AnimationSets and visibility

dangeon
Posts: 28
Joined: Thu Mar 07, 2013 4:08 pm
Location: Italy

AnimationSets and visibility

Post by dangeon »

Hi,

I have a problem with visibility parameter in Animation code.
If I look here http://gdn.giants-software.com/document ... _animation
I can read that is possible to use visibility parameter in animation code.
I have used it in LS13 and it worked fine but in LS15 has some problems.
When I set it in notepad++, save and open giants editor, all works fine, but when I save through giants editor (to create .anim file) and re-open the file, not works.
All visibility parameters in animation code are set to false.

Why?
How I can resolve it?
D@ngeon.
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viper278
Posts: 994
Joined: Fri Jan 30, 2015 1:51 am
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Re: AnimationSets and visibility

Post by viper278 »

dangeon wrote:Hi,

I have a problem with visibility parameter in Animation code.
If I look here http://gdn.giants-software.com/document ... _animation
I can read that is possible to use visibility parameter in animation code.
I have used it in LS13 and it worked fine but in LS15 has some problems.
When I set it in notepad++, save and open giants editor, all works fine, but when I save through giants editor (to create .anim file) and re-open the file, not works.
All visibility parameters in animation code are set to false.

Why?
How I can resolve it?
I don't recall ever seeing a .anim file for FS15. Thee animations go in the i3d file now.
Animations are done with the Maya plug in FS 15 Uses 3 plug-ins. Maya, 3dsMax, and Blenderi3d.
I have put a link here for you to help you out. maybe this will help you.
Chapter 17 starts with the animation. Chapter 14 starts with using the Maya program.
https://www.youtube.com/watch?v=dBv2jZB ... 5fnShmu0BP
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manuuuu
Posts: 8
Joined: Sun Jan 23, 2011 11:30 am

Re: AnimationSets and visibility

Post by manuuuu »

This problem must be a bug of the Giants editor. I have the same issue with making use of the visibility attribute in a keyframe.
When exporting the model from Maya (keyframes are located in the i3d file under animationSets) everything works how it should. But when I save through the Giants editor, all keyframes with a visibility attribute are not working correctly anymore. I can not look for the reason of the problem, because the Giants editor puts all animations in the binary *.anim file.

Very disappointing. Now I have to use an alternative way to hide animated objects, like moving them under the terrain, where they stay visible for all the time. :cry:
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rafftnix
Posts: 3579
Joined: Thu May 13, 2010 12:14 pm

Re: AnimationSets and visibility

Post by rafftnix »

We have the same problem with some animations of our Krone Ultima. As soon as there is a visibility change in the i3d animation, the Giants Editor does not save the animation and when you reload the i3d file, the animation is gone.
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