ich wollte den Futtermischwagen Kuhn-SVP http://www.modhoster.de/mods/kuhn-spv-turbo-48 so umschreiben, dass er auch Häckselgut (chaff) aufnimmt. ich habe 4 chaff-Einträge in der .XML gemacht, aber er tut nicht so, wie ich will.
hier mal die .XML:
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="selfPropelledMixerWagon"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> <name> <en>Kuhn SPV Confort 12</en> <de>Kuhn SPV Confort 12</de> </name> <typeDesc>$l10n_TypeDesc_MixerWagon</typeDesc> <filename>kuhnSPVConfort12.i3d</filename> <size width="3.6" length="9"/> <wheels autoRotateBackSpeed="2.5"> <wheel rotSpeed="70" rotMax="32" rotMin="-32" driveMode="2" repr="0" radius="0.45" deltaY="0.05" suspTravel="0.1" spring="60" damper="20" mass="0.635" longitudalStiffness="0.9" lateralStiffness="2" /> <wheel rotSpeed="70" rotMax="32" rotMin="-32" driveMode="2" repr="1" radius="0.45" deltaY="0.05" suspTravel="0.1" spring="60" damper="20" mass="0.635" longitudalStiffness="0.9" lateralStiffness="2" /> <wheel rotSpeed="0" driveMode="1" repr="2" radius="0.45" deltaY="0.05" suspTravel="0.1" spring="60" damper="20" mass="0.3" longitudalStiffness="0.9" lateralStiffness="2" /> <wheel rotSpeed="0" driveMode="1" repr="3" radius="0.45" deltaY="0.05" suspTravel="0.1" spring="60" damper="20" mass="0.3" longitudalStiffness="0.9" lateralStiffness="2" /> </wheels> <motor minRpm="100" maxRpm="350 630 2320" maxTorques="-1 -1 -1" brakeForce="17" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" compensateWheelRadius="true" accelerations="1 1 1 1" forwardGearRatio="20" backwardGearRatio="17" differentialRatio="1" rpmFadeOutRange="20"> <torque rpm="100" torque="1.5"/> <torque rpm="2320" torque="2.7"/> <backwardTorque rpm="550" torque="2"/> <backwardTorque rpm="700" torque="0"/> </motor> <accelerationSpeed maxAcceleration="0.5" deceleration="0.6" backwardDeceleration="0.7" /> <fuelCapacity>300</fuelCapacity> <fuelUsage>0.0008</fuelUsage> <downForce>6</downForce> <bunkerSiloCompacter compactingScale="1"/> <cameras count="2"> <camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35" > <raycastNode index="0>12"/> <raycastNode index="0>13"/> </camera1> <camera2 index="5" rotatable="true" limit="true" rotMinX="-1.4" rotMaxX="0.5" transMin="0" transMax="0" /> </cameras> <lights> <light realLight="0>7" fakeLight="0>14" decoration="0>15" lightType="0"/> <light realLight="0>29" decoration="0>30" lightType="1"/> </lights> <brakeLights> <brakeLight index="0>31" /> </brakeLights> <beaconLights count="2"> <beaconLight index="16" speed="0.016" /> <beaconLight index="17|2" speed="0.016" /> </beaconLights> <steering index="8|0" rotationSpeed="6"/> <cuttingAreas count="0"> <cuttingArea1 startIndex="17|6|0" widthIndex="17|6|1" heightIndex="17|6|2" losing="true"/> </cuttingAreas> <enterReferenceNode index="0>" /> <exitPoint index="6" /> <motorStartDuration>2500</motorStartDuration> <attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" /> <mixerWagonPickupStartSound file="$data/vehicles/steerable/kuhn/kuhnSPV_startWork.wav" pitchoffset="1" volume="1" /> <mixerWagonPickupSound file="$data/vehicles/steerable/kuhn/kuhnSPV_work.wav" pitchoffset="1" pickupPitchOffset="0.96" volume="1" /> <mixerWagonPickupStopSound file="$data/vehicles/steerable/kuhn/kuhnSPV_stopWork.wav" pitchoffset="1" volume="1" /> <motorStartSound file="$data/vehicles/steerable/kuhn/kuhnSPV_start.wav" pitchOffset="1" volume="1" /> <motorSound file="$data/vehicles/steerable/kuhn/kuhnSPV_idle.wav" pitchOffset="1" pitchScale="0.02" pitchMax="1.45" volume="1" radius="50" innerRadius="20" /> <motorSoundRun file="$data/vehicles/steerable/krone/hydraulic_run.wav" pitchOffset="0.5" pitchScale="0.033" pitchMax="1.05" volume="0.1" /> <motorStopSound file="$data/vehicles/steerable/kuhn/kuhnSPV_stop.wav" pitchOffset="1" volume="1" /> <reverseDriveSound file="$data/vehicles/steerable/deutz/reverseDrivingBeep.wav" volume="0.45" /> <compressedAirSound file="$data/vehicles/steerable/deutz/compressedAir.wav" pitchOffset="1" volume="1"/> <compressionSound file="$data/vehicles/steerable/deutz/compressorWork.wav" pitchOffset="1" volume="1.5"/> <honkSound file="$dataS2/sounds/horn.wav" volume="1" radius="80" innerRadius="35" /> <characterNode index="10" cameraMinDistance="1.5" /> <aiTrafficCollisionTrigger index="11" /> <fillPlanes> <fillPlane type="forage"> <node index="25|0"> <key time="0" translation="0 0 0.107" scale="0.9 0.1 0.654"/> <key time="0.5" translation="0 0.78 0.079" scale="0.995 0.1 0.844"/> <key time="1" translation="0 1.57 0" scale="1 1 1"/> </node> </fillPlane> </fillPlanes> <fillTypes fillTypes="forage forage_mixing grass_windrow dryGrass_windrow silage chaff" /> <capacity>600000</capacity> <fillRootNode index="0>" /> <fillMassNode index="0>" /> <mixerWagonFillTypes> <mixerWagonFillType minPercentage="25" maxPercentage="75" name="dryGrass"> <fillType fillType="grass_windrow" /> <fillType fillType="dryGrass_windrow" /> </mixerWagonFillType> <mixerWagonFillType minPercentage="25" maxPercentage="75" name="silage"> <fillType fillType="silage" /> </mixerWagonFillType> <mixerWagonFillType minPercentage="25" maxPercentage="75" name="chaff"> <fillType fillType="chaff" /> </mixerWagonFillType> <mixerWagonFillType minPercentage="0" maxPercentage="40" name="straw"> <fillType fillType="wheat_windrow" /> <fillType fillType="barley_windrow" /> </mixerWagonFillType> </mixerWagonFillTypes> <mixerWagonBaleTrigger index="0>26" /> <shovel fillLitersPerSecond="7500"> <node index="1>0" /> </shovel> <shovelFillParticleSystems> <shovelFillParticleSystem type="silage" position="-0.38 2.96 0.546" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonShovelFillPSSilage.i3d" forceNoWorldSpace="true"/> <shovelFillParticleSystem type="wheat_windrow" position="-0.38 2.96 0.546" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonShovelFillPSSilage.i3d" forceNoWorldSpace="true"/> <shovelFillParticleSystem type="barley_windrow" position="-0.38 2.96 0.546" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonShovelFillPSSilage.i3d" forceNoWorldSpace="true"/> <shovelFillParticleSystem type="grass_windrow" position="-0.38 2.96 0.546" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonShovelFillPSSilage.i3d" forceNoWorldSpace="true"/> <shovelFillParticleSystem type="dryGrass_windrow" position="-0.38 2.96 0.546" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonShovelFillPSSilage.i3d" forceNoWorldSpace="true"/> <shovelFillParticleSystem type="chaff" position="-0.38 2.96 0.546" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonShovelFillPSSilage.i3d" forceNoWorldSpace="true"/> </shovelFillParticleSystems> <mixerWagonMixRotatingParts> <mixerWagonMixRotatingPart index="19" speed="-200"/> </mixerWagonMixRotatingParts> <mixerWagonPickupRotatingParts> <mixerWagonPickupRotatingPart index="17|5" speed="1600" /> </mixerWagonPickupRotatingParts> <tipReferencePoints> <tipReferencePoint index="0>28" width="1" /> <tipReferencePoint index="0>27" width="1" /> </tipReferencePoints> <tipAnimations> <tipAnimation speedScale="3" animationName="tipLeft" dischargeStartTime="1.9" dischargeEndTime="20" > <dischargeParticleSystems> <dischargeParticleSystem type="forage" node="0>" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonDischargeLeftPSForage.i3d" forceNoWorldSpace="true" /> <dischargeParticleSystem type="forage_mixing" node="0>" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonDischargeLeftPSForage.i3d" forceNoWorldSpace="true" /> <dischargeParticleSystem type="grass_windrow" node="0>" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonDischargeLeftPSForage.i3d" forceNoWorldSpace="true" /> <dischargeParticleSystem type="dryGrass_windrow" node="0>" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonDischargeLeftPSForage.i3d" forceNoWorldSpace="true" /> <dischargeParticleSystem type="chaff" node="0>" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonDischargeLeftPSForage.i3d" forceNoWorldSpace="true" /> </dischargeParticleSystems> </tipAnimation> <tipAnimation speedScale="3" animationName="tipRight" dischargeStartTime="0.9" dischargeEndTime="20"> <dischargeParticleSystems> <dischargeParticleSystem type="forage" node="0>" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonDischargeRightPSForage.i3d" forceNoWorldSpace="true" /> <dischargeParticleSystem type="forage_mixing" node="0>" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonDischargeRightPSForage.i3d" forceNoWorldSpace="true" /> <dischargeParticleSystem type="grass_windrow" node="0>" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonDischargeRightPSForage.i3d" forceNoWorldSpace="true" /> <dischargeParticleSystem type="dryGrass_windrow" node="0>" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonDischargeRightPSForage.i3d" forceNoWorldSpace="true" /> <dischargeParticleSystem type="silage" node="0>" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonDischargeRightPSForage.i3d" forceNoWorldSpace="true" /> <dischargeParticleSystem type="chaff" node="0>" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/mixerWagonDischargeRightPSForage.i3d" forceNoWorldSpace="true" /> </dischargeParticleSystems> </tipAnimation> </tipAnimations> <animations> <animation name="tipLeft"> <part node="0>24|0" startTime="0" endTime="1" startTrans="-0.041 0.371 -0.014" endTrans="-0.041 1.026 -0.014"/> <part node="0>21" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 -68"/> </animation> <animation name="tipRight"> <part node="0>24|0" startTime="0" endTime="1" startTrans="-0.041 0.371 -0.014" endTrans="-0.041 1.026 -0.014"/> </animation> </animations> <mouseControls> <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/tool_kuhnSPV_cover.png" axis="AXIS_FRONTLOADER_TOOL" /> <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/tool_kuhnSPV_arm.png" axis="AXIS_FRONTLOADER_ARM" /> </mouseControls> <movingTools> <!-- door --> <movingTool index="0>24|0"> <!-- door cylinder --> <dependentPart index="0>23" /> </movingTool> <!-- front cover --> <movingTool index="17|1" anchorActor="0" rotSpeed="40" speedFactor="0.5" rotAcceleration="400" rotMax="0" rotMin="-70" axis="AXIS_FRONTLOADER_TOOL" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_TOOL" invertMouseAxis="true"> </movingTool> <!-- arm --> <movingTool index="17" componentJointIndex="0" rotSpeed="15" speedFactor="0.7" rotAcceleration="150" rotMax="3.5" rotMin="-60" axis="AXIS_FRONTLOADER_ARM" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_ARM" invertMouseAxis="true"> <!-- hydraulic --> <dependentPart index="0>18" /> </movingTool> <!-- side put --> <movingTool index="0>21"> <dependentPart index="0>22" /> </movingTool> </movingTools> <movingParts> <!-- door cylinder --> <movingPart index="0>23" referencePoint="0>24|0|0" referenceFrame="0>23"> <translatingPart index="0>23|0" /> </movingPart> <!-- arm cylinder --> <movingPart index="0>18" referencePoint="0>17|3" referenceFrame="0>18" invertZ="true"> <translatingPart index="0>18|0" /> </movingPart> <!-- side put cylinder --> <movingPart index="0>22" referencePoint="0>21|0" referenceFrame="0>"> <translatingPart index="0>22|0" /> </movingPart> </movingParts> <components count="2"> <component1 centerOfMass="0 0.01 0" solverIterationCount="10" /> <component2 centerOfMass="0.432 -1.65 -2.07" solverIterationCount="10" /> <joint component1="0" component2="1" index="0>17|0" rotLimit="0 0 0" transLimit="0 0 0" /> </components> <schemaOverlay file="vehicleSchema.png" fileSelected="vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0"/> </vehicle> | ||
Grund für die Anpassung: (falls es jemand interessiert) @realos: "bitte Augen/Ohren/Mund zu"
Ich spiele die LandwirtschaftExtrem_v2-Map http://www.modhoster.de/mods/landwirtsc ... em-2013--3 von @funky. Schöne gerade, große Felder. Hof und BGA mittig auf der Karte. Meine Maisfelder ziehen sich teilweise von einem Map-Ende zum anderen. So habe ich mir an guten Stellen ein paar Futterlager (mit chaff-Station) eingebaut und will das chaff wieder bei den Hofsilos und an der BGA wieder mit dem Kuhn-SVP entnehmen.