flugmod aus bauen ??

Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

flugmod aus bauen ??

Post by Kindskopf »

Hallo
ich möchte aus eim MB Trac den plugmod aus bauen a der im mr nicht so gut funkzionirt ..
ich hab mich dran fer sucht nur jetzt schmeist die log Call Stack fehler meldung raus was kann man da tun ????

xml:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="MB_Trac_1500">
<annotation>MB_Trac_1500</annotation>
<name>
<en>MB_Trac_1500</en>
<de>MB_Trac_1500</de>
</name>
<description></description>
<filename>MB_Trac_1500.i3d</filename>
<wheels autoRotateBackSpeed="2.5">
<wheel rotSpeed="45" rotMax="24" rotMin="-24" driveMode="2" repr="2>1" driveNode="1>1|2|0|0" radius="0.78" mass="0.5"/>
<wheel rotSpeed="45" rotMax="24" rotMin="-24" driveMode="2" repr="3>1" driveNode="1>1|3|0|0" radius="0.78" mass="0.5"/>
<wheel rotSpeed="0" driveMode="2" repr="0>3" radius="0.78" mass="0.8"/>
<wheel rotSpeed="0" driveMode="2" repr="0>4" radius="0.78" mass="0.8"/>
</wheels>

<Radsturz multiplicator="45" linksRechtsDifferenz="0.4">
<Rechts index="1>1|2|0" />
<Links index="1>1|3|0" />
</Radsturz>
<tracFrontAchse> <!-- Alle Indexe und Angaben zur Animation der Achse sind hier drin-->
<Lenkzylinder linksZylIndex="1>1|1|0|1" linksStempelIndex="1>1|2|2" rechtsZylIndex="1>1|1|0|0" rechtsStempelIndex="1>1|3|2" />
<Spurstange index="1>1|2|1" scaleRefPunkt="1>1|2|1|1" directionRefPunkt="1>1|3|1" doScaleBool="true" />
<Querstrebe index="1>1|1|1" scaleRefPunkt="1>1|1|1|1" directionRefPunkt="0>12|0" doScaleBool="true" />
<Stossdaempfer linksZylIndex="0>22|0|5|0" linksStempelIndex="1>1|1|2|0" rechtsZylIndex="0>22|0|5|1" rechtsStempelIndex="1>1|1|2|1" />
<Federn>
<Links index="1>1|1|3|0" scaleRefPunkt="1>1|1|3|0|1" directionRefPunkt="0>12|1" />
<Rechts index="1>1|1|3|1" scaleRefPunkt="1>1|1|3|1|1" directionRefPunkt="0>12|2"/>
</Federn>
</tracFrontAchse>

<motor minRpm="100" maxRpm="420 650 1950 720" maxTorques="-1 -1 -1 -1" brakeForce="6" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" forwardGearRatio="13.5" backwardGearRatio="10" differentialRatio="1" rpmFadeOutRange="20">
<torque rpm="420" torque="1.4"/>
<torque rpm="520" torque="1.48"/>
<torque rpm="640" torque="1.52"/>
<torque rpm="950" torque="1.59"/>
<torque rpm="1420" torque="1.65"/>
<torque rpm="1950" torque="1.29"/>

<backwardTorque rpm="350" torque="1.8"/>
<backwardTorque rpm="475" torque="1.6"/>
</motor>
<accelerationSpeed maxAcceleration="0.15" deceleration="0.25" backwardDeceleration="0.7"/>

<fuelCapacity>240</fuelCapacity>
<fuelUsage>0.0025</fuelUsage>
<downForce>15</downForce>

<cameras count="3">
<camera1 index="4|0|0" rotatable="true" rotateNode="4|0" limit="false" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="300" />
<camera2 index="4|1" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
<camera3 index="0>4|3|0|0|0" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
</cameras>
<realisticIndoorCam directionPart="4|3|0" rotationPart="4|3|0|0" />
<tipCamera index="4|2" />

<!-- Lights -->
<lights>
<light realLight="26|0|0" fakeLight="26|0|1" decoration="26|0|2" lightType="0"/>
<light realLight="26|1|0" fakeLight="26|1|1" decoration="26|1|2" lightType="1"/>
</lights>
<lightsaddon lightsStayOn="true">
<light type="work" index="26|2" real="26|2|0" beam="26|2|1" inputName="frontworkSS" helptext="frontworkSS" stayOn="true"/>
<light type="work" index="26|3" real="26|3|0" beam="26|3|1" inputName="rearworkSS" helptext="rearworkSS" stayOn="true"/>
<light type="brake" index="26|4" />
<light type="dirLeft" index="26|6" />
<light type="dirRight" index="26|5" />
<light type="work" index="26|7" real="26|7|0" beam="26|7|1" inputName="Stoppellicht" helptext="Stoppellicht" stayOn="true"/>
</lightsaddon>

<beaconLights>
<beaconLight index="22|2|0|0" speed="0.016" />
</beaconLights>

<visByAttObj reverseAttacherNum="true" >
<Fronthydraulik Zugmaul="0>22|0|0|0|2" Stossstange="0>17|0|1|0" Oberlenker="0>18" />
<Heckhydraulik Zugmaul="0>22|0|0|0|1" Ackerschiene="0>14|0|2" Oberlenker="0>15" />
</visByAttObj>

<steering index="22|1|0|4|0" rotationSpeed="6"/>
<enterReferenceNode index="0>" />
<exitPoint index="9" />
<size width="2.5" length="4.8" lengthOffset="-0.2"/>

<trailerAttacherJoints>
<trailerAttacherJoint index="10" shaft="23" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 80" maxTransLimit="0 0 0" ptoOutputNode="23" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
<trailerAttacherJoint index="19" low="true" shaft="23" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 80" maxTransLimit="0 0 0" ptoOutputNode="23" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
<trailerAttacherJoint index="25" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 80" maxTransLimit="0 0 0"/>
</trailerAttacherJoints>
<tipCamera index="11" />

<attachSound file="$data/vehicles/steerable/deutz/attach_cutter.wav" pitchOffset="1" />
<motorStartSound file="Sounds/start.wav" pitchOffset="1" volume="0.35" />
<motorSound file="Sounds/Trac_1500idle.wav" pitchOffset="1" pitchScale="1" pitchMax="1" volume="0.4" />
<motorSoundRun file="Sounds/Trac_1500run.wav" pitchOffset="0.4" pitchScale="0.02" pitchMax="1.1" volume="1.3" />
<motorStopSound file="Sounds/aus.wav" pitchOffset="1" />
<aiMotorSound file="Sounds/soundai.wav" pitchOffset="1" radius="75" innerRadius="4" volume="0.8" />
<honkSound file="$dataS2/sounds/hornBig.wav" volume="1" radius="80" innerRadius="35" />

<exhaustParticleSystems count="1">
<exhaustParticleSystem1 node="21" file="realParticles/realParticles.i3d" />
</exhaustParticleSystems>
<realExhaustParticleSystem parameter="exhaustingSystem" minAlpha="0.1" maxAlpha="1" klappe="0>22|0|0|0|3"/>

<schemaOverlay file="$data/vehicles/schemas/vehicleSchema.dds" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.dds" width="0.5" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
</schemaOverlay>

<attacherJoints>
<attacherJoint index="13|0|0" rotationNode="13" maxRot="-14 0 0" rotationNode2="13|0" maxRot2="9 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5" shaft="23" ptoOutputNode="23" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
<bottomArm rotationNode="14" translationNode="14|0" referenceNode="14|0|0" zScale="-1" />
<topArm rotationNode="15" translationNode="15|0" referenceNode="15|0|0" zScale="-1" />
</attacherJoint>
<attacherJoint index="16|0|0" rotationNode="16" maxRot="10 0 0" rotationNode2="16|0" maxRot2="-20 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="1.5" shaft="24" ptoOutputNode="24" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
<bottomArm rotationNode="17" translationNode="17|0" referenceNode="17|0|0" zScale="1" />
<topArm rotationNode="18" translationNode="18|0" referenceNode="18|0|0" zScale="1" />
</attacherJoint>
</attacherJoints>

<hydraulicAnimation>
<backArm index="27|1" getRotRef="14" />
<streben index="27|1|0" refPoint="14|0|1" doScaleBool="true" scaleRefPoint="27|1|0|1" />
<zylinder index="27|0" stempelIndex="27|1|1" />
</hydraulicAnimation>

<Zylinder count="3" >
<Zylinder1 dir1="28|0" dir2="17|0|2|0" />
<Zylinder2 dir1="22|0|3|0|0|0" dir2="22|0|3|1|0|0" />
</Zylinder>

<characterNode index="22|1|0|5" cameraMinDistance="1.5" />
<aiTrafficCollisionTrigger index="20" />

<components count="6">
<component1 centerOfMass="0 0 -1.58" solverIterationCount="190" />
</components>

<animParts>
<animPart index="0>17|0|1" id="FH_ARMETrac_1500" showHelp="true" scaleMin="1 1 1" scaleMax="0 0 0" moveTime="0" />
<animPart index="0>22|0|2|0" id="DOOR_LTrac_1500" showHelp="true" rotMin="0 0 0" rotMax="0 -80 0" moveTime="1" />
<animPart index="0>22|0|2|1" id="DOOR_RTrac_1500" showHelp="true" rotMin="0 0 0" rotMax="0 80 0" moveTime="1" />
<animPart index="0>22|0|3|0" id="SCHEIBE_HTrac_1500" showHelp="true" rotMin="0 0 0" rotMax="65 0 0" moveTime="1" />
<animPart index="0>22|0|0|0|0" id="DachLukeTrac_1500" showHelp="true" rotMin="0 0 0" rotMax="15 0 0" moveTime="1" />
<animPart index="0>22|0|0|0|4" id="MaisgrillTrac_1500" showHelp="true" scaleMin="0 0 0" scaleMax="1 1 1" moveTime="0" />
</animParts>

</vehicle>
log:
GIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Cpu Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Cpu Core(s): 8 @ 3.4 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: Logitech Extreme 3D Pro USB
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6900 Series
Version: 4.1.10362 Compatibility Profile Context
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: High (forced)
View Distance Coeff: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.100000
Terrain LOD Distance Coeff: 1.500000
Foliage View Distance Coeff: 1.400000
Farming Simulator 2013
Version: 2.1.0.2 RC3
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/mods
Load dlc: pdlc_lindnerUnitracPack
Load dlc: pdlc_marshallPack
Load dlc: pdlc_titaniumAddon
Load dlc: pdlc_ursusAddon
Load dlc: pdlc_vaderstadPack
Load mod: MB_Trac_1500
Warning: Only zip mods are supported in multiplayer. You need to zip the mod MB_Trac_1500 to use it in multiplayer.
Load mod: moreRealistic
Load mod: moreRealisticVehicles
Load mod: mrMBTrac1800Intercooler
Warning: Only zip mods are supported in multiplayer. You need to zip the mod mrMBTrac1800Intercooler to use it in multiplayer.
Register vehicle type: pdlc_lindnerUnitracPack.tractor_steerableExtension
Register vehicle type: pdlc_lindnerUnitracPack.manureSpreader_mousecontrolled
Register vehicle type: pdlc_lindnerUnitracPack.manureBarrel_extendedSprayer
Register vehicle type: pdlc_lindnerUnitracPack.extendedTipper
Register vehicle type: pdlc_marshallPack.manureSpreader_planeMover
Register vehicle type: pdlc_marshallPack.manureSpreaderMS105
Register vehicle type: pdlc_marshallPack.manureBarrelST1800
Register vehicle type: pdlc_marshallPack.tipperQM16
Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
Register vehicle type: pdlc_titaniumAddon.truck
Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
Register vehicle type: pdlc_titaniumAddon.augerWagon
Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
Register vehicle type: pdlc_titaniumAddon.combine_extended
Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
Register vehicle type: pdlc_titaniumAddon.swadro2000
Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
Register vehicle type: pdlc_ursusAddon.oldtimer
Register vehicle type: pdlc_ursusAddon.baleWrapper
Register vehicle type: pdlc_ursusAddon.baleGrab
Register vehicle type: pdlc_ursusAddon.dlcBaleLoader
Register vehicle type: pdlc_vaderstadPack.cultivator_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_foldableRidgeMarker
Register vehicle type: MB_Trac_1500.MB_Trac_1500
**** MoreRealistic Engine V1.3.36 loaded ****
Register vehicle type: moreRealistic.attachableCombine
Register vehicle type: moreRealistic.baleLoader
Register vehicle type: moreRealistic.baler
Register vehicle type: moreRealistic.baleTrailer
Register vehicle type: moreRealistic.combine_cylindered
Register vehicle type: moreRealistic.cultivator
Register vehicle type: moreRealistic.cultivator_animated
Register vehicle type: moreRealistic.cutter
Register vehicle type: moreRealistic.cutter_animated
Register vehicle type: moreRealistic.defoliator_animated
Register vehicle type: moreRealistic.forageWagon
Register vehicle type: moreRealistic.frontloader
Register vehicle type: moreRealistic.fuelTrailer
Register vehicle type: moreRealistic.implement
Register vehicle type: moreRealistic.implement_animated
Register vehicle type: moreRealistic.manureSpreader
Register vehicle type: moreRealistic.mixerWagon
Register vehicle type: moreRealistic.mower_animated
Register vehicle type: moreRealistic.plough
Register vehicle type: moreRealistic.rake
Register vehicle type: moreRealistic.ridingMower
Register vehicle type: moreRealistic.roundBalerEnhanced
Register vehicle type: moreRealistic.selfPropelledMixerWagon
Register vehicle type: moreRealistic.selfPropelledMower
Register vehicle type: moreRealistic.selfPropelledPotatoHarvester
Register vehicle type: moreRealistic.selfPropelledSprayer
Register vehicle type: moreRealistic.shovel
Register vehicle type: moreRealistic.shovel_animated
Register vehicle type: moreRealistic.sowingMachine_animated
Register vehicle type: moreRealistic.sprayer
Register vehicle type: moreRealistic.sprayer_animated
Register vehicle type: moreRealistic.sprayer_mouseControlled
Register vehicle type: moreRealistic.strawBlower
Register vehicle type: moreRealistic.tedder
Register vehicle type: moreRealistic.telehandler
Register vehicle type: moreRealistic.tractor
Register vehicle type: moreRealistic.tractor_articulatedAxis
Register vehicle type: moreRealistic.tractor_cylindered
Register vehicle type: moreRealistic.trailer
Register vehicle type: moreRealistic.trailer_mouseControlled
Register vehicle type: moreRealistic.waterTrailer
Register vehicle type: moreRealistic.wheelLoader
Register vehicle type: moreRealistic.wheelLoaderIntegratedBucket
Register vehicle type: mrMBTrac1800Intercooler.mbTrac1800Intercooler
Register vehicle type: mrMBTrac1800Intercooler.mbTracTerraWheels
Loading shader WAD 'C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_ATI_8.wad' ... 3980 hashes, 6727 shaders, 8921432 bytes compressed
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/map/sky/sky_day_night.i3d (0.00mb in 119.40 ms)
data/sky/rain.i3d (0.00mb in 0.84 ms)
data/sky/hail.i3d (0.00mb in 0.43 ms)
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/map/americanMap.i3d (2.75mb in 5967.89 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 23.48 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 22.93 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 36.22 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 22.51 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 30.63 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 17.86 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 40.33 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 100.49 ms)
data/vehicles/cars/car3.i3d (0.39mb in 18.24 ms)
data/vehicles/cars/car5.i3d (0.37mb in 18.57 ms)
data/vehicles/cars/car4.i3d (0.33mb in 14.98 ms)
data/vehicles/cars/car7.i3d (0.47mb in 23.79 ms)
data/vehicles/cars/car6.i3d (0.38mb in 19.31 ms)
data/vehicles/cars/car2.i3d (0.42mb in 19.87 ms)
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/mods/MB_Trac_1500/MB_Trac_1500.i3d (0.04mb in 57.06 ms)
Error: getChildAt index out of range
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(111) : printCallstack
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Lua: Unknown entity id: 0 method name: getTranslation
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/shared/scenegraph.lua(12) : getTranslation
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(120) : translate
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Error: LUA running function 'mouseEvent'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/shared/scenegraph.lua(13) : attempt to perform arithmetic on local 'x' (a nil value)
data/vehicles/cars/car1.i3d (0.43mb in 25.33 ms)
moddesc:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
<author>Schlueterfan1977 Toxic9377 </author>
<version>1</version>
<title>
<en>MB_Trac_1500</en>
<de>MB_Trac_1500</de>
</title>
<description>
<en>MB_Trac_1500</en>
<de>MB_Trac_1500</de>
</description>
<iconFilename>
<en>texturas/store.dds</en>
<de>texturas/store.dds</de>
</iconFilename>
<multiplayer supported="true"/>

<extraSourceFiles>
</extraSourceFiles>

<specializations>
<specialization name="ESLimiter" className="ESLimiter" filename="scripts/ESLimiter.lua" />
<specialization name="powerShaftAttacher" className="PowerShaftAttacher" filename="scripts/PowerShaftAttacher.lua" />
<specialization name="beleuchtung" className="BEL3" filename="scripts/beleuchtungV31.lua"/>
<specialization name="MB_Trac_1500" className="toggleAnimatedParts" filename="scripts/toggleAnimatedParts.lua"/>
<specialization name="hydraulicAnimations" className="hydraulicAnimations" filename="scripts/hydraulicAnimations.lua" />
<specialization name="realExhaustParticleSystem" className="realExhaustParticleSystem" filename="scripts/realExhaustParticleSystem.lua" />
<specialization name="tracFrontAxle" className="tracFrontAxle" filename="scripts/tracFrontAxle.lua" />
<specialization name="RadsturzV2" className="RadsturzV2" filename="scripts/RadsturzV2.lua" />
<specialization name="realisticIndoorCam" className="realisticIndoorCam" filename="scripts/realisticIndoorCam.lua"/>
<specialization name="zylinder" className="zylinder" filename="scripts/zylinder.lua" />
<specialization name="visibilityByAttachedObject" className="visibilityByAttachedObject" filename="scripts/visibilityByAttachedObject.lua" />
</specializations>

<vehicleTypes>
<type name="MB_Trac_1500" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="ESLimiter" />
<specialization name="powerShaftAttacher" />
<specialization name="steerable" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="honk" />
<specialization name="RadsturzV2" />
<specialization name="MB_Trac_1500" />
<specialization name="tracFrontAxle" />
<specialization name="beleuchtung" />
<specialization name="hydraulicAnimations" />
<specialization name="realExhaustParticleSystem" />
<specialization name="realisticIndoorCam" />
<specialization name="zylinder" />
<specialization name="visibilityByAttachedObject" />
</type>
</vehicleTypes>

<l10n>
<text name="Horn"><en>Horn</en><de>Hupe</de></text>
<text name="ESLimiter_level"><en>Level</en><de>Stufe</de></text>
<text name="ESLimiter_controls"><en>ESLimiter:</en><de>Drehzahlbegrenzer:</de></text>
<text name="ESLimiter_PLUS"><en>Increase Enginespeed</en><de>Drehzahl erh�hen</de></text>
<text name="ESLimiter_MINUS"><en>Decrease Enginespeed</en><de>Drehzahl verringern</de></text>
<text name="FH_ARMETrac_1500"><de>FH_ARME</de><en>FH_ARME</en></text>
<text name="frontworkSS"><de>ArbeitslichtV</de><en>Worklight</en></text>
<text name="rearworkSS"><de>ArbeitslichtH</de><en>Worklight</en></text>
<text name="Stoppellicht"><de>Stoppellicht</de><en>Worklight</en></text>
<text name="BEL3LEFT"><de>Blinker links</de><en>left turnlights</en></text>
<text name="BEL3RIGHT"><de>Blinker rechts</de><en>right turnlights</en></text>
<text name="BEL3WARN"><de>Warnblinker</de><en>hazard lights</en></text>
<text name="DOOR_LTrac_1500"><de>DOOR_L</de><en>DOOR_L</en></text>
<text name="DOOR_RTrac_1500"><de>DOOR_R</de><en>DOOR_R</en></text>
<text name="SCHEIBE_HTrac_1500"><de>SCHEIBE_H</de><en>SCHEIBE_H</en></text>
<text name="DachLukeTrac_1500"><de>DachLuke</de><en>DachLuke</en></text>
<text name="MaisgrillTrac_1500"><de>Maisgrill</de><en>Maisgrill</en></text>
</l10n>

<inputBindings>
<input name="ESLimiter_PLUS" category="VEHICLE" key1="KEY_pageup" key2="" button="" device="0" mouse="" />
<input name="ESLimiter_MINUS" category="VEHICLE" key1="KEY_pagedown" key2="" button="" device="0" mouse="" />
<input name="FH_ARMETrac_1500" key1="KEY_8" button="" />
<input name="DOOR_LTrac_1500" key1="KEY_KP_7" button="" />
<input name="DOOR_RTrac_1500" key1="KEY_KP_9" button="" />
<input name="SCHEIBE_HTrac_1500" key1="KEY_KP_5" button="" />
<input name="DachLukeTrac_1500" key1="KEY_7" button="" />
<input name="MaisgrillTrac_1500" key1="KEY_KP_8" button="" />
<input name="frontworkSS" key1="KEY_5" button="" />
<input name="rearworkSS" key1="KEY_6" button="" />
<input name="Stoppellicht" key1="KEY_9" button="" />
<input name="BEL3LEFT" key1="KEY_KP_1" button="" />
<input name="BEL3WARN" key1="KEY_KP_2" button="" />
<input name="BEL3RIGHT" key1="KEY_KP_3" button="" />
</inputBindings>

<storeItems>
<storeItem>
<en>
<name>MB Trac 1500</name>
<specs>
<![CDATA[
max HP: 150
max km/h: ca. 40


Unterhaltskosten: 150€ / day
]]>
</specs>
<description>
<![CDATA[6 Zylinder Diesel OM366A Abgasturbolader
Leistung 150 PS Leergewicht 6320Kg
124.600 DM in Grundaustattung
161.000 DM in Empfohlener Agrar Austattung]]>
</description>
</en>
<de>
<name>MB Trac 1500</name>
<specs>
<![CDATA[
max HP: 150
max km/h: ca. 40


Unterhaltskosten: 150€ / day
]]>
</specs>
<description>
<![CDATA[6 Zylinder Diesel OM366A Abgasturbolader
Leistung 150 PS Leergewicht 6320Kg
124600 DM in Grundaustattung
161000 DM in Empfohlener Agrar Austattung ]]>
</description>
</de>
<rotation>0</rotation>
<image active="texturas/store.dds" brand="texturas/brand_mercedes.dds" />
<price>32890</price>
<dailyUpkeep>150</dailyUpkeep>
<machineType>tractors</machineType>
<brand>MercedesBenz</brand>
<xmlFilename>MB_Trac_1500.xml</xmlFilename>
</storeItem>
</storeItems>
</modDesc>
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: flugmod aus bauen ??

Post by bassaddict »

Da stimmt irgendwo der Aufbau in der i3d nicht. An einer Stelle wo ein Kindelement vorhanden sein sollte ist keins da.
Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: flugmod aus bauen ??

Post by Kindskopf »

Was ist das ein Kindelement da mit ich weiß wo nach. Ich suchen muß??
MFG Kindskopf
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: flugmod aus bauen ??

Post by bassaddict »

Aufbau mit einem funktionierenden Trecker vergleichen und so dann rausfinden, wo was fehlt.

Kindelemente sind Elternelemente untergeordnet. Ähnlich wie ein Stammbaum.
Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: flugmod aus bauen ??

Post by Kindskopf »

Oh das wird schwierig im original ist ja der mod ferbaut und da hab ich die vier für den mod und zwei collis gelöscht und die räder ferschoben
User avatar
böserlöwe
GIANTS Software | Support Engineer
Posts: 10817
Joined: Thu Oct 01, 2009 10:09 pm
Location: Kreis Schaumburg
Contact:

Re: flugmod aus bauen ??

Post by böserlöwe »

Und wenn du da jetzt was in der I3d im Modell gelöscht hast, hast du auch in den XML Dateien alle nachfolgenden Indexe neu angepasst?
Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: flugmod aus bauen ??

Post by Kindskopf »

Ich mußte nur die vorder räder und achschenkel um tragen die hinteräder hab ich auch gendert die sind auf die alte posizion gekommen wo ich die zwei collis gelöscht habe
Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: flugmod aus bauen ??

Post by Kindskopf »

ich hab alle indexe kontrolirt und alle ok weis nicht warum er nicht will
Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: flugmod aus bauen ??

Post by Kindskopf »

Image
Image
log
GIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Cpu Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Cpu Core(s): 8 @ 3.4 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: Logitech Extreme 3D Pro USB
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software Compatibility Mode
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6900 Series
Version: 4.1.10362 Compatibility Profile Context
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: High (forced)
View Distance Coeff: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.100000
Terrain LOD Distance Coeff: 1.500000
Foliage View Distance Coeff: 1.400000
Farming Simulator 2013
Version: 2.1.0.2 RC3
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/mods
Load dlc: pdlc_lindnerUnitracPack
Load dlc: pdlc_marshallPack
Load dlc: pdlc_titaniumAddon
Load dlc: pdlc_ursusAddon
Load dlc: pdlc_vaderstadPack
Load mod: MB_Trac_1500
Warning: Only zip mods are supported in multiplayer. You need to zip the mod MB_Trac_1500 to use it in multiplayer.
Load mod: moreRealistic
Load mod: moreRealisticVehicles
Load mod: mrMBTrac1800Intercooler
Warning: Only zip mods are supported in multiplayer. You need to zip the mod mrMBTrac1800Intercooler to use it in multiplayer.
Register vehicle type: pdlc_lindnerUnitracPack.tractor_steerableExtension
Register vehicle type: pdlc_lindnerUnitracPack.manureSpreader_mousecontrolled
Register vehicle type: pdlc_lindnerUnitracPack.manureBarrel_extendedSprayer
Register vehicle type: pdlc_lindnerUnitracPack.extendedTipper
Register vehicle type: pdlc_marshallPack.manureSpreader_planeMover
Register vehicle type: pdlc_marshallPack.manureSpreaderMS105
Register vehicle type: pdlc_marshallPack.manureBarrelST1800
Register vehicle type: pdlc_marshallPack.tipperQM16
Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
Register vehicle type: pdlc_titaniumAddon.truck
Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
Register vehicle type: pdlc_titaniumAddon.augerWagon
Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
Register vehicle type: pdlc_titaniumAddon.combine_extended
Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
Register vehicle type: pdlc_titaniumAddon.swadro2000
Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
Register vehicle type: pdlc_ursusAddon.oldtimer
Register vehicle type: pdlc_ursusAddon.baleWrapper
Register vehicle type: pdlc_ursusAddon.baleGrab
Register vehicle type: pdlc_ursusAddon.dlcBaleLoader
Register vehicle type: pdlc_vaderstadPack.cultivator_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_foldableRidgeMarker
Register vehicle type: MB_Trac_1500.MB_Trac_1500
**** MoreRealistic Engine V1.3.36 loaded ****
Register vehicle type: moreRealistic.attachableCombine
Register vehicle type: moreRealistic.baleLoader
Register vehicle type: moreRealistic.baler
Register vehicle type: moreRealistic.baleTrailer
Register vehicle type: moreRealistic.combine_cylindered
Register vehicle type: moreRealistic.cultivator
Register vehicle type: moreRealistic.cultivator_animated
Register vehicle type: moreRealistic.cutter
Register vehicle type: moreRealistic.cutter_animated
Register vehicle type: moreRealistic.defoliator_animated
Register vehicle type: moreRealistic.forageWagon
Register vehicle type: moreRealistic.frontloader
Register vehicle type: moreRealistic.fuelTrailer
Register vehicle type: moreRealistic.implement
Register vehicle type: moreRealistic.implement_animated
Register vehicle type: moreRealistic.manureSpreader
Register vehicle type: moreRealistic.mixerWagon
Register vehicle type: moreRealistic.mower_animated
Register vehicle type: moreRealistic.plough
Register vehicle type: moreRealistic.rake
Register vehicle type: moreRealistic.ridingMower
Register vehicle type: moreRealistic.roundBalerEnhanced
Register vehicle type: moreRealistic.selfPropelledMixerWagon
Register vehicle type: moreRealistic.selfPropelledMower
Register vehicle type: moreRealistic.selfPropelledPotatoHarvester
Register vehicle type: moreRealistic.selfPropelledSprayer
Register vehicle type: moreRealistic.shovel
Register vehicle type: moreRealistic.shovel_animated
Register vehicle type: moreRealistic.sowingMachine_animated
Register vehicle type: moreRealistic.sprayer
Register vehicle type: moreRealistic.sprayer_animated
Register vehicle type: moreRealistic.sprayer_mouseControlled
Register vehicle type: moreRealistic.strawBlower
Register vehicle type: moreRealistic.tedder
Register vehicle type: moreRealistic.telehandler
Register vehicle type: moreRealistic.tractor
Register vehicle type: moreRealistic.tractor_articulatedAxis
Register vehicle type: moreRealistic.tractor_cylindered
Register vehicle type: moreRealistic.trailer
Register vehicle type: moreRealistic.trailer_mouseControlled
Register vehicle type: moreRealistic.waterTrailer
Register vehicle type: moreRealistic.wheelLoader
Register vehicle type: moreRealistic.wheelLoaderIntegratedBucket
Register vehicle type: mrMBTrac1800Intercooler.mbTrac1800Intercooler
Register vehicle type: mrMBTrac1800Intercooler.mbTracTerraWheels
Loading shader WAD 'C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_ATI_8.wad' ... 3980 hashes, 6727 shaders, 8921432 bytes compressed
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/map/sky/sky_day_night.i3d (0.00mb in 125.00 ms)
data/sky/rain.i3d (0.00mb in 0.52 ms)
data/sky/hail.i3d (0.00mb in 0.23 ms)
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/map/americanMap.i3d (2.75mb in 5983.18 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 22.95 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 17.96 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 36.03 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 29.96 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 22.79 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 22.42 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 39.56 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 96.49 ms)
data/vehicles/cars/car4.i3d (0.33mb in 14.65 ms)
data/vehicles/cars/car5.i3d (0.37mb in 18.66 ms)
data/vehicles/cars/car2.i3d (0.42mb in 19.50 ms)
data/vehicles/cars/car1.i3d (0.43mb in 24.13 ms)
data/vehicles/cars/car3.i3d (0.39mb in 16.47 ms)
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/mods/MB_Trac_1500/MB_Trac_1500.i3d (0.04mb in 54.75 ms)
Error: getChildAt index out of range
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(111) : printCallstack
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Lua: Unknown entity id: 0 method name: getTranslation
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/shared/scenegraph.lua(12) : getTranslation
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(120) : translate
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Error: LUA running function 'mouseEvent'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/shared/scenegraph.lua(13) : attempt to perform arithmetic on local 'x' (a nil value)
data/vehicles/cars/car7.i3d (0.47mb in 25.10 ms)
Error: getChildAt index out of range
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(111) : printCallstack
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Lua: Unknown entity id: 0 method name: getTranslation
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/shared/scenegraph.lua(12) : getTranslation
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(120) : translate
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Error: LUA running function 'mouseEvent'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/shared/scenegraph.lua(13) : attempt to perform arithmetic on local 'x' (a nil value)
data/vehicles/cars/car6.i3d (0.38mb in 17.73 ms)
xml
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="MB_Trac_1500">
<annotation>MB_Trac_1500</annotation>
<name>
<en>MB_Trac_1500</en>
<de>MB_Trac_1500</de>
</name>
<description></description>
<filename>MB_Trac_1500.i3d</filename>
<wheels autoRotateBackSpeed="2.5">
<wheel rotSpeed="45" rotMax="24" rotMin="-24" driveMode="2" repr="1>2" driveNode="1>2|0|0" radius="0.78" mass="0.5"/>
<wheel rotSpeed="45" rotMax="24" rotMin="-24" driveMode="2" repr="1>3" driveNode="1>3|0|0" radius="0.78" mass="0.5"/>
<wheel rotSpeed="0" driveMode="2" repr="0>2|0" radius="0.78" mass="0.8"/>
<wheel rotSpeed="0" driveMode="2" repr="0>3|0" radius="0.78" mass="0.8"/>
</wheels>

<Radsturz multiplicator="45" linksRechtsDifferenz="0.4">
<Rechts index="1>2|0" />
<Links index="1>3|0" />
</Radsturz>
<tracFrontAchse> <!-- Alle Indexe und Angaben zur Animation der Achse sind hier drin-->
<Lenkzylinder linksZylIndex="1>1|1|0|1" linksStempelIndex="1>3|2" rechtsZylIndex="1>1|1|0|0" rechtsStempelIndex="1>2|2" />
<Spurstange index="1>3|1" scaleRefPunkt="1>3|1|1" directionRefPunkt="1>2|1" doScaleBool="true" />
<Querstrebe index="1>1|1|1" scaleRefPunkt="1>1|1|1|1" directionRefPunkt="0>12|0" doScaleBool="true" />
<Stossdaempfer linksZylIndex="0>22|0|5|0" linksStempelIndex="1>1|1|2|0" rechtsZylIndex="0>22|0|5|1" rechtsStempelIndex="1>1|1|2|1" />
<Federn>
<Links index="1>1|1|3|0" scaleRefPunkt="1>1|1|3|0|1" directionRefPunkt="0>12|1" />
<Rechts index="1>1|1|3|1" scaleRefPunkt="1>1|1|3|1|1" directionRefPunkt="0>12|2"/>
</Federn>
</tracFrontAchse>

<motor minRpm="100" maxRpm="420 650 1950 720" maxTorques="-1 -1 -1 -1" brakeForce="6" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" forwardGearRatio="13.5" backwardGearRatio="10" differentialRatio="1" rpmFadeOutRange="20">
<torque rpm="420" torque="1.4"/>
<torque rpm="520" torque="1.48"/>
<torque rpm="640" torque="1.52"/>
<torque rpm="950" torque="1.59"/>
<torque rpm="1420" torque="1.65"/>
<torque rpm="1950" torque="1.29"/>

<backwardTorque rpm="350" torque="1.8"/>
<backwardTorque rpm="475" torque="1.6"/>
</motor>
<accelerationSpeed maxAcceleration="0.15" deceleration="0.25" backwardDeceleration="0.7"/>

<fuelCapacity>240</fuelCapacity>
<fuelUsage>0.0025</fuelUsage>
<downForce>15</downForce>

<cameras count="3">
<camera1 index="4|0|0" rotatable="true" rotateNode="4|0" limit="false" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="300" />
<camera2 index="4|1" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
<camera3 index="0>4|3|0|0|0" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
</cameras>
<realisticIndoorCam directionPart="4|3|0" rotationPart="4|3|0|0" />
<tipCamera index="4|2" />

<!-- Lights -->
<lights>
<light realLight="26|0|0" fakeLight="26|0|1" decoration="26|0|2" lightType="0"/>
<light realLight="26|1|0" fakeLight="26|1|1" decoration="26|1|2" lightType="1"/>
</lights>
<lightsaddon lightsStayOn="true">
<light type="work" index="26|2" real="26|2|0" beam="26|2|1" inputName="frontworkSS" helptext="frontworkSS" stayOn="true"/>
<light type="work" index="26|3" real="26|3|0" beam="26|3|1" inputName="rearworkSS" helptext="rearworkSS" stayOn="true"/>
<light type="brake" index="26|4" />
<light type="dirLeft" index="26|6" />
<light type="dirRight" index="26|5" />
<light type="work" index="26|7" real="26|7|0" beam="26|7|1" inputName="Stoppellicht" helptext="Stoppellicht" stayOn="true"/>
</lightsaddon>

<beaconLights>
<beaconLight index="22|2|0|0" speed="0.016" />
</beaconLights>

<visByAttObj reverseAttacherNum="true" >
<Fronthydraulik Zugmaul="0>22|0|0|0|2" Stossstange="0>17|0|1|0" Oberlenker="0>18" />
<Heckhydraulik Zugmaul="0>22|0|0|0|1" Ackerschiene="0>14|0|2" Oberlenker="0>15" />
</visByAttObj>

<steering index="22|1|0|4|0" rotationSpeed="6"/>
<enterReferenceNode index="0>" />
<exitPoint index="9" />
<size width="2.5" length="4.8" lengthOffset="-0.2"/>

<trailerAttacherJoints>
<trailerAttacherJoint index="10" shaft="23" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 80" maxTransLimit="0 0 0" ptoOutputNode="23" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
<trailerAttacherJoint index="19" low="true" shaft="23" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 80" maxTransLimit="0 0 0" ptoOutputNode="23" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
<trailerAttacherJoint index="25" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 80" maxTransLimit="0 0 0"/>
</trailerAttacherJoints>
<tipCamera index="11" />

<attachSound file="$data/vehicles/steerable/deutz/attach_cutter.wav" pitchOffset="1" />
<motorStartSound file="Sounds/start.wav" pitchOffset="1" volume="0.35" />
<motorSound file="Sounds/Trac_1500idle.wav" pitchOffset="1" pitchScale="1" pitchMax="1" volume="0.4" />
<motorSoundRun file="Sounds/Trac_1500run.wav" pitchOffset="0.4" pitchScale="0.02" pitchMax="1.1" volume="1.3" />
<motorStopSound file="Sounds/aus.wav" pitchOffset="1" />
<aiMotorSound file="Sounds/soundai.wav" pitchOffset="1" radius="75" innerRadius="4" volume="0.8" />
<honkSound file="$dataS2/sounds/hornBig.wav" volume="1" radius="80" innerRadius="35" />

<exhaustParticleSystems count="1">
<exhaustParticleSystem1 node="21" file="realParticles/realParticles.i3d" />
</exhaustParticleSystems>
<realExhaustParticleSystem parameter="exhaustingSystem" minAlpha="0.1" maxAlpha="1" klappe="0>22|0|0|0|3"/>

<schemaOverlay file="$data/vehicles/schemas/vehicleSchema.dds" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.dds" width="0.5" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
</schemaOverlay>

<attacherJoints>
<attacherJoint index="13|0|0" rotationNode="13" maxRot="-14 0 0" rotationNode2="13|0" maxRot2="9 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5" shaft="23" ptoOutputNode="23" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
<bottomArm rotationNode="14" translationNode="14|0" referenceNode="14|0|0" zScale="-1" />
<topArm rotationNode="15" translationNode="15|0" referenceNode="15|0|0" zScale="-1" />
</attacherJoint>
<attacherJoint index="16|0|0" rotationNode="16" maxRot="10 0 0" rotationNode2="16|0" maxRot2="-20 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="1.5" shaft="24" ptoOutputNode="24" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
<bottomArm rotationNode="17" translationNode="17|0" referenceNode="17|0|0" zScale="1" />
<topArm rotationNode="18" translationNode="18|0" referenceNode="18|0|0" zScale="1" />
</attacherJoint>
</attacherJoints>

<hydraulicAnimation>
<backArm index="27|1" getRotRef="14" />
<streben index="27|1|0" refPoint="14|0|1" doScaleBool="true" scaleRefPoint="27|1|0|1" />
<zylinder index="27|0" stempelIndex="27|1|1" />
</hydraulicAnimation>

<Zylinder count="3" >
<Zylinder1 dir1="28|0" dir2="17|0|2|0" />
<Zylinder2 dir1="22|0|3|0|0|0" dir2="22|0|3|1|0|0" />
</Zylinder>

<characterNode index="22|1|0|5" cameraMinDistance="1.5" />
<aiTrafficCollisionTrigger index="20" />

<components count="6">
<component1 centerOfMass="0 0 -1.58" solverIterationCount="190" />
</components>

<animParts>
<animPart index="0>17|0|1" id="FH_ARMETrac_1500" showHelp="true" scaleMin="1 1 1" scaleMax="0 0 0" moveTime="0" />
<animPart index="0>22|0|2|0" id="DOOR_LTrac_1500" showHelp="true" rotMin="0 0 0" rotMax="0 -80 0" moveTime="1" />
<animPart index="0>22|0|2|1" id="DOOR_RTrac_1500" showHelp="true" rotMin="0 0 0" rotMax="0 80 0" moveTime="1" />
<animPart index="0>22|0|3|0" id="SCHEIBE_HTrac_1500" showHelp="true" rotMin="0 0 0" rotMax="65 0 0" moveTime="1" />
<animPart index="0>22|0|0|0|0" id="DachLukeTrac_1500" showHelp="true" rotMin="0 0 0" rotMax="15 0 0" moveTime="1" />
<animPart index="0>22|0|0|0|4" id="MaisgrillTrac_1500" showHelp="true" scaleMin="0 0 0" scaleMax="1 1 1" moveTime="0" />
</animParts>

</vehicle>
vieleicht kann mir so jemand helfen ?????
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: flugmod aus bauen ??

Post by bassaddict »

Ehm... Was hast du denn da fürn Murks gemacht? Man sollte natürlich auch erst mal die Grundsachen konvertieren, wenn man auf MR umrüsten will. Einfach mal die MR Spezis hinzufügen ohne jegliche Konvertierung in der XML vorzunehmen kann natürlich auch nicht gut gehen.
Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: flugmod aus bauen ??

Post by Kindskopf »

der ist noch nicht auf mr um gerüstet das ist nur mit drin weil ich den 1800 mit drin habe ich öchte grade nur erst mal den pflug mod raus haben und dan auf mr machen schrit für schritt
Kindskopf
Posts: 81
Joined: Fri Jan 17, 2014 10:32 am

Re: flugmod aus bauen ??

Post by Kindskopf »

log nur mit dem MB Trac 1500
GIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Cpu Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Cpu Core(s): 8 @ 3.4 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: Logitech Extreme 3D Pro USB
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software Compatibility Mode
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6900 Series
Version: 4.1.10362 Compatibility Profile Context
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: High (forced)
View Distance Coeff: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.100000
Terrain LOD Distance Coeff: 1.500000
Foliage View Distance Coeff: 1.400000
Farming Simulator 2013
Version: 2.1.0.2 RC3
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/mods
Load dlc: pdlc_lindnerUnitracPack
Load dlc: pdlc_marshallPack
Load dlc: pdlc_titaniumAddon
Load dlc: pdlc_ursusAddon
Load dlc: pdlc_vaderstadPack
Load mod: MB_Trac_1500
Warning: Only zip mods are supported in multiplayer. You need to zip the mod MB_Trac_1500 to use it in multiplayer.
Register vehicle type: pdlc_lindnerUnitracPack.tractor_steerableExtension
Register vehicle type: pdlc_lindnerUnitracPack.manureSpreader_mousecontrolled
Register vehicle type: pdlc_lindnerUnitracPack.manureBarrel_extendedSprayer
Register vehicle type: pdlc_lindnerUnitracPack.extendedTipper
Register vehicle type: pdlc_marshallPack.manureSpreader_planeMover
Register vehicle type: pdlc_marshallPack.manureSpreaderMS105
Register vehicle type: pdlc_marshallPack.manureBarrelST1800
Register vehicle type: pdlc_marshallPack.tipperQM16
Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
Register vehicle type: pdlc_titaniumAddon.truck
Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
Register vehicle type: pdlc_titaniumAddon.augerWagon
Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
Register vehicle type: pdlc_titaniumAddon.combine_extended
Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
Register vehicle type: pdlc_titaniumAddon.swadro2000
Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
Register vehicle type: pdlc_ursusAddon.oldtimer
Register vehicle type: pdlc_ursusAddon.baleWrapper
Register vehicle type: pdlc_ursusAddon.baleGrab
Register vehicle type: pdlc_ursusAddon.dlcBaleLoader
Register vehicle type: pdlc_vaderstadPack.cultivator_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_foldableRidgeMarker
Register vehicle type: MB_Trac_1500.MB_Trac_1500
Loading shader WAD 'C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_ATI_8.wad' ... 4007 hashes, 6776 shaders, 8997433 bytes compressed
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/map/sky/sky_day_night.i3d (0.00mb in 121.93 ms)
data/sky/rain.i3d (0.00mb in 0.84 ms)
data/sky/hail.i3d (0.00mb in 0.43 ms)
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/pdlc/titaniumAddon/map/americanMap.i3d (2.75mb in 6108.72 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 24.70 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 36.59 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 33.92 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 25.45 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 24.09 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 17.78 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 40.31 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 101.44 ms)
data/vehicles/cars/car3.i3d (0.39mb in 18.19 ms)
data/vehicles/cars/car2.i3d (0.42mb in 19.72 ms)
data/vehicles/cars/car4.i3d (0.33mb in 14.92 ms)
data/vehicles/cars/car6.i3d (0.38mb in 19.44 ms)
C:/Users/Rottmann/Documents/My Games/FarmingSimulator2013/mods/MB_Trac_1500/MB_Trac_1500.i3d (0.04mb in 52.95 ms)
Error: getChildAt index out of range
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(111) : printCallstack
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(91) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Lua: Unknown entity id: 0 method name: getTranslation
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/shared/scenegraph.lua(12) : getTranslation
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(120) : translate
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(91) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Error: LUA running function 'mouseEvent'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/shared/scenegraph.lua(13) : attempt to perform arithmetic on local 'x' (a nil value)
data/vehicles/cars/car7.i3d (0.47mb in 24.09 ms)
data/vehicles/cars/car5.i3d (0.37mb in 18.65 ms)
XML
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="MB_Trac_1500">
<annotation>MB_Trac_1500</annotation>
<name>
<en>MB_Trac_1500</en>
<de>MB_Trac_1500</de>
</name>
<description></description>
<filename>MB_Trac_1500.i3d</filename>
<wheels autoRotateBackSpeed="2.5">
<wheel rotSpeed="45" rotMax="24" rotMin="-24" driveMode="2" repr="1>2" driveNode="1>2|0|0" radius="0.78" mass="0.5"/>
<wheel rotSpeed="45" rotMax="24" rotMin="-24" driveMode="2" repr="1>3" driveNode="1>3|0|0" radius="0.78" mass="0.5"/>
<wheel rotSpeed="0" driveMode="2" repr="0>2|0" radius="0.78" mass="0.8"/>
<wheel rotSpeed="0" driveMode="2" repr="0>3|0" radius="0.78" mass="0.8"/>
</wheels>

<Radsturz multiplicator="45" linksRechtsDifferenz="0.4">
<Rechts index="1>2|0" />
<Links index="1>3|0" />
</Radsturz>
<tracFrontAchse> <!-- Alle Indexe und Angaben zur Animation der Achse sind hier drin-->
<Lenkzylinder linksZylIndex="1>1|1|0|1" linksStempelIndex="1>3|2" rechtsZylIndex="1>1|1|0|0" rechtsStempelIndex="1>2|2" />
<Spurstange index="1>3|1" scaleRefPunkt="1>3|1|1" directionRefPunkt="1>2|1" doScaleBool="true" />
<Querstrebe index="1>1|1|1" scaleRefPunkt="1>1|1|1|1" directionRefPunkt="0>12|0" doScaleBool="true" />
<Stossdaempfer linksZylIndex="0>22|0|5|0" linksStempelIndex="1>1|1|2|0" rechtsZylIndex="0>22|0|5|1" rechtsStempelIndex="1>1|1|2|1" />
<Federn>
<Links index="1>1|1|3|0" scaleRefPunkt="1>1|1|3|0|1" directionRefPunkt="0>12|1" />
<Rechts index="1>1|1|3|1" scaleRefPunkt="1>1|1|3|1|1" directionRefPunkt="0>12|2"/>
</Federn>
</tracFrontAchse>

<motor minRpm="100" maxRpm="420 650 1950 720" maxTorques="-1 -1 -1 -1" brakeForce="6" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" forwardGearRatio="13.5" backwardGearRatio="10" differentialRatio="1" rpmFadeOutRange="20">
<torque rpm="420" torque="1.4"/>
<torque rpm="520" torque="1.48"/>
<torque rpm="640" torque="1.52"/>
<torque rpm="950" torque="1.59"/>
<torque rpm="1420" torque="1.65"/>
<torque rpm="1950" torque="1.29"/>

<backwardTorque rpm="350" torque="1.8"/>
<backwardTorque rpm="475" torque="1.6"/>
</motor>
<accelerationSpeed maxAcceleration="0.15" deceleration="0.25" backwardDeceleration="0.7"/>

<fuelCapacity>240</fuelCapacity>
<fuelUsage>0.0025</fuelUsage>
<downForce>15</downForce>

<cameras count="3">
<camera1 index="4|0|0" rotatable="true" rotateNode="4|0" limit="false" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="300" />
<camera2 index="4|1" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
<camera3 index="0>4|3|0|0|0" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
</cameras>
<realisticIndoorCam directionPart="4|3|0" rotationPart="4|3|0|0" />
<tipCamera index="4|2" />

<!-- Lights -->
<lights>
<light realLight="26|0|0" fakeLight="26|0|1" decoration="26|0|2" lightType="0"/>
<light realLight="26|1|0" fakeLight="26|1|1" decoration="26|1|2" lightType="1"/>
</lights>
<lightsaddon lightsStayOn="true">
<light type="work" index="26|2" real="26|2|0" beam="26|2|1" inputName="frontworkSS" helptext="frontworkSS" stayOn="true"/>
<light type="work" index="26|3" real="26|3|0" beam="26|3|1" inputName="rearworkSS" helptext="rearworkSS" stayOn="true"/>
<light type="brake" index="26|4" />
<light type="dirLeft" index="26|6" />
<light type="dirRight" index="26|5" />
<light type="work" index="26|7" real="26|7|0" beam="26|7|1" inputName="Stoppellicht" helptext="Stoppellicht" stayOn="true"/>
</lightsaddon>

<beaconLights>
<beaconLight index="22|2|0|0" speed="0.016" />
</beaconLights>

<visByAttObj reverseAttacherNum="true" >
<Fronthydraulik Zugmaul="0>22|0|0|0|2" Stossstange="0>17|0|1|0" Oberlenker="0>18" />
<Heckhydraulik Zugmaul="0>22|0|0|0|1" Ackerschiene="0>14|0|2" Oberlenker="0>15" />
</visByAttObj>

<steering index="22|1|0|4|0" rotationSpeed="6"/>
<enterReferenceNode index="0>" />
<exitPoint index="9" />
<size width="2.5" length="4.8" lengthOffset="-0.2"/>

<trailerAttacherJoints>
<trailerAttacherJoint index="10" shaft="23" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 80" maxTransLimit="0 0 0" ptoOutputNode="23" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
<trailerAttacherJoint index="19" low="true" shaft="23" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 80" maxTransLimit="0 0 0" ptoOutputNode="23" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
<trailerAttacherJoint index="25" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 80" maxTransLimit="0 0 0"/>
</trailerAttacherJoints>
<tipCamera index="11" />

<attachSound file="$data/vehicles/steerable/deutz/attach_cutter.wav" pitchOffset="1" />
<motorStartSound file="Sounds/start.wav" pitchOffset="1" volume="0.35" />
<motorSound file="Sounds/Trac_1500idle.wav" pitchOffset="1" pitchScale="1" pitchMax="1" volume="0.4" />
<motorSoundRun file="Sounds/Trac_1500run.wav" pitchOffset="0.4" pitchScale="0.02" pitchMax="1.1" volume="1.3" />
<motorStopSound file="Sounds/aus.wav" pitchOffset="1" />
<aiMotorSound file="Sounds/soundai.wav" pitchOffset="1" radius="75" innerRadius="4" volume="0.8" />
<honkSound file="$dataS2/sounds/hornBig.wav" volume="1" radius="80" innerRadius="35" />

<exhaustParticleSystems count="1">
<exhaustParticleSystem1 node="21" file="realParticles/realParticles.i3d" />
</exhaustParticleSystems>
<realExhaustParticleSystem parameter="exhaustingSystem" minAlpha="0.1" maxAlpha="1" klappe="0>22|0|0|0|3"/>

<schemaOverlay file="$data/vehicles/schemas/vehicleSchema.dds" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.dds" width="0.5" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
</schemaOverlay>

<attacherJoints>
<attacherJoint index="13|0|0" rotationNode="13" maxRot="-14 0 0" rotationNode2="13|0" maxRot2="9 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5" shaft="23" ptoOutputNode="23" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
<bottomArm rotationNode="14" translationNode="14|0" referenceNode="14|0|0" zScale="-1" />
<topArm rotationNode="15" translationNode="15|0" referenceNode="15|0|0" zScale="-1" />
</attacherJoint>
<attacherJoint index="16|0|0" rotationNode="16" maxRot="10 0 0" rotationNode2="16|0" maxRot2="-20 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="1.5" shaft="24" ptoOutputNode="24" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
<bottomArm rotationNode="17" translationNode="17|0" referenceNode="17|0|0" zScale="1" />
<topArm rotationNode="18" translationNode="18|0" referenceNode="18|0|0" zScale="1" />
</attacherJoint>
</attacherJoints>

<hydraulicAnimation>
<backArm index="27|1" getRotRef="14" />
<streben index="27|1|0" refPoint="14|0|1" doScaleBool="true" scaleRefPoint="27|1|0|1" />
<zylinder index="27|0" stempelIndex="27|1|1" />
</hydraulicAnimation>

<Zylinder count="3" >
<Zylinder1 dir1="28|0" dir2="17|0|2|0" />
<Zylinder2 dir1="22|0|3|0|0|0" dir2="22|0|3|1|0|0" />
</Zylinder>

<characterNode index="22|1|0|5" cameraMinDistance="1.5" />
<aiTrafficCollisionTrigger index="20" />

<components count="6">
<component1 centerOfMass="0 0 -1.58" solverIterationCount="190" />
</components>

<animParts>
<animPart index="0>17|0|1" id="FH_ARMETrac_1500" showHelp="true" scaleMin="1 1 1" scaleMax="0 0 0" moveTime="0" />
<animPart index="0>22|0|2|0" id="DOOR_LTrac_1500" showHelp="true" rotMin="0 0 0" rotMax="0 -80 0" moveTime="1" />
<animPart index="0>22|0|2|1" id="DOOR_RTrac_1500" showHelp="true" rotMin="0 0 0" rotMax="0 80 0" moveTime="1" />
<animPart index="0>22|0|3|0" id="SCHEIBE_HTrac_1500" showHelp="true" rotMin="0 0 0" rotMax="65 0 0" moveTime="1" />
<animPart index="0>22|0|0|0|0" id="DachLukeTrac_1500" showHelp="true" rotMin="0 0 0" rotMax="15 0 0" moveTime="1" />
<animPart index="0>22|0|0|0|4" id="MaisgrillTrac_1500" showHelp="true" scaleMin="0 0 0" scaleMax="1 1 1" moveTime="0" />
</animParts>

</vehicle>
ich weis nur nicht warum der nicht leuft ichgent was hab ich über sehen mir fehlt bloß nicht auf was ????
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: flugmod aus bauen ??

Post by bassaddict »

Aha...
<components count="6">
<component1 centerOfMass="0 0 -1.58" solverIterationCount="190" />
</components>
Das stimmt ja offensichtlich nicht.
User avatar
Pil-30
Anerkannte Rechtschreibschwäche
Posts: 247
Joined: Sun Aug 31, 2008 1:43 am
Location: Jahnsdorf.Erz.
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Re: flugmod aus bauen ??

Post by Pil-30 »

allso ich würte alls erstes mal die PloughingSpec.lua in der modDesc deaktivieren
oder die eintärge mal löchen die so aus sehen

<specialization name="PloughingSpec" className="PloughingSpec" filename="scripts/PloughingSpec.lua"/>

<specialization name="PloughingSpec" />
bevor ich mir was mit mr machen würte,
Keiner ist von Himmel Gefallen!

Jeder ist Willkommen!
immer nett zu sein und
keine andern user zu beleidigen
wer sucht der findet auch??
in TUTORIALS!!
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