mod wird nicht angezeigt

Redbomb65
Posts: 73
Joined: Fri Apr 18, 2014 10:51 am

mod wird nicht angezeigt

Post by Redbomb65 »

hallo.
ich abe meinen mod weiter bearbeitet.
starte spiel und....... er wir nicht angezeigt.
in der log steht:
Error: C:/Users/...../Documents/My Games/FarmingSimulator2013/mods/sampleMod/modDesc.xml(21): Error reading end tag.
Error: Missing descVersion attribute in mod sampleMod
bitte helft mir!!!
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HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: mod wird nicht angezeigt

Post by HeinzS »

in der modDesc.xml Zeile (21) fehlt ein End Tag = / (vergleiche mal mit den anderen Einträgen)
weiter Hilfe ist ohne die modDesc nicht möglich.
Redbomb65
Posts: 73
Joined: Fri Apr 18, 2014 10:51 am

Re: mod wird nicht angezeigt

Post by Redbomb65 »

hier die modDesc:


<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
<author>..........</author>
<version>1</version>
<title>
<en> V3</en>
<de> V3</de>
</title>
<description>
<en>Hello this is the V3</en>
<de>Das ist der V3</de>
</description>
<iconFilename>store_V§.png</iconFilename>
<multiplayer supported="true"/>
<l10n>
<text name="Silly Horn">
<en>Silly Horn</en>
<de>Lustige Hupe</de>
<text name="Arbeitscheinwerfer"><de>Arbeitsscheinwerfer an/aus</de><en>Worklight on/off</en>
</text>
</l10n>
<extraSourceFiles>
<sourceFile filename="ExtraFile.lua" />
</extraSourceFiles>
<specializations>
<specialization name="V3" className="V3" filename="V3.lua"/>
<specialization name="beleuchtung31" className="BEL3" filename="beleuchtungV31.lua"/>
</specializations>
<vehicleTypes>
<type name="V3" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="honk" />
<specialization name="V3" />
<specialization name="beleuchtung31" />
</type>
</vehicleTypes>
<storeItems>
<storeItem>
<en>
<name>V3</name>
<description>
<![CDATA[this is the sample mod]]>
</description>
</en>
<de>
<name>3V</name>
<description>
<![CDATA[Dies ist der Muster mod.]]>
</description>
</de>
<rotation>0</rotation>
<image active="store_V3.png"/>
<price>16000</price>
<xmlFilename>V3.xml</xmlFilename>
</storeItem>
</storeItems>
<inputBindings>
<input name="V3_SILLYHORN" key1="KEY_k" button="" />
<input name="Arbeitscheinwerfer" category="VEHICLE" key1="KEY_KP_5" key2="" button="" device="0" mouse="" />
<input name="Arbeitscheinwerfer" category="VEHICLE" key1="KEY_KP_5" key2="" button="" device="0" mouse="" />
<input name="Arbeitscheinwerfer" category="VEHICLE" key1="KEY_KP_5" key2="" button="" device="0" mouse="" />
</inputBindings>
</modDesc>
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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: mod wird nicht angezeigt

Post by bassaddict »

<l10n>
<text name="Silly Horn">
<en>Silly Horn</en>
<de>Lustige Hupe</de>
</text>
<text name="Arbeitscheinwerfer"><de>Arbeitsscheinwerfer an/aus</de><en>Worklight on/off</en>
</text>
</l10n>
Das fehlt.
Redbomb65
Posts: 73
Joined: Fri Apr 18, 2014 10:51 am

Re: mod wird nicht angezeigt

Post by Redbomb65 »

gut! er wird angezeigt.
Last edited by Redbomb65 on Sun Jun 15, 2014 8:47 pm, edited 3 times in total.
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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: mod wird nicht angezeigt

Post by bassaddict »

Und was sagt die LOG?
Redbomb65
Posts: 73
Joined: Fri Apr 18, 2014 10:51 am

Re: mod wird nicht angezeigt

Post by Redbomb65 »

aber jetzt steht da kein platz mehr! räume sie zuerst die gekauften geräte weg.
in der log steht folgendes:
Error: Can't load resource: C:/Users/......../Documents/My Games/FarmingSimulator2013/mods/sampleMod/beleuchtungV31.lua
Error: Vehicle types unknown specialization sampleMod.beleuchtung31
Error loadVehicle: unknown type 'sampleMod.lizard2000' in 'C:/Users/......../Documents/My Games/FarmingSimulator2013/mods/sampleMod/V3.xml'
Last edited by Redbomb65 on Mon Jun 16, 2014 5:08 pm, edited 1 time in total.
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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: mod wird nicht angezeigt

Post by bassaddict »

Da stimmt der Pfad zur beleuchtungV31.lua nicht. Entsprechend kann die Spezi nicht geladen werden, der VehicleType ist unvollständig/ungültig und der Mod wird nicht geladen.
Redbomb65
Posts: 73
Joined: Fri Apr 18, 2014 10:51 am

Re: mod wird nicht angezeigt

Post by Redbomb65 »

folgendes: jetzt steht da bitte warten ihre auswahl wird gekauft....
und weiter nichts.
in der log stehen folgende errors:
Error: LUA running function 'mouseEvent'

und hier die gesamte log:




GIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Cpu Name: Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz
Cpu Core(s): 8 @ 2.2 GHZ
OS: Windows NT 6.2 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 750M/PCIe/SSE2
Version: 4.4.0
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Very High (forced)
View Distance Coeff: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.300000
Terrain LOD Distance Coeff: 2.000000
Foliage View Distance Coeff: 1.600000
Farming Simulator 2013
Version: 2.1.0.2 RC3
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/...../Documents/My Games/FarmingSimulator2013/mods
Load dlc: pdlc_lindnerUnitracPack
Load dlc: pdlc_marshallPack
Load dlc: pdlc_titaniumAddon
Load dlc: pdlc_ursusAddon
Load dlc: pdlc_vaderstadPack
Load mod: sampleMod
Warning: Missing l10n for button LIZARDV3_HORN in sampleMod
Register vehicle type: pdlc_lindnerUnitracPack.tractor_steerableExtension
Register vehicle type: pdlc_lindnerUnitracPack.manureSpreader_mousecontrolled
Register vehicle type: pdlc_lindnerUnitracPack.manureBarrel_extendedSprayer
Register vehicle type: pdlc_lindnerUnitracPack.extendedTipper
Register vehicle type: pdlc_marshallPack.manureSpreader_planeMover
Register vehicle type: pdlc_marshallPack.manureSpreaderMS105
Register vehicle type: pdlc_marshallPack.manureBarrelST1800
Register vehicle type: pdlc_marshallPack.tipperQM16
Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
Register vehicle type: pdlc_titaniumAddon.truck
Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
Register vehicle type: pdlc_titaniumAddon.augerWagon
Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
Register vehicle type: pdlc_titaniumAddon.combine_extended
Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
Register vehicle type: pdlc_titaniumAddon.swadro2000
Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
Register vehicle type: pdlc_ursusAddon.oldtimer
Register vehicle type: pdlc_ursusAddon.baleWrapper
Register vehicle type: pdlc_ursusAddon.baleGrab
Register vehicle type: pdlc_ursusAddon.dlcBaleLoader
Register vehicle type: pdlc_vaderstadPack.cultivator_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_foldableRidgeMarker
-> DigitalAmount Display Script Version 3.1.5 by Blacky_BPG loaded
Script loaded.
Loading sample mod, located in C:/Users/...../Documents/My Games/FarmingSimulator2013/mods/sampleMod/
Register vehicle type: sampleMod.V3
Warning: missing dailyUpkeep value in store item modDesc.storeItems.storeItem(0)
Warning: missing machineType value in store item modDesc.storeItems.storeItem(0)
Loading shader WAD 'C:/Users/...../Documents/My Games/FarmingSimulator2013/shader_cache/shader_3_1_1024_512_OGL_NV_8.wad' ... 2661 hashes, 4383 shaders, 5905993 bytes compressed
C:/Users/...../Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/map/sky/sky_day_night.i3d (0.00mb in 94.74 ms)
data/sky/rain.i3d (0.00mb in 0.68 ms)
data/sky/hail.i3d (0.00mb in 0.48 ms)
C:/Users/...../Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/map/americanMap.i3d (2.75mb in 5522.44 ms)
Error: Failed to open xml file data/maps/models/objects/containers/colors.xml'
Error: LUA running function 'Colorizer.onCreate'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/objects/Colorizer.lua(45) : bad argument #2 to 'random' (interval is empty)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 23.57 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 31.08 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 18.86 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 23.43 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 37.70 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 23.65 ms)
map C:/Users/...../Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/map/americanMap.i3d was loaded
data/vehicles/steerable/buehrer/buehrer6135A.i3d (0.02mb in 31.10 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 0.48 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 1.55 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 1.08 ms)
C:/Users/...../Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/caseIH/caseIHFarmallH.i3d (0.01mb in 240.84 ms)
data/vehicles/steerable/fahr/fahrM66.i3d (0.01mb in 15.41 ms)
C:/Users/...../Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/kramer/kramerKL600.i3d (0.01mb in 163.69 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (0.00mb in 5.43 ms)
data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 14.97 ms)
data/vehicles/tools/amazone/amazoneD1.i3d (0.00mb in 5.57 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 53.42 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (0.00mb in 6.28 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 1.98 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 28.12 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 107.41 ms)
data/vehicles/cars/car1.i3d (0.43mb in 26.14 ms)
data/vehicles/cars/car2.i3d (0.42mb in 20.59 ms)
data/vehicles/cars/car3.i3d (0.39mb in 18.12 ms)
data/vehicles/cars/car6.i3d (0.38mb in 19.16 ms)
data/vehicles/cars/car5.i3d (0.37mb in 19.13 ms)
C:/Users/...../Documents/My Games/FarmingSimulator2013/mods/sampleMod/V3.i3d (0.02mb in 102.54 ms)
Warning (performance): Raw texture format (C:/Users/...../Documents/My Games/FarmingSimulator2013/mods/sampleMod/Arbeitsscheinwerfer + Einbauanleitung/Arbeitsscheinwerfer/beam.png)
Warning (performance): Raw texture format (C:/Users/...../Documents/My Games/FarmingSimulator2013/mods/sampleMod/car_beam_diffuse.png)
Warning (performance): Raw texture format (C:/Users/...../Documents/My Games/FarmingSimulator2013/mods/sampleMod/Arbeitsscheinwerfer + Einbauanleitung/Arbeitsscheinwerfer/Arbeitscheinwerfer.dds)
Warning (performance): Raw texture format (C:/Users/...../Documents/My Games/FarmingSimulator2013/mods/sampleMod/Arbeitsscheinwerfer + Einbauanleitung/Arbeitsscheinwerfer/white_diffuse.dds)
Error: LUA running function 'mouseEvent'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(30) : attempt to index field '?' (a nil value)
data/vehicles/cars/car7.i3d (0.47mb in 23.74 ms)
data/vehicles/cars/car4.i3d (0.33mb in 15.55 ms)
Error: LUA running function 'mouseEvent'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(30) : attempt to index field '?' (a nil value)
Error: LUA running function 'mouseEvent'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(30) : attempt to index field '?' (a nil value)
Error: LUA running function 'mouseEvent'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(30) : attempt to index field '?' (a nil value)
Error: LUA running function 'mouseEvent'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(30) : attempt to index field '?' (a nil value)
map C:/Users/...../Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/map/americanMap.i3d was deleted
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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: mod wird nicht angezeigt

Post by bassaddict »

Irgendwas passt da noch nicht. Was ist der Fehlermeldung nicht zu entnehmen. Ich tippe aber auf falsche Indexe oder so.
Redbomb65
Posts: 73
Joined: Fri Apr 18, 2014 10:51 am

Re: mod wird nicht angezeigt

Post by Redbomb65 »

also ist der müll oder wie?
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bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: mod wird nicht angezeigt

Post by bassaddict »

Wenn du keine Modding-Erfahrung hast: höchstwahrscheinlich, ja.
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