Selectable Bale Capacity Pack - Support Thread
Re: Selectable Bale Capacity Pack - Support Thread
love this mod and its super usefull but im looking to make the carry capacity on the auto loader carry more...i changed it to 100 but that just seems to break it and not unload it but i only changed the capacity and nothing else and i was thinking i need to change the bale node as well.any hints as to what id need to change?
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Re: Selectable Bale Capacity Pack - Support Thread
Thanks for letting me know.fuglebek wrote: ↑Fri Mar 31, 2023 8:16 am First of all - i love the mod!
But today i found and issue with the Kverneland Wrapper 7850 C [SBC]
It wraps all bales perfectly. but once you drop the bales - it drops the bales to the front instead of the back.
This only happens with the increased bale sizes - the standard 125 and 150 bales are dropped to the back.
I will look into this issue for next update.
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Re: Selectable Bale Capacity Pack - Support Thread
The position for each bale is set in the i3d, so you would need to start by adding extra positions for each bale size.rino2727 wrote: ↑Mon Apr 17, 2023 10:53 pm love this mod and its super usefull but im looking to make the carry capacity on the auto loader carry more...i changed it to 100 but that just seems to break it and not unload it but i only changed the capacity and nothing else and i was thinking i need to change the bale node as well.any hints as to what id need to change?
Re: Selectable Bale Capacity Pack - Support Thread
I am using the Fendt Squadra and it works perfectly, but is not picking up grass for silage bales. Any ideas
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Re: Selectable Bale Capacity Pack - Support Thread
I assume you are using the SBC Addon as the Selectable Bale Capacity Pack is still in testing with the Fendt Squadra added.
I have just tested the Fendt Squadra and not having any issue picking up grass, have you loaded Twine into the baler.
Re: Selectable Bale Capacity Pack - Support Thread
Yes, I'm using all the required mods, and baler is full of twine. I can make hay and straw, but not silage bales. Not sure if it matters, but I am also using Maize Plus.Angler1409 wrote: ↑Sat May 20, 2023 6:11 pmI assume you are using the SBC Addon as the Selectable Bale Capacity Pack is still in testing with the Fendt Squadra added.
I have just tested the Fendt Squadra and not having any issue picking up grass, have you loaded Twine into the baler.
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Re: Selectable Bale Capacity Pack - Support Thread
Maizeplus is likely the issue as I believe it adds different grass types/stages which are not incorporated into the custom bales used in my mod.lca1443 wrote: ↑Sun May 21, 2023 2:09 pmYes, I'm using all the required mods, and baler is full of twine. I can make hay and straw, but not silage bales. Not sure if it matters, but I am also using Maize Plus.Angler1409 wrote: ↑Sat May 20, 2023 6:11 pmI assume you are using the SBC Addon as the Selectable Bale Capacity Pack is still in testing with the Fendt Squadra added.
I have just tested the Fendt Squadra and not having any issue picking up grass, have you loaded Twine into the baler.
It may work on the standard bales sizes of 180, 220 & 240 as those are base game and not changed by my mod.
Re: Selectable Bale Capacity Pack - Support Thread
To close the loop for others, Maizeplus does not support selectable bale capacity. Now I just need to decide which I want more.
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Re: Selectable Bale Capacity Pack - Support Thread
Just a curiosity question. Is there a reason the Vermeer and the latest baling options from Giants hasn’t been incorporated in any update?
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Re: Selectable Bale Capacity Pack - Support Thread
Vermeer & Goweil are DLC so are in encrypted files, the contents of which are not available to modders.LittleWatt wrote: ↑Thu May 25, 2023 7:54 am Just a curiosity question. Is there a reason the Vermeer and the latest baling options from Giants hasn’t been incorporated in any update?
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Re: Selectable Bale Capacity Pack - Support Thread
Fair enough.
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Re: Selectable Bale Capacity Pack - Support Thread
Any chance of the pickup area being made just a tad bigger? I have issues with the baler missing some on even the slightest adjustment of direction or areas where the windrow (nadal on the front, baler on the back) is bigger than normal. Normally I would try to edit it myself, but I think for pickup areas, that requires the id3 file which is not present (and I've never had much luck with that particular update in previous FS games).
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Re: Selectable Bale Capacity Pack - Support Thread
I did try to include the i3d files with wider pickup in the last update but Giants rejected it.FarmerClaus wrote: ↑Thu Jun 22, 2023 9:48 pm Any chance of the pickup area being made just a tad bigger? I have issues with the baler missing some on even the slightest adjustment of direction or areas where the windrow (nadal on the front, baler on the back) is bigger than normal. Normally I would try to edit it myself, but I think for pickup areas, that requires the id3 file which is not present (and I've never had much luck with that particular update in previous FS games).
Re: Selectable Bale Capacity Pack - Support Thread
The fast balers have a wide pick....why did they reject yours? That's odd. Yours doesn't need to be as wide just wide enough to get that lump of straw the worker leaves at the turn around. On a side note, the NH high density makes 81kl straw bales..... flipping amazing lol
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Re: Selectable Bale Capacity Pack - Support Thread
The fastbale in the pack is from a Giants mod so includes the i3d and I made the pickup wider, the other balers are base game and Giants said the i3d is not needed for a capacity mod.Decriptus wrote: ↑Fri Jun 23, 2023 12:47 pm The fast balers have a wide pick....why did they reject yours? That's odd. Yours doesn't need to be as wide just wide enough to get that lump of straw the worker leaves at the turn around. On a side note, the NH high density makes 81kl straw bales..... flipping amazing lol