[INFO] Console mods - currently in testing
Re: [INFO] Console mods - currently in testing
I really feel very heavy the maps good the past updates, since I only have 94% of memory for mods, eliminating those that reslmente do not use and now it has more hahahaha interesting mods and do not open space for such amazing mods fills me with rage that microsoft does not allow more space in console I hope we fix that that this was the beginning of something good in the future for console players
Hello, I am currently playing on a MSI gtx 1660 ti pc, AMD ryzen 5 3600, 16 gb ram 500 GB SSD
Re: [INFO] Console mods - currently in testing
guys is already there another combine that joins this game Deutz-Fahr HTS 6095 thanks moder for your valuable contribution
Hello, I am currently playing on a MSI gtx 1660 ti pc, AMD ryzen 5 3600, 16 gb ram 500 GB SSD
-
- Posts: 374
- Joined: Sun Dec 03, 2017 11:02 pm
- Location: Unknown
Re: [INFO] Console mods - currently in testing
What about auto loading log trailer for consoles or factories that could be place on land
Re: [INFO] Console mods - currently in testing
No map today, my farm has got away ... still waiting for the valley or something new now
I love the smell of farming better than the profit
Re: [INFO] Console mods - currently in testing
my friend look at the modhub well there a new harvester Deutz-Fahr HTS 6095 like not there anything today
Hello, I am currently playing on a MSI gtx 1660 ti pc, AMD ryzen 5 3600, 16 gb ram 500 GB SSD
- FordFarmer97
- Posts: 3156
- Joined: Fri Jul 28, 2017 2:52 pm
- Location: Clifton, TN
- Contact:
Re: [INFO] Console mods - currently in testing
Coltar452017 wrote: ↑Mon Dec 04, 2017 5:51 pm What about auto loading log trailer for consoles or factories that could be place on land
No these have scripts and can't be on console.
Tryin to make a 9700 Ford mod, one of these days
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
- FordFarmer97
- Posts: 3156
- Joined: Fri Jul 28, 2017 2:52 pm
- Location: Clifton, TN
- Contact:
Re: [INFO] Console mods - currently in testing
Tryin to make a 9700 Ford mod, one of these days
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
Re: [INFO] Console mods - currently in testing
I'm done with that "it has outside scripts so it can't be on console" thing after autoloading trailers.FordFarmer97 wrote: ↑Tue Dec 05, 2017 12:55 amNo these have scripts and can't be on console.Coltar452017 wrote: ↑Mon Dec 04, 2017 5:51 pm What about auto loading log trailer for consoles or factories that could be place on land
They don't use any existing in game scripts.
Obviously Giants added some new scripts into the base game with the latest patch so that modders can use them to make mods like autoloading trailers for consoles.
From now on, anything is possible imo.
Giants is working hard on leveling the ground for console and PC.
PS5 / FS22
Re: [INFO] Console mods - currently in testing
I agree, but PC as far as im aware has it to where they can autoload anything, we just have bales, so yes anything is possible, to a certain extent, hopefully this makes sense.RODHA wrote: ↑Tue Dec 05, 2017 7:32 amI'm done with that "it has outside scripts so it can't be on console" thing after autoloading trailers.FordFarmer97 wrote: ↑Tue Dec 05, 2017 12:55 amNo these have scripts and can't be on console.Coltar452017 wrote: ↑Mon Dec 04, 2017 5:51 pm What about auto loading log trailer for consoles or factories that could be place on land
They don't use any existing in game scripts.
Obviously Giants added some new scripts into the base game with the latest patch so that modders can use them to make mods like autoloading trailers for consoles.
From now on, anything is possible imo.
Giants is working hard on leveling the ground for console and PC.
Re: [INFO] Console mods - currently in testing
I'm now pretty sure BigC that the absent features will be on consoles in the near future.
I've said it before and I'm repeating myself now, even if Giants wouldn't be able to make PC and console %100 equal in FS17 they will make it happen on FS19.
I've no doubt now.
The only thing is that the modders will probably still have to put some extra effort for console mods but at least they will have all they need on script wise or on other techical necessities.
I've said it before and I'm repeating myself now, even if Giants wouldn't be able to make PC and console %100 equal in FS17 they will make it happen on FS19.
I've no doubt now.
The only thing is that the modders will probably still have to put some extra effort for console mods but at least they will have all they need on script wise or on other techical necessities.
PS5 / FS22
-
- Posts: 71
- Joined: Wed Sep 27, 2017 1:31 pm
Re: [INFO] Console mods - currently in testing
Ooooh i thought i posted it on that thread
I like tractors and stuff :d
Re: [INFO] Console mods - currently in testing
I agree with you, Rodha but I am worried that Microsoft and Playstation do not want to give more space for the mod since they come more and more mods to console and many very good mods but the place is still limited even having only the most important mods is already almost full two maps and some mods and is almost 100% hopefully give us more space also to download more mods, and you're right giant is struggling hard to level this and I'm betting a lot on the next farming 19 in console issue
Hello, I am currently playing on a MSI gtx 1660 ti pc, AMD ryzen 5 3600, 16 gb ram 500 GB SSD
Re: [INFO] Console mods - currently in testing
I don't think there was anything added, scripts from loading bales were always in the game. How else would bsm Quadro mod work? I think the bale trailers are using the same script but just without any animation.RODHA wrote: ↑Tue Dec 05, 2017 7:32 am
I'm done with that "it has outside scripts so it can't be on console" thing after autoloading trailers.
They don't use any existing in game scripts.
Obviously Giants added some new scripts into the base game with the latest patch so that modders can use them to make mods like autoloading trailers for consoles.
From now on, anything is possible imo.
Giants is working hard on leveling the ground for console and PC.
Obviously I could be wrong with all this but it makes sense to me.
Re: [INFO] Console mods - currently in testing
The in game arcusin autostack and bsm quadro pack V uses the same script. But I don't think it is the same with autoloading trailer. Because, both arcusin and quadro pack V registers and acquires bales from a very close distance and the loading script looks pretty different.
But autoloading trailer can register and acquire bale from a long distance and you can actually control bale stacks like an object and move them around in mid air.
I really don't think those could be same script.
One is much more complicated than the other.
But autoloading trailer can register and acquire bale from a long distance and you can actually control bale stacks like an object and move them around in mid air.
I really don't think those could be same script.
One is much more complicated than the other.
PS5 / FS22
- FordFarmer97
- Posts: 3156
- Joined: Fri Jul 28, 2017 2:52 pm
- Location: Clifton, TN
- Contact:
Re: [INFO] Console mods - currently in testing
Ihatemyself wrote: ↑Tue Dec 05, 2017 7:58 amOoooh i thought i posted it on that thread
Tryin to make a 9700 Ford mod, one of these days
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.