Log Eintrag

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Maiky
Posts: 31
Joined: Fri Feb 25, 2011 11:02 am
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Log Eintrag

Post by Maiky »

Guten Abend Ls Gemeinde

Ich bin gerade dabei mir eine Map zu bauen, und habe jetzt in der Log.txt folgendes stehen was für mich neu ist..??

Was habe ich falsch gemacht habe schon mal Google gefragt, aber da werde ich auch nicht schlau draus kann da nur was mit der Grafikkarte lesen..??

PhysX warning for object rapeHeap: Static actor moved
(D:\sw\physx\PhysXSDK\2.8.4\trunk\SDKs\Physics\src\NpActor.cpp:976
GIANTS Engine Runtime 5.0.1 64bit (build date: Oct 1 2013)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 2 @ 2.6 GHZ
Restricted multi-core behavior is enabled
OS: Windows NT 6.2 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software Compatibility Mode
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 610/PCIe/SSE2
Version: 4.4.0
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium (auto)
View Distance Coeff: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Coeff: 1.000000
Terrain LOD Distance Coeff: 1.000000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
Version: 2.0.0.9 RC6
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Vincenso/Documents/My Games/FarmingSimulator2013/mods
Load mod: Hagenstedt
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Hagenstedt to use it in multiplayer.
Error: Can't load resource: C:/Users/Vincenso/Documents/My Games/FarmingSimulator2013/mods/Hagenstedt/map/models/buildings/SchweineMast/RegFillTypes.lua
Error: Can't load resource: C:/Users/Vincenso/Documents/My Games/FarmingSimulator2013/mods/Hagenstedt/map/models/buildings/SchweineMast/SchweineZucht.lua
Loading shader WAD 'C:/Users/Vincenso/Documents/My Games/FarmingSimulator2013/shader_cache/shader_3_1_1024_512_OGL_NV_8.wad' ... 471 hashes, 786 shaders, 985462 bytes compressed
data/sky/sky_day_night.i3d (0.00mb in 15.33 ms)
data/sky/rain.i3d (0.00mb in 1.26 ms)
data/sky/hail.i3d (0.00mb in 1.20 ms)
C:/Users/Vincenso/Documents/My Games/FarmingSimulator2013/mods/Hagenstedt/map/map01.i3d (3.39mb in 5685.24 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 31.38 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 40.29 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 40.80 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 64.94 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 53.16 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 39.63 ms)
PhysX warning for object rapeHeap: Static actor moved
(D:\sw\physx\PhysXSDK\2.8.4\trunk\SDKs\Physics\src\NpActor.cpp:976
PhysX warning for object trigoHeap: Static actor moved
(D:\sw\physx\PhysXSDK\2.8.4\trunk\SDKs\Physics\src\NpActor.cpp:976
PhysX warning for object maizeHeap: Static actor moved
(D:\sw\physx\PhysXSDK\2.8.4\trunk\SDKs\Physics\src\NpActor.cpp:976
data/vehicles/steerable/same/sameArgon3-75.i3d (0.02mb in 66.70 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 1.14 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 2.90 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 1.98 ms)
data/vehicles/steerable/kramer/kramerKL200.i3d (0.01mb in 24.98 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (0.02mb in 36.61 ms)
data/vehicles/steerable/fahr/fahrM66.i3d (0.01mb in 21.84 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (0.00mb in 8.56 ms)
data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 42.47 ms)
data/vehicles/tools/amazone/amazoneD1.i3d (0.00mb in 7.08 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 108.96 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (0.00mb in 6.88 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 3.99 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.01mb in 3.66 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 70.54 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 207.48 ms)
data/vehicles/cars/car6.i3d (0.38mb in 35.64 ms)
data/vehicles/cars/car3.i3d (0.39mb in 32.21 ms)
data/vehicles/cars/car7.i3d (0.47mb in 45.82 ms)
data/vehicles/cars/car4.i3d (0.33mb in 27.92 ms)
data/vehicles/cars/car1.i3d (0.43mb in 48.50 ms)
User avatar
V8Bolle
Posts: 947
Joined: Wed Mar 03, 2010 10:52 am
Location: Rostock

Re: Log Eintrag

Post by V8Bolle »

Code: Select all

Error: Can't load resource: C:/Users/Vincenso/Documents/My Games/FarmingSimulator2013/mods/Hagenstedt/map/models/buildings/SchweineMast/RegFillTypes.lua
Error: Can't load resource: C:/Users/Vincenso/Documents/My Games/FarmingSimulator2013/mods/Hagenstedt/map/models/buildings/SchweineMast/SchweineZucht.lua
Die beiden Lua´s liegen nicht im angegebenen Ordner.

Code: Select all

PhysX warning for object rapeHeap: Static actor moved
(D:\sw\physx\PhysXSDK\2.8.4\trunk\SDKs\Physics\src\NpActor.cpp:976
PhysX warning for object trigoHeap: Static actor moved
(D:\sw\physx\PhysXSDK\2.8.4\trunk\SDKs\Physics\src\NpActor.cpp:976
PhysX warning for object maizeHeap: Static actor moved
(D:\sw\physx\PhysXSDK\2.8.4\trunk\SDKs\Physics\src\NpActor.cpp:976
Die 3 Trigger haben wohl eine bewegliche Fruchtplane, aber einen statischen Rigid Body (Kollision). Da muss der Haken bei "kinematic" rein.
MfG Bolle
Vorschauschaltflächenbenutzer
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Maiky
Posts: 31
Joined: Fri Feb 25, 2011 11:02 am
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Re: Log Eintrag

Post by Maiky »

Hallo V8Bolle

Den ersten log Fehler mit der SchweineMast den weiß ich, habe gestern erst angefangen mit der Map und die liegt noch nicht im Verzeichnis, aber habe schon die Daten in die modDesc geschrieben. Das ist ja die StandartMap, als kann der Fehler ja nicht von da kommen..??, habe ein gebeute eingebunden und zwar dieses http://www.modhoster.de/mods/erntelager--3. Um den Fehler zu beheben muss ich da das gebeute wieder aus der Map raus machen oder kann ich das auch so mit dem GE beheben..??
Haagele
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Re: Log Eintrag

Post by Haagele »

dann musst du im GE die entsprechende Kollision suchen und dann Haken ändern, dürfte nicht so schwierig sein...
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Maiky
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Re: Log Eintrag

Post by Maiky »

Ok besten dank, habe es hin bekommen super.!
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Maiky
Posts: 31
Joined: Fri Feb 25, 2011 11:02 am
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Re: Log Eintrag

Post by Maiky »

Guten Abend an alle..

Sry muss nochmals stören und zwar habe ich wieder ein gebeute eingebaut, und beim laden des GE kam diese Meldung
PhysX unknown error: ConvexMesh::loadConvexHull: convex hull init failed!
(D:\sw\physx\PhysXSDK\2.8.4\trunk\SDKs\Cooking\src\ConvexMeshBuilder.cpp:493
Physics: doorD01 failed. Too many vertices or bad geometry.
PhysX unknown error: ConvexMesh::loadConvexHull: convex hull init failed!
(D:\sw\physx\PhysXSDK\2.8.4\trunk\SDKs\Cooking\src\ConvexMeshBuilder.cpp:493
Physics: doorD02 failed. Too many vertices or bad geometry.
PhysX unknown error: ConvexMesh::loadConvexHull: convex hull init failed!
(D:\sw\physx\PhysXSDK\2.8.4\trunk\SDKs\Cooking\src\ConvexMeshBuilder.cpp:493
Physics: doorD03 failed. Too many vertices or bad geometry.
PhysX unknown error: ConvexMesh::loadConvexHull: convex hull init failed!
(D:\sw\physx\PhysXSDK\2.8.4\trunk\SDKs\Cooking\src\ConvexMeshBuilder.cpp:493
Physics: doorD04 failed. Too many vertices or bad geometry.
PhysX unknown error: ConvexMesh::loadConvexHull: convex hull init failed!
(D:\sw\physx\PhysXSDK\2.8.4\trunk\SDKs\Cooking\src\ConvexMeshBuilder.cpp:493
Physics: doorD05 failed. Too many vertices or bad geometry.
ist das wieder ein trigger problem..??

Mfg Maiky
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Maiky
Posts: 31
Joined: Fri Feb 25, 2011 11:02 am
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Re: Log Eintrag

Post by Maiky »

Ok Danke für die Hilfe.
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