Today we want to bring you a quick update on how to solve any shader fails you might get from our ModHub tests.
Some of you might be asking: What are shader fails? Well, we have a smart little script on our end we use for mod testing to see what problems a mod might have on consoles. It tells us which shader and material are causing the issue and what elements might be wrong or are missing from it in order to display the mod correctly inGame. These fails might look something like this (if not taken care of) inGame:
The amount of fails on single tool or vehicle mods might be small but on maps there might be a lot since they often use lots of custom objects and edits. The report you will receive from our ModHub team after testing will look something like this:
Now, to solve these fails, check out the color codes down below - a shader fail report is split into two parts, the first one listing the material and all its current elements and the second part showing the elements it should have assigned for it to work properly on console. You need to spot the difference between both to determine the problem:
Hopefully this will clear some things up for you modders out there and make your life easier when bringing your mod to consoles!