
fsmodding
Posts: 140
Joined: Tue Oct 30, 2012 9:20 pm
Contact:

Re: How to make a combine pipe longer?

Post by fsmodding »

make sure after making the pipe longer you move the pipe trigger and discharge pipe systems to end of your new extended pipe
Image
Image
Telate
Posts: 34
Joined: Sat Oct 27, 2012 12:17 am

Re: How to make a combine pipe longer?

Post by Telate »

You have to edit the .i3d file and move the trigger for the unloading further out to match with the pipe. In order to find what the trigger is you'd have to be able to somewhat understand the .xml file. Without being able to look into it too far you're looking for something that looks like:

Code: Select all

	<pipe numStates="2" unloadingStates="2" raycastNodeIndex="8|13|0" raycastDistance="6">
        <node index="8|13" rotationSpeeds="2.15 13 0">
            <state1 rotation="0 0 0"/>
            <state2 rotation="15 -90 0"/>
        </node>
	</pipe>
The "raycastNodeIndex" I believe is the point that it gets it's unloading state from, just move it further out. "node index" refers to the pipe itself.
There should also be another tag in there for the particle system, move that one out as well.
Post Reply