Hi,
I have a problem with visibility parameter in Animation code.
If I look here http://gdn.giants-software.com/document ... _animation
I can read that is possible to use visibility parameter in animation code.
I have used it in LS13 and it worked fine but in LS15 has some problems.
When I set it in notepad++, save and open giants editor, all works fine, but when I save through giants editor (to create .anim file) and re-open the file, not works.
All visibility parameters in animation code are set to false.
Why?
How I can resolve it?
AnimationSets and visibility
4 posts
Page 1 of 1
AnimationSets and visibility
D@ngeon.
Re: AnimationSets and visibility
I don't recall ever seeing a .anim file for FS15. Thee animations go in the i3d file now.dangeon wrote:Hi,
I have a problem with visibility parameter in Animation code.
If I look here http://gdn.giants-software.com/document ... _animation
I can read that is possible to use visibility parameter in animation code.
I have used it in LS13 and it worked fine but in LS15 has some problems.
When I set it in notepad++, save and open giants editor, all works fine, but when I save through giants editor (to create .anim file) and re-open the file, not works.
All visibility parameters in animation code are set to false.
Why?
How I can resolve it?
Animations are done with the Maya plug in FS 15 Uses 3 plug-ins. Maya, 3dsMax, and Blenderi3d.
I have put a link here for you to help you out. maybe this will help you.
Chapter 17 starts with the animation. Chapter 14 starts with using the Maya program.
https://www.youtube.com/watch?v=dBv2jZB ... 5fnShmu0BP
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Join the Pleasant Valley 15 forum located here: //pvmods.enjin.com
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Re: AnimationSets and visibility
This problem must be a bug of the Giants editor. I have the same issue with making use of the visibility attribute in a keyframe.
When exporting the model from Maya (keyframes are located in the i3d file under animationSets) everything works how it should. But when I save through the Giants editor, all keyframes with a visibility attribute are not working correctly anymore. I can not look for the reason of the problem, because the Giants editor puts all animations in the binary *.anim file.
Very disappointing. Now I have to use an alternative way to hide animated objects, like moving them under the terrain, where they stay visible for all the time.
When exporting the model from Maya (keyframes are located in the i3d file under animationSets) everything works how it should. But when I save through the Giants editor, all keyframes with a visibility attribute are not working correctly anymore. I can not look for the reason of the problem, because the Giants editor puts all animations in the binary *.anim file.
Very disappointing. Now I have to use an alternative way to hide animated objects, like moving them under the terrain, where they stay visible for all the time.
Re: AnimationSets and visibility
We have the same problem with some animations of our Krone Ultima. As soon as there is a visibility change in the i3d animation, the Giants Editor does not save the animation and when you reload the i3d file, the animation is gone.
4 posts
Page 1 of 1