Traktor wird nicht schmutzig/ washable

joni98
Posts: 95
Joined: Tue Jan 01, 2013 2:50 pm

Traktor wird nicht schmutzig/ washable

Post by joni98 »

Hallo,
ich habe leider mal wieder dieses Problem, dass mein umgebauter Traktor nicht schmutzig ingame wird. Wenn ich die Texturen tausche, also sauber mit schmutzig ist er schmutzig. Nun mal wieder die gleiche Frage wo liegt der Fehler? Wie kann ich ihn beheben und die wichtigste Frage, wie finde ich ihn in Zukunft, denn das ist schon das 2. mal dass ich hier eure Hilfe benötige.
<Files>
<File fileId="13" filename="textures/rearLinkage_diffuse.png" relativePath="true"/>
<File fileId="14" filename="textures/rearLinkage_normal.png" relativePath="true"/>
<File fileId="15" filename="textures/rearLinkage_specular.png" relativePath="true"/>
<File fileId="50" filename="textures/Fendt_615_LSA_Diffuse.dds" relativePath="true"/>
<File fileId="51" filename="textures/Fendt_615_LSA_Specular.dds" relativePath="true"/>
<File fileId="2" filename="textures/Reifen_Breit_rot.dds" relativePath="true"/>
<File fileId="28" filename="textures/Unterboden.dds" relativePath="true"/>
<File fileId="10" filename="textures/adStrip1.dds" relativePath="true"/>
<File fileId="41" filename="textures/buegel.dds" relativePath="true"/>
<File fileId="4" filename="textures/cabFrame_diffuse.png" relativePath="true"/>
<File fileId="5" filename="textures/car_beam_diffuse.dds" relativePath="true"/>
<File fileId="8" filename="textures/car_corona_red_diffuse.dds" relativePath="true"/>
<File fileId="6" filename="textures/car_corona_white_diffuse.dds" relativePath="true"/>
<File fileId="25" filename="textures/corona_orange.dds" relativePath="true"/>
<File fileId="3" filename="textures/deutzRearWheel_diffuse.dds" relativePath="true"/>
<File fileId="21" filename="textures/deutzTTV6190Decals_diffuse.dds" relativePath="true"/>
<File fileId="18" filename="textures/deutzTTV6190Interior_diffuse.dds" relativePath="true"/>
<File fileId="19" filename="textures/deutzTTV6190Interior_normal.dds" relativePath="true"/>
<File fileId="20" filename="textures/deutzTTV6190Interior_specular.dds" relativePath="true"/>
<File fileId="26" filename="textures/deutzTTV6190_diffuse.dds" relativePath="true"/>
<File fileId="11" filename="textures/deutzTTV6190_normal.dds" relativePath="true"/>
<File fileId="12" filename="textures/deutzTTV6190_specular.dds" relativePath="true"/>
<File fileId="29" filename="textures/deutzTTV7250_diffuse.dds" relativePath="true"/>
<File fileId="7" filename="textures/emissiveBillboardShader.xml" relativePath="true"/>
<File fileId="47" filename="textures/exteriorParts_diffuse.png" relativePath="true"/>
<File fileId="48" filename="textures/exteriorParts_normals.png" relativePath="true"/>
<File fileId="49" filename="textures/exteriorParts_specular.png" relativePath="true"/>
<File fileId="22" filename="textures/farmer_diffuse.dds" relativePath="true"/>
<File fileId="23" filename="textures/farmer_normal.dds" relativePath="true"/>
<File fileId="16" filename="textures/frontHydraulic_diffuse.dds" relativePath="true"/>
<File fileId="17" filename="textures/frontHydraulic_specular.png" relativePath="true"/>
<File fileId="44" filename="textures/halter2.dds" relativePath="true"/>
<File fileId="33" filename="textures/interiorLowDetail_diffuse.png" relativePath="true"/>
<File fileId="34" filename="textures/interiorLowDetail_specular.png" relativePath="true"/>
<File fileId="38" filename="textures/marker_diffuse.dds" relativePath="true"/>
<File fileId="35" filename="textures/ns_grosz_STA.dds" relativePath="true"/>
<File fileId="27" filename="textures/rearLinkage_diffuse.dds" relativePath="true"/>
<File fileId="30" filename="textures/rearLinkage_normal.png" relativePath="true"/>
<File fileId="31" filename="textures/rearLinkage_specular.png" relativePath="true"/>
<File fileId="43" filename="textures/rot22.dds" relativePath="true"/>
<File fileId="42" filename="textures/schraube.dds" relativePath="true"/>
<File fileId="36" filename="textures/speedControl_diffuse.dds" relativePath="true"/>
<File fileId="37" filename="textures/speedControl_diffuse.png" relativePath="true"/>
<File fileId="40" filename="textures/warntafeln.dds" relativePath="true"/>
<File fileId="45" filename="textures/weiss.dds" relativePath="true"/>
<File fileId="32" filename="textures/window_diffuse.dds" relativePath="true"/>
</Files>


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<Material name="exteriorParts_mat" materialId="18" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="47"/>
<Normalmap fileId="48"/>
<Glossmap fileId="49"/>
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<Material name="txgehause" materialId="19" ambientColor="1 1 1">
<Texture fileId="43"/>
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<Emissivemap fileId="8"/>
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<Texture fileId="16"/>
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<Material name="acmat_4" materialId="7" ambientColor="1 1 1">
<Texture fileId="28"/>
</Material>
<Material name="acmat_1" materialId="8" ambientColor="1 1 1">
<Texture fileId="26"/>
</Material>
<Material name="adStrip" materialId="9" ambientColor="1 1 1" cosPower="50" specularColor="0.165 0.165 0.165" alphaBlending="true">
<Texture fileId="10"/>
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<Material name="acmat_4" materialId="10" ambientColor="1 1 1">
<Texture fileId="29"/>
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<Material name="lambert1" materialId="11" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
</Material>
<Material name="blinn2" materialId="12" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="18"/>
<Glossmap fileId="20"/>
</Material>
<Material name="interiorLowDetail" materialId="13" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="33"/>
<Glossmap fileId="34"/>
</Material>
<Material name="buegel" materialId="14" ambientColor="1 1 1">
<Texture fileId="41"/>
</Material>
<Material name="red_marker" materialId="15" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="38"/>
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<Material name="TTV6190_mat" materialId="16" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="26"/>
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<Material name="lambert1" materialId="17" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="36"/>
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<Material name="01 - Default" materialId="23" ambientColor="0.588235 0.588235 0.588235">
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<Glossmap fileId="12"/>
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<Material name="orangeCorona_mat" materialId="33" ambientColor="1 1 1" alphaBlending="true" customShaderId="7">
<Emissivemap fileId="25"/>
</Material>
<Material name="deutzTTV6190Decal_mat" materialId="34" ambientColor="1 1 1" alphaBlending="true">
<Texture fileId="21"/>
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<Material name="frontHydraulic_mat" materialId="35" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="16"/>
<Glossmap fileId="17"/>
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<Material name="lambert2" materialId="36" ambientColor="1 1 1">
<Texture fileId="2"/>
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<Material name="lambert3" materialId="37" ambientColor="1 1 1">
<Texture fileId="3"/>
</Material>
<Material name="rearLinkage" materialId="38" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Normalmap fileId="30"/>
<Glossmap fileId="31"/>
</Material>
<Material name="Standard_4" materialId="39" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="25" wrap="false"/>
</Material>
<Material name="lambert1" materialId="40" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="37"/>
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<Material name="phong3" materialId="41" ambientColor="1 1 1" cosPower="100" specularColor="1 1 1">
<Texture fileId="50"/>
<Glossmap fileId="51"/>
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<Material name="Window" materialId="42" ambientColor="1 1 1" alphaBlending="true">
<Texture fileId="32"/>
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<Material name="blinn1" materialId="43" diffuseColor="0.184314 0.184314 0.184314 1" ambientColor="1 1 1" cosPower="20" specularColor="0.5 0.5 0.5">
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<Material name="braccio" materialId="44" ambientColor="1 1 1">
<Texture fileId="22"/>
</Material>
<Material name="CAZZIMIEI" materialId="45" ambientColor="1 1 1">
<Texture fileId="22"/>
<Normalmap fileId="23"/>
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<Material name="blinn1" materialId="46" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="26"/>
<Glossmap fileId="12"/>
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<Material name="txhalter1" materialId="47" ambientColor="1 1 1">
<Texture fileId="44"/>
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<Material name="acmat_1" materialId="48" ambientColor="1 1 1">
<Texture fileId="27"/>
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<Material name="Default" materialId="49" diffuseColor="1 0 1 1" ambientColor="1 1 1">
</Material>
<Material name="cabFrame_mat" materialId="50" ambientColor="1 1 1">
<Texture fileId="4"/>
</Material>
<Material name="rearLinkage" materialId="51" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="13"/>
<Normalmap fileId="14"/>
<Glossmap fileId="15"/>
</Material>
</Materials>
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Traktor wird nicht schmutzig/ washable

Post by bassaddict »

Wenn du schon einen Teil aus der i3d postest solltest du zumindest den Teil aus deiner modifizierten Version posten. Das Original ist für uns vollkommen sinnfrei.
joni98
Posts: 95
Joined: Tue Jan 01, 2013 2:50 pm

Re: Traktor wird nicht schmutzig/ washable

Post by joni98 »

Oh entschuldigung hab die falsche geholt. Nun aber die richtige. ICh hoffe jetzt geht es.
<Files>
<File fileId="54" filename="textures/AxioBib_diffuse.dds" relativePath="true"/>
<File fileId="55" filename="textures/AxioBib_normal.dds" relativePath="true"/>
<File fileId="61" filename="textures/Felge_specular.png" relativePath="true"/>
<File fileId="60" filename="textures/Felgesilber.png" relativePath="true"/>
<File fileId="48" filename="textures/Fendt_615_LSA_Diffuse.dds" relativePath="true"/>
<File fileId="49" filename="textures/Fendt_615_LSA_Specular.dds" relativePath="true"/>
<File fileId="2" filename="textures/Reifen_Breit_rot.dds" relativePath="true"/>
<File fileId="28" filename="textures/Unterboden.dds" relativePath="true"/>
<File fileId="10" filename="textures/adStrip1.dds" relativePath="true"/>
<File fileId="39" filename="textures/buegel.dds" relativePath="true"/>
<File fileId="4" filename="textures/cabFrame_diffuse.png" relativePath="true"/>
<File fileId="5" filename="textures/car_beam_diffuse.dds" relativePath="true"/>
<File fileId="8" filename="textures/car_corona_red_diffuse.dds" relativePath="true"/>
<File fileId="6" filename="textures/car_corona_white_diffuse.dds" relativePath="true"/>
<File fileId="26" filename="textures/corona_orange.dds" relativePath="true"/>
<File fileId="3" filename="textures/deutzRearWheel_diffuse.dds" relativePath="true"/>
<File fileId="22" filename="textures/deutzTTV6190Decals_diffuse.dds" relativePath="true"/>
<File fileId="19" filename="textures/deutzTTV6190Interior_diffuse.dds" relativePath="true"/>
<File fileId="20" filename="textures/deutzTTV6190Interior_normal.dds" relativePath="true"/>
<File fileId="21" filename="textures/deutzTTV6190Interior_specular.dds" relativePath="true"/>
<File fileId="13" filename="textures/deutzTTV6190_diffuse.dds" relativePath="true"/>
<File fileId="51" filename="textures/deutzTTV6190_diffuse.png" relativePath="true"/>
<File fileId="11" filename="textures/deutzTTV6190_normal.dds" relativePath="true"/>
<File fileId="52" filename="textures/deutzTTV6190_normal.png" relativePath="true"/>
<File fileId="12" filename="textures/deutzTTV6190_specular.dds" relativePath="true"/>
<File fileId="53" filename="textures/deutzTTV6190_specular.png" relativePath="true"/>
<File fileId="29" filename="textures/deutzTTV7250_diffuse.dds" relativePath="true"/>
<File fileId="7" filename="textures/emissiveBillboardShader.xml" relativePath="true"/>
<File fileId="45" filename="textures/exteriorParts_diffuse.png" relativePath="true"/>
<File fileId="46" filename="textures/exteriorParts_normals.png" relativePath="true"/>
<File fileId="47" filename="textures/exteriorParts_specular.png" relativePath="true"/>
<File fileId="23" filename="textures/farmer_diffuse.dds" relativePath="true"/>
<File fileId="24" filename="textures/farmer_normal.dds" relativePath="true"/>
<File fileId="57" filename="textures/felgevorn_specular.png" relativePath="true"/>
<File fileId="56" filename="textures/felgevornsilber.png" relativePath="true"/>
<File fileId="17" filename="textures/frontHydraulic_diffuse.dds" relativePath="true"/>
<File fileId="18" filename="textures/frontHydraulic_specular.png" relativePath="true"/>
<File fileId="42" filename="textures/halter2.dds" relativePath="true"/>
<File fileId="31" filename="textures/interiorLowDetail_diffuse.png" relativePath="true"/>
<File fileId="32" filename="textures/interiorLowDetail_specular.png" relativePath="true"/>
<File fileId="36" filename="textures/marker_diffuse.dds" relativePath="true"/>
<File fileId="33" filename="textures/ns_grosz_STA.dds" relativePath="true"/>
<File fileId="27" filename="textures/rearLinkage_diffuse.dds" relativePath="true"/>
<File fileId="14" filename="textures/rearLinkage_diffuse.png" relativePath="true"/>
<File fileId="15" filename="textures/rearLinkage_normal.png" relativePath="true"/>
<File fileId="16" filename="textures/rearLinkage_specular.png" relativePath="true"/>
<File fileId="41" filename="textures/rot22.dds" relativePath="true"/>
<File fileId="40" filename="textures/schraube.dds" relativePath="true"/>
<File fileId="34" filename="textures/speedControl_diffuse.dds" relativePath="true"/>
<File fileId="35" filename="textures/speedControl_diffuse.png" relativePath="true"/>
<File fileId="38" filename="textures/warntafeln.dds" relativePath="true"/>
<File fileId="43" filename="textures/weiss.dds" relativePath="true"/>
<File fileId="58" filename="textures/wheeltwin_diffuse.dds" relativePath="true"/>
<File fileId="59" filename="textures/wheeltwin_specular.dds" relativePath="true"/>
<File fileId="30" filename="textures/window_diffuse.dds" relativePath="true"/>
<File fileId="99" filename="dirtShader.xml" relativePath="true"/>
<File fileId="101" filename="textures/dirt/AxioBib_diffuse.dds" relativePath="true"/>
<File fileId="102" filename="textures/dirt/Felgesilber.png" relativePath="true"/>
<File fileId="103" filename="textures/dirt/Fendt_615_LSA_Diffuse.dds" relativePath="true"/>
<File fileId="104" filename="textures/dirt/Unterboden.dds" relativePath="true"/>
<File fileId="105" filename="textures/dirt/deutzRearWheel_diffuse.dds" relativePath="true"/>
<File fileId="106" filename="textures/dirt/deutzTTV6190_diffuse.dds" relativePath="true"/>
<File fileId="107" filename="textures/dirt/deutzTTV7250_diffuse.dds" relativePath="true"/>
<File fileId="108" filename="textures/dirt/exteriorParts_diffuse.png" relativePath="true"/>
<File fileId="109" filename="textures/dirt/felgevornsilber.png" relativePath="true"/>
<File fileId="110" filename="textures/dirt/frontHydraulic_diffuse.dds" relativePath="true"/>
<File fileId="111" filename="textures/dirt/ns_grosz_STA.dds" relativePath="true"/>
<File fileId="112" filename="textures/dirt/rearLinkage_diffuse.dds" relativePath="true"/>
<File fileId="113" filename="textures/dirt/warntafeln.dds" relativePath="true"/>
<File fileId="114" filename="textures/dirt/wheeltwin_diffuse.dds" relativePath="true"/>
</Files>


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<Material name="red_marker" materialId="21" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="36"/>
</Material>
<Material name="lambert1" materialId="22" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="34"/>
</Material>
<Material name="SameHurliLambo_axiobib" materialId="14" ambientColor="1 1 1" cosPower="15" specularColor="0.075 0.075 0.075">
<Texture fileId="54"/>
<Custommap name="dirtTexture" fileId="101"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
<Normalmap fileId="55"/>
</Material>
<Material name="TTV6190_mat" materialId="15" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="51"/>
<Custommap name="dirtTexture" fileId="106"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
<Normalmap fileId="52"/>
<Glossmap fileId="53"/>
</Material>
<Material name="blinn1" materialId="16" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="60"/>
<Custommap name="dirtTexture" fileId="102"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
<Glossmap fileId="61"/>
</Material>
<Material name="Material #47" materialId="17" ambientColor="0.588 0.588 0.588" cosPower="20" specularColor="1 1 1">
<Texture fileId="58"/>
<Custommap name="dirtTexture" fileId="114"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
<Glossmap fileId="59"/>
</Material>
<Material name="blinn2" materialId="18" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="19"/>
<Glossmap fileId="21"/>
</Material>
<Material name="interiorLowDetail" materialId="19" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="31"/>
<Glossmap fileId="32"/>
</Material>
<Material name="orangeCorona_mat" materialId="8" ambientColor="1 1 1" alphaBlending="true" customShaderId="7">
<Emissivemap fileId="26"/>
</Material>
<Material name="lambert1" materialId="9" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
</Material>
<Material name="buegel" materialId="20" ambientColor="1 1 1">
<Texture fileId="39"/>
</Material>
<Material name="deutzTTV6190Decal_mat" materialId="10" ambientColor="1 1 1" alphaBlending="true">
<Texture fileId="22"/>
</Material>
<Material name="CAZZIMIEI" materialId="11" ambientColor="1 1 1">
<Texture fileId="23"/>
<Normalmap fileId="24"/>
</Material>
<Material name="acmat_0" materialId="12" diffuseColor="0.8 0.8 0.8 0" ambientColor="1 1 1" cosPower="65" specularColor="0.1 0.1 0.1" alphaBlending="true">
</Material>
<Material name="blinn1" materialId="13" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="56"/>
<Custommap name="dirtTexture" fileId="109"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
<Glossmap fileId="57"/>
</Material>
<Material name="Standard_4" materialId="52" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="26" wrap="false"/>
</Material>
<Material name="lambert1" materialId="53" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="35"/>
</Material>
<Material name="cabFrame_mat" materialId="54" ambientColor="1 1 1">
<Texture fileId="4"/>
</Material>
<Material name="rearLinkage" materialId="55" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="14"/>
<Custommap name="dirtTexture" fileId="112"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
<Normalmap fileId="15"/>
<Glossmap fileId="16"/>
</Material>
<Material name="adStrip" materialId="56" ambientColor="1 1 1" cosPower="50" specularColor="0.165 0.165 0.165" alphaBlending="true">
<Texture fileId="10"/>
</Material>
<Material name="acmat_4" materialId="57" ambientColor="1 1 1">
<Texture fileId="29"/>
<Custommap name="dirtTexture" fileId="107"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="exteriorParts_mat" materialId="23" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="45"/>
<Custommap name="dirtTexture" fileId="108"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
<Normalmap fileId="46"/>
<Glossmap fileId="47"/>
</Material>
<Material name="txgehause" materialId="24" ambientColor="1 1 1">
<Texture fileId="41"/>
</Material>
<Material name="01 - Default" materialId="25" ambientColor="0.588235 0.588235 0.588235">
<Texture fileId="33"/>
<Custommap name="dirtTexture" fileId="111"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="acmat_0" materialId="26" diffuseColor="1 1 1 0" ambientColor="1 1 1">
</Material>
<Material name="lambert1" materialId="27" ambientColor="1 1 1">
</Material>
<Material name="selfIllumMat" materialId="28" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Normalmap fileId="11"/>
<Glossmap fileId="12"/>
<Emissivemap fileId="13"/>
</Material>
<Material name="lightcone_mat" materialId="29" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="5"/>
</Material>
<Material name="stahl-glanz" materialId="30" ambientColor="1 1 1">
<Texture fileId="40"/>
</Material>
<Material name="default" materialId="31" diffuseColor="0.584314 0.584314 0.584314 1" ambientColor="0.588 0.588 0.588">
</Material>
<Material name="deutzTTV6190:deutzTTV6190Interior_mat" materialId="32" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="19"/>
<Normalmap fileId="20"/>
<Glossmap fileId="21"/>
</Material>
<Material name="txgehause" materialId="33" ambientColor="1 1 1">
<Texture fileId="43"/>
</Material>
<Material name="blinn1" materialId="34" diffuseColor="0.184314 0.184314 0.184314 1" ambientColor="1 1 1" cosPower="20" specularColor="0.5 0.5 0.5">
</Material>
<Material name="redCorona_mat" materialId="35" ambientColor="1 1 1" alphaBlending="true" customShaderId="7">
<Emissivemap fileId="8"/>
</Material>
<Material name="whiteCorona_mat" materialId="36" ambientColor="1 1 1" alphaBlending="true" customShaderId="7">
<Emissivemap fileId="6"/>
</Material>
<Material name="Window" materialId="37" ambientColor="1 1 1" alphaBlending="true">
<Texture fileId="30"/>
</Material>
<Material name="frontHydraulic_mat" materialId="38" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="17"/>
<Custommap name="dirtTexture" fileId="110"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
<Glossmap fileId="18"/>
</Material>
<Material name="lambert2" materialId="39" ambientColor="1 1 1">
<Texture fileId="2"/>
</Material>
<Material name="material29" materialId="40" ambientColor="1 1 1">
<Texture fileId="38"/>
<Custommap name="dirtTexture" fileId="113"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="acmat_4" materialId="41" ambientColor="1 1 1">
<Texture fileId="28"/>
<Custommap name="dirtTexture" fileId="104"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="lambert3" materialId="42" ambientColor="1 1 1">
<Texture fileId="3"/>
<Custommap name="dirtTexture" fileId="105"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="phong3" materialId="43" ambientColor="1 1 1" cosPower="100" specularColor="1 1 1">
<Texture fileId="48"/>
<Custommap name="dirtTexture" fileId="103"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
<Glossmap fileId="49"/>
</Material>
<Material name="braccio" materialId="44" ambientColor="1 1 1">
<Texture fileId="23"/>
</Material>
<Material name="acmat_3" materialId="45" ambientColor="1 1 1">
<Texture fileId="17"/>
<Custommap name="dirtTexture" fileId="110"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="acmat_1" materialId="46" ambientColor="1 1 1">
<Texture fileId="13"/>
<Custommap name="dirtTexture" fileId="106"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="txhalter1" materialId="47" ambientColor="1 1 1">
<Texture fileId="42"/>
</Material>
<Material name="acmat_1" materialId="48" ambientColor="1 1 1">
<Texture fileId="27"/>
<Custommap name="dirtTexture" fileId="112"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="Default" materialId="49" diffuseColor="1 0 1 1" ambientColor="1 1 1">
</Material>
<Material name="blinn1" materialId="50" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="13"/>
<Custommap name="dirtTexture" fileId="106"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
<Glossmap fileId="12"/>
</Material>
<Material name="TTV6190_mat" materialId="51" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="13"/>
<Custommap name="dirtTexture" fileId="106"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
<Normalmap fileId="11"/>
<Glossmap fileId="12"/>
</Material>
</Materials>
ICh denke mehr wird nicht benötigt. Wenn doch bitte bescheid sagen. :search:
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Traktor wird nicht schmutzig/ washable

Post by bassaddict »

Wieso hast du denn nicht die customShaderId an den entsprechenden Stellen eingetragen?
joni98
Posts: 95
Joined: Tue Jan 01, 2013 2:50 pm

Re: Traktor wird nicht schmutzig/ washable

Post by joni98 »

Hab ich leider total vergessen. Die sind aber auch irgendwie auch anscheinend von alleine dazu gekommen. Hört sich komisch an ist aber so :hmm: :?: . Nunja hier die neue.
<Files>
<File fileId="55" filename="textures/AxioBib_diffuse.dds" relativePath="true"/>
<File fileId="57" filename="textures/AxioBib_diffuse_dirt.dds" relativePath="true"/>
<File fileId="56" filename="textures/AxioBib_normal.dds" relativePath="true"/>
<File fileId="65" filename="textures/Felge_specular.png" relativePath="true"/>
<File fileId="64" filename="textures/Felgesilber.png" relativePath="true"/>
<File fileId="66" filename="textures/Felgesilber_dirt.png" relativePath="true"/>
<File fileId="7" filename="textures/Goodyear_Optitrac_Diffuse.dds" relativePath="true"/>
<File fileId="11" filename="textures/TrelleFelgeHinten.dds" relativePath="true"/>
<File fileId="9" filename="textures/TrelleFelgeVorne.dds" relativePath="true"/>
<File fileId="18" filename="textures/adStrip1.dds" relativePath="true"/>
<File fileId="45" filename="textures/buegel.dds" relativePath="true"/>
<File fileId="13" filename="textures/car_beam_diffuse.dds" relativePath="true"/>
<File fileId="16" filename="textures/car_corona_red_diffuse.dds" relativePath="true"/>
<File fileId="14" filename="textures/car_corona_white_diffuse.dds" relativePath="true"/>
<File fileId="26" filename="textures/corona_orange.dds" relativePath="true"/>
<File fileId="22" filename="textures/deutzTTV6190Decals_diffuse.dds" relativePath="true"/>
<File fileId="19" filename="textures/deutzTTV6190Interior_diffuse.dds" relativePath="true"/>
<File fileId="20" filename="textures/deutzTTV6190Interior_normal.dds" relativePath="true"/>
<File fileId="21" filename="textures/deutzTTV6190Interior_specular.dds" relativePath="true"/>
<File fileId="2" filename="textures/deutzTTV6190_diffuse.dds" relativePath="true"/>
<File fileId="52" filename="textures/deutzTTV6190_diffuse.png" relativePath="true"/>
<File fileId="3" filename="textures/deutzTTV6190_normal.dds" relativePath="true"/>
<File fileId="53" filename="textures/deutzTTV6190_normal.png" relativePath="true"/>
<File fileId="4" filename="textures/deutzTTV6190_specular.dds" relativePath="true"/>
<File fileId="54" filename="textures/deutzTTV6190_specular.png" relativePath="true"/>
<File fileId="8" filename="textures/dirt/Goodyear_Optitrac_Diffuse.dds" relativePath="true"/>
<File fileId="12" filename="textures/dirt/TrelleFelgeHinten.dds" relativePath="true"/>
<File fileId="10" filename="textures/dirt/TrelleFelgeVorne.dds" relativePath="true"/>
<File fileId="6" filename="textures/dirt/deutzTTV6190_diffuse.dds" relativePath="true"/>
<File fileId="33" filename="textures/dirt/ns_grosz_STA.dds" relativePath="true"/>
<File fileId="31" filename="textures/dirt/ns_klein_STA.dds" relativePath="true"/>
<File fileId="39" filename="textures/dirt/sigma4.dds" relativePath="true"/>
<File fileId="44" filename="textures/dirt/warntafeln.dds" relativePath="true"/>
<File fileId="5" filename="textures/dirtShader.xml" relativePath="true"/>
<File fileId="15" filename="textures/emissiveBillboardShader.xml" relativePath="true"/>
<File fileId="23" filename="textures/farmer_diffuse.dds" relativePath="true"/>
<File fileId="24" filename="textures/farmer_normal.dds" relativePath="true"/>
<File fileId="25" filename="textures/farmer_specular.dds" relativePath="true"/>
<File fileId="59" filename="textures/felgevorn_specular.png" relativePath="true"/>
<File fileId="58" filename="textures/felgevornsilber.png" relativePath="true"/>
<File fileId="60" filename="textures/felgevornsilber_dirt.png" relativePath="true"/>
<File fileId="48" filename="textures/halter2.dds" relativePath="true"/>
<File fileId="28" filename="textures/interiorLowDetail_diffuse.png" relativePath="true"/>
<File fileId="29" filename="textures/interiorLowDetail_specular.png" relativePath="true"/>
<File fileId="41" filename="textures/marker_diffuse.dds" relativePath="true"/>
<File fileId="32" filename="textures/ns_grosz_STA.dds" relativePath="true"/>
<File fileId="30" filename="textures/ns_klein_STA.dds" relativePath="true"/>
<File fileId="47" filename="textures/rot22.dds" relativePath="true"/>
<File fileId="46" filename="textures/schraube.dds" relativePath="true"/>
<File fileId="38" filename="textures/sigma4.dds" relativePath="true"/>
<File fileId="37" filename="textures/speedControl_diffuse.dds" relativePath="true"/>
<File fileId="40" filename="textures/speedControl_diffuse.png" relativePath="true"/>
<File fileId="43" filename="textures/warntafeln.dds" relativePath="true"/>
<File fileId="49" filename="textures/weiss.dds" relativePath="true"/>
<File fileId="61" filename="textures/wheeltwin_diffuse.dds" relativePath="true"/>
<File fileId="63" filename="textures/wheeltwin_diffuse_dirt.dds" relativePath="true"/>
<File fileId="62" filename="textures/wheeltwin_specular.dds" relativePath="true"/>
<File fileId="27" filename="textures/window_diffuse.dds" relativePath="true"/>
</Files>


<Materials>
<Material name="acmat_1" materialId="11" customShaderId="5" ambientColor="1 1 1" >
<Texture fileId="7"/>
<Custommap name="dirtTexture" fileId="8"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="buegel" materialId="12" ambientColor="1 1 1">
<Texture fileId="45"/>
</Material>
<Material name="deutzTTV6190:deutzTTV6190Interior_mat" materialId="10" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="19"/>
<Normalmap fileId="20"/>
<Glossmap fileId="21"/>
</Material>
<Material name="stahl-glanz" materialId="13" ambientColor="1 1 1">
<Texture fileId="46"/>
</Material>
<Material name="blinn2" materialId="14" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="19"/>
<Glossmap fileId="21"/>
</Material>
<Material name="Default" materialId="15" diffuseColor="1 0 1 1" ambientColor="1 1 1">
</Material>
<Material name="deutzTTV6190Decal_mat" materialId="9" ambientColor="1 1 1" alphaBlending="true">
<Texture fileId="22"/>
</Material>
<Material name="DeutzTTV630:acmat_7" materialId="8" customShaderId="5" ambientColor="1 1 1" >
<Texture fileId="9"/>
<Custommap name="dirtTexture" fileId="10"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="txhalter1" materialId="23" ambientColor="1 1 1">
<Texture fileId="48"/>
</Material>
<Material name="lambert1" materialId="24" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
</Material>
<Material name="red_marker" materialId="25" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="41"/>
</Material>
<Material name="blinn1" materialId="26" customShaderId="5" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1" >
<Texture fileId="64"/>
<Glossmap fileId="65"/>
<Custommap name="dirtTexture" fileId="66"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="Material #47" materialId="27" customShaderId="5" ambientColor="0.588 0.588 0.588" cosPower="20" specularColor="1 1 1" >
<Texture fileId="61"/>
<Glossmap fileId="62"/>
<Custommap name="dirtTexture" fileId="63"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="spiaverde" materialId="28" ambientColor="2 2 2" alphaBlending="true">
</Material>
<Material name="gomma tubi" materialId="29" customShaderId="5" ambientColor="1 1 1" cosPower="200" specularColor="0.1488 0.1488 0.1488" >
<Texture fileId="38"/>
<Custommap name="dirtTexture" fileId="39"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="farmer_mat1" materialId="30" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="23"/>
<Normalmap fileId="24"/>
<Glossmap fileId="25"/>
</Material>
<Material name="orangeCorona_mat" materialId="32" ambientColor="1 1 1" alphaBlending="true" customShaderId="15">
<Emissivemap fileId="26"/>
</Material>
<Material name="skp_front_default" materialId="33" diffuseColor="1 1 1 1" ambientColor="0.588 0.588 0.588">
</Material>
<Material name="lambert1" materialId="34" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="37"/>
</Material>
<Material name="lambert1" materialId="35" ambientColor="1 1 1">
</Material>
<Material name="redCorona_mat" materialId="36" ambientColor="1 1 1" alphaBlending="true" customShaderId="15">
<Emissivemap fileId="16"/>
</Material>
<Material name="01 - Default" materialId="37" customShaderId="5" ambientColor="0.588235 0.588235 0.588235" >
<Texture fileId="32"/>
<Custommap name="dirtTexture" fileId="33"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="lambert1" materialId="38" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="40"/>
</Material>
<Material name="01 - Default" materialId="39" customShaderId="5" ambientColor="0.588235 0.588235 0.588235" >
<Texture fileId="30"/>
<Custommap name="dirtTexture" fileId="31"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="selfIllumMat" materialId="40" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Normalmap fileId="3"/>
<Glossmap fileId="4"/>
</Material>
<Material name="adStrip" materialId="41" ambientColor="1 1 1" cosPower="50" specularColor="0.165 0.165 0.165" alphaBlending="true">
<Texture fileId="18"/>
</Material>
<Material name="default" materialId="42" diffuseColor="0.584314 0.584314 0.584314 1" ambientColor="0.588 0.588 0.588">
</Material>
<Material name="txgehause" materialId="43" ambientColor="1 1 1">
<Texture fileId="47"/>
</Material>
<Material name="txgehause" materialId="44" ambientColor="1 1 1">
<Texture fileId="49"/>
</Material>
<Material name="Window" materialId="45" ambientColor="1 1 1" alphaBlending="true">
<Texture fileId="27"/>
</Material>
<Material name="Color_007" materialId="46" diffuseColor="0.219608 0.219608 0.219608 1" ambientColor="0.588 0.588 0.588">
</Material>
<Material name="Standard_4" materialId="47" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="26" wrap="false"/>
</Material>
<Material name="benna" materialId="48" ambientColor="1 1 1" cosPower="50" specularColor="0.754265 0.829 0.753561">
<Texture fileId="38"/>
</Material>
<Material name="blinn1" materialId="49" customShaderId="5" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1" >
<Texture fileId="2"/>
<Glossmap fileId="4"/>
<Custommap name="dirtTexture" fileId="6"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="acmat_0" materialId="50" diffuseColor="0.8 0.8 0.8 0" ambientColor="1 1 1" cosPower="65" specularColor="0.1 0.1 0.1" alphaBlending="true">
</Material>
<Material name="whiteCorona_mat" materialId="51" ambientColor="1 1 1" alphaBlending="true" customShaderId="15">
<Emissivemap fileId="14"/>
</Material>
<Material name="interiorLowDetail" materialId="52" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
<Texture fileId="28"/>
<Glossmap fileId="29"/>
</Material>
<Material name="material29" materialId="21" customShaderId="5" ambientColor="1 1 1" >
<Texture fileId="43"/>
<Custommap name="dirtTexture" fileId="44"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="blinn1" materialId="22" diffuseColor="0.184314 0.184314 0.184314 1" ambientColor="1 1 1" cosPower="20" specularColor="0.5 0.5 0.5">
</Material>
<Material name="Color_002" materialId="16" diffuseColor="0.764706 0.764706 0.764706 1" ambientColor="0.588 0.588 0.588">
</Material>
<Material name="DeutzTTV630:acmat_9" materialId="17" customShaderId="5" ambientColor="1 1 1" >
<Texture fileId="11"/>
<Custommap name="dirtTexture" fileId="12"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="blinn1" materialId="18" customShaderId="5" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1" >
<Texture fileId="58"/>
<Glossmap fileId="59"/>
<Custommap name="dirtTexture" fileId="60"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="SameHurliLambo_axiobib" materialId="19" customShaderId="5" ambientColor="1 1 1" cosPower="15" specularColor="0.075 0.075 0.075" >
<Texture fileId="55"/>
<Normalmap fileId="56"/>
<Custommap name="dirtTexture" fileId="57"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="TTV6190_mat" materialId="20" customShaderId="5" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1" >
<Texture fileId="52"/>
<Normalmap fileId="53"/>
<Glossmap fileId="54"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="TTV6190_mat" materialId="53" customShaderId="5" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1" >
<Texture fileId="2"/>
<Normalmap fileId="3"/>
<Glossmap fileId="4"/>
<Custommap name="dirtTexture" fileId="6"/>
<CustomParameter name="dirtScale" value="0 0 0 0"/>
</Material>
<Material name="lightcone_mat" materialId="54" ambientColor="1 1 1" alphaBlending="true">
<Emissivemap fileId="13"/>
</Material>
</Materials>
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Traktor wird nicht schmutzig/ washable

Post by bassaddict »

Und die Einträge in XML und modDesc hast du auch alle gemacht?
joni98
Posts: 95
Joined: Tue Jan 01, 2013 2:50 pm

Re: Traktor wird nicht schmutzig/ washable

Post by joni98 »

Ja alles ist gemacht. Zur Konrolle:
moddesc.xml:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="14">
<author>New Version BluePanther</author>
<version>3.0</version>
<title>
<en>DeutzAgrotron6190TTV</en>
<de>DeutzAgrotron6190TTV</de>
</title>
<description>
<en>DeutzAgrotron6190TTV</en>
<de>DeutzAgrotron6190TTV</de>
</description>
<iconFilename>textures/store.dds</iconFilename>
<multiplayer supported="true"/>
<l10n>
<text name="InteractiveControl_On">
<en>Enable IC</en>
<de>IC anschalten</de>
</text>
<text name="InteractiveControl_Off">
<en>Disable IC</en>
<de>IC ausschalten</de>
</text>
<text name="ic_component_close">
<en>Left Mouse Button: close %s</en>
<de>Linke Maustaste: %s schließen</de>
</text>
<text name="ic_component_open">
<en>Left Mouse Button: open %s</en>
<de>Linke Maustaste: %s öffnen</de>
</text>
<text name="ic_componentfh_close">
<en>Left Mouse Button: close %s</en>
<de>Linke Maustaste: %s ausklappen</de>
</text>
<text name="ic_componentfh_open">
<en>Left Mouse Button: open %s</en>
<de>Linke Maustaste: %s einklappen</de>
</text>
<text name="ic_button_on">
<en>Left Mouse Button: activate %s</en>
<de>Linke Maustaste: %s anschalten</de>
</text>
<text name="ic_button_off">
<en>Left Mouse Button: deactivate %s</en>
<de>Linke Maustaste: %s ausschalten</de>
</text>
<text name="backWindow">
<en>Back window</en>
<de>Heckfenster</de>
</text>
<text name="leftDoor">
<en>Left door</en>
<de>Linke Tuer</de>
</text>
<text name="frontLinks">
<de>Fronthydraulik</de>
<en>Fronthydraulik</en>
</text>
<text name="WindowRight">
<en>Right Window</en>
<de>Rechtes Fenster</de>
</text>
<text name="WindowLeft">
<en>Left Window</en>
<de>Linkes Fenster</de>
</text>
<text name="TopWindow">
<en>Top Window</en>
<de>Dachfenster</de>
</text>
<text name="INTERACTIVE_CONTROL_SWITCH">
<de>XXX</de>
<en>XXX</en>
</text>
<text name="EXIT_PASSENGERSEAT">
<de>Fahrzeug verlassen</de>
<en>Exit vehicle</en>
</text>
<text name="ENTER_PASSENGERSEAT">
<de>Als Beifahrer einsteigen</de>
<en>Enter vehicle as passenger</en>
</text>
<text name="SET_WARNING_SIGN">
<en>Warning sign on/off</en>
<de>Warntafel an/aus</de>
</text>
<!-- DOOROPENER -->
<text name="SET_DOOROPENER">
<en>Open/Close door</en>
<de>Tür öffnen/schließen</de>
</text>
</l10n>



<extraSourceFiles>
</extraSourceFiles>

<specializations>
<specialization name="Fender" className="Fender" filename="specializations/Fender.lua"/>
<specialization name="beleuchtung" className="BEL3" filename="specializations/beleuchtungV31.lua"/>
<specialization name="speedDisplayControl" className="SpeedDisplayControl" filename="specializations/SpeedDisplayControl.lua" />
<specialization name="rpmDisplayControl" className="RPMDisplayControl" filename="specializations/mrRPMDisplayControl.lua" />
<specialization name="interactiveControl" className="InteractiveControl" filename="Scripts/InteractiveControl.lua" />
<specialization name="interactiveWindows" className="InteractiveWindows" filename="Scripts/InteractiveWindows.lua" />
<specialization name="passenger" className="Passenger" filename="specializations/Passenger.lua" />
<specialization name="warningSigns" className="WarningSigns" filename="specializations/WarningSigns.lua" />
<specialization name="Plandeka" className="Plandeka" filename="specializations/Plandeka.lua"/>
<specialization name="FarmerArm" className="FarmerArm" filename="specializations/FarmerArm.lua" />
<specialization name="mrGearboxMogli" className="mrGearboxMogli" filename="Scripts/mrGearboxMogli.lua"/>
<specialization name="doorOpener" className="DoorOpener" filename="specializations/doorOpener.lua" />
<specialization name="Sound" className="Sound" filename="specializations/Sound.lua"/>
<specialization name="controlPanelAttacher" className="ControlPanelAttacher" filename="specializations/ControlPanelAttacher.lua"/>
<specialization name="wheelParticleSpec" className="wheelParticle" filename="specializations/wheelParticle.lua" />
<specialization name="PloughingSpec" className="PloughingSpec" filename="specializations/PloughingSpec.lua"/>
<specialization name="washable" className="Washable" filename="specializations/Washable.lua" />
</specializations>

<vehicleTypes>
<type name="AT6190" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="realisticVehicle"/>
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="cylindered" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="animatedVehicle" />
<specialization name="honk" />
<specialization name="realisticMotorized"/>
<specialization name="realisticSteerable"/>
<specialization name="Fender" />
<specialization name="beleuchtung" />
<specialization name="speedDisplayControl" />
<specialization name="rpmDisplayControl" />
<specialization name="interactiveControl" />
<specialization name="interactiveWindows" />
<specialization name="passenger" />
<specialization name="warningSigns" />
<specialization name="Plandeka" />
<specialization name="FarmerArm" />
<specialization name="mrGearboxMogli" />
<specialization name="realisticBallast"/>
<specialization name="doorOpener" />
<specialization name="Sound" />
<specialization name="controlPanelAttacher" />
<specialization name="wheelParticleSpec" />
<specialization name="PloughingSpec" />
<specialization name="washable" />
</type>
</vehicleTypes>
<storeItems>
<storeItem>
<en>
<name>DeutzAgrotron6190TTV</name>
<description>
<![CDATA[
The Deutz TTV Agroton 6190 impresses with its modern
Design and the latest technology!
His power of 187PS, both on the road as
be deployed and used perfectly well on the field!
]]>
</description>
<specs>
<![CDATA[Maximum power: 138kW/187hp
Operating Expense: € 180 / day
Capacity diesel tank: 300l
AdBlue tank capacity: 35l
A continuously variable TTV transmission up to 50km / h]]>
</specs>
</en>
<de>
<name>DeutzAgrotron6190TTV</name>
<description>
<![CDATA[Der Deutz Agroton TTV 6190 überzeugt mit seinem modernem
Design und aktueller Technik!
Seine Kraft von 187PS können sowohl auf der Straße als auch
auf dem Feld perfekt eingesetzt und genutzt werden!
]]>
</description>
<specs>
<![CDATA[Maximale Leistung: 138kW/187PS
Unterhaltungskosten: 180€/Tag
Fassungsvermögen Dieseltank: 300l
Fassungsvermögen AdBlue-Behälter: 35l
Stufenloses TTV-Getriebe bis 50km/h]]>
</specs>
</de>
<rotation>0</rotation>
<image active="textures/store.png" brand="$data/vehicles/brand_deutz.dds"/>
<price>210000</price>
<xmlFilename>deutzTTV6190.xml</xmlFilename>
<dailyUpkeep>180</dailyUpkeep>
<machineType>tractors</machineType>
<brand>$l10n_shopItemBrand_deutz</brand>
</storeItem>
<l10n>
<text name="mrGearboxMogliSHIFTGEARUP"><de>Gang hoch</de><en>Gear up</en></text>
<text name="mrGearboxMogliSHIFTGEARDOWN"><de>Gang runter</de><en>Gear down</en></text>
<text name="mrGearboxMogliSHIFTRANGEUP"><de>Gruppe hoch</de><en>Range up</en></text>
<text name="mrGearboxMogliSHIFTRANGEDOWN"><de>Gruppe runter</de><en>Range down</en></text>
<text name="mrGearboxMogliNEUTRAL"><de>Neutral</de><en>Neutral</en></text>
<text name="mrGearboxMogliREVERSE"><de>Rückwärts</de><en>Reverse</en></text>
<text name="mrGearboxMogliCLUTCH"><de>Kupplung</de><en>Clutch</en></text>
</l10n>
</storeItems>
<inputBindings>
<input name="BEL3LEFT" key1="KEY_KP_1" button="" />
<input name="BEL3WARN" key1="KEY_KP_2" button="" />
<input name="BEL3RIGHT" key1="KEY_KP_3" button="" />
<input name="INTERACTIVE_CONTROL_SWITCH" category="VEHICLE" key1="KEY_space" key2="" button="" device="0" mouse="" />
<input name="SET_WARNING_SIGN" category="onfoot" key1="KEY_r" key2="" button="" device="0" mouse="" />
<input name="mrGearboxMogliSHIFTGEARUP" key1="KEY_leftbracket" button="BUTTON_3" category="VEHICLE" />
<input name="mrGearboxMogliSHIFTGEARDOWN" key1="KEY_quote" button="BUTTON_4" category="VEHICLE" />
<input name="mrGearboxMogliSHIFTRANGEUP" key1="KEY_rightbracket" button="" category="VEHICLE" />
<input name="mrGearboxMogliSHIFTRANGEDOWN" key1="KEY_backslash" button="" category="VEHICLE" />
<input name="mrGearboxMogliNEUTRAL" key1="KEY_semicolon" button="" category="VEHICLE" />
<input name="mrGearboxMogliREVERSE" key1="KEY_space" button="BUTTON_2" category="VEHICLE" />
<input name="mrGearboxMogliCLUTCH" key1="KEY_slash" button="" category="VEHICLE" />
</inputBindings>
</modDesc>
vehicle.xml:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="AT6190">
<annotation>BluePanther</annotation>
<name>
<en>Deutz 6190 Agrotron TTV</en>
<de>Deutz 6190 Agrotron TTV</de>
</name>
<filename>deutzTTV6190.i3d</filename>

<size width="3.5" length="6"/>

<wheels autoRotateBackSpeed="2" twinWheelsCheckString="DeutzTTV6190">
<wheel rotSpeed="70" rotMax="30" rotMin="-30" driveMode="1" repr="1>1" driveNode="1>1|0" radius="0.69" deltaY="0.18" suspTravel="0.23" spring="40" damper="20" mass="1" brakeRatio="1" />
<wheel rotSpeed="70" rotMax="30" rotMin="-30" driveMode="1" repr="2>1" driveNode="2>1|0" radius="0.69" deltaY="0.18" suspTravel="0.23" spring="40" damper="20" mass="1" brakeRatio="1" />
<wheel rotSpeed="0" driveMode="2" repr="3>1" radius="0.909" deltaY="0.135" suspTravel="0.14" spring="105" damper="20" mass="1" brakeRatio="1" />
<wheel rotSpeed="0" driveMode="2" repr="4>1" radius="0.909" deltaY="0.135" suspTravel="0.14" spring="105" damper="20" mass="1" brakeRatio="1" />
</wheels>

<accelerationSpeed maxAcceleration="1" deceleration="1" brakeSpeed="3" />
<fuelCapacity>300</fuelCapacity>
<fuelUsage>0</fuelUsage>
<downForce>0</downForce>
<bunkerSiloCompacter compactingScale="1.7"/>


<waitForTurnTime>1750</waitForTurnTime>

<realMaxVehicleSpeed>50</realMaxVehicleSpeed>
<realBrakeMaxMovingMass>16</realBrakeMaxMovingMass>
<realBrakingDeceleration>5.8</realBrakingDeceleration> <!-- deceleration in m/s2. 2 = very bad. 3 = bad. 4 = average. 5 = good. 6/7 = trucks, cars braking system -->


<realSCX>5.5</realSCX>
<realPtoPowerKW>127</realPtoPowerKW>
<realMaxFuelUsage>35</realMaxFuelUsage>

<realSpeedBoost minSpeed="15">6</realSpeedBoost> <!-- boost in KW, active at which speed ? (km/h) -->
<realImplementNeedsBoost minPowerCons="22">6</realImplementNeedsBoost> <!-- boost in KW, active at which power (KW) consumption from implements ? => example : pto tools, hydraulics... -->
<realMaxBoost>6</realMaxBoost> <!-- max boost in KW possible => when speed and pto boost are active together for example -->

<realDisplaySlip>true</realDisplaySlip>

<components count="5">
<component1 centerOfMass="0 0.4 0" solverIterationCount="10" realMassWanted="6.66" />
<!-- front right wheel component -->
<component2 centerOfMass="0 -0.8 0" solverIterationCount="190" realMassWanted="2" />
<!-- front left wheel component -->
<component3 centerOfMass="0 -0.8 0" solverIterationCount="190" realMassWanted="2" />
<!-- back right wheel component -->
<component4 centerOfMass="0 -0.8 0" solverIterationCount="190" realMassWanted="2" />
<!-- back left wheel component -->
<component5 centerOfMass="0 -0.8 0" solverIterationCount="190" realMassWanted="2" />
<!-- front right wheel joint (componentJointIndex = 1) -->
<joint component1="0" component2="1" index="1>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<!-- front left wheel joint (componentJointIndex = 2) -->
<joint component1="0" component2="2" index="2>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<!-- back right wheel joint (componentJointIndex = 3) -->
<joint component1="0" component2="3" index="3>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<!-- back left wheel joint (componentJointIndex = 4) -->
<joint component1="0" component2="4" index="4>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
<!-- disable collisions between existing components -->
<collisionPair component1="0" component2="1" enabled="false"/>
<collisionPair component1="0" component2="2" enabled="false"/>
<collisionPair component1="0" component2="3" enabled="false"/>
<collisionPair component1="0" component2="4" enabled="false"/>
</components>

<!-- main ploughing mod code -->
<frontRightWheel wheelIndex="1" componentJointIndex="1" furrowDepth="0.25" fallSpeed="0.25" tireWidth="0.4" />
<frontLeftWheel wheelIndex="2" componentJointIndex="2" furrowDepth="0.25" fallSpeed="0.25" tireWidth="0.4" />
<backRightWheel wheelIndex="3" componentJointIndex="3" furrowDepth="0.25" fallSpeed="0.25" tireWidth="0.45" />
<backLeftWheel wheelIndex="4" componentJointIndex="4" furrowDepth="0.25" fallSpeed="0.25" tireWidth="0.45" />
<!-- end main ploughing mod code -->
<!-- optional ploughing mod code -->
<workExhaustParticleSystems count="1">
<workExhaustParticleSystem1 node="56" file="$data/vehicles/particleSystems/exhaustParticleSystemBig.i3d" />
</workExhaustParticleSystems>
<increaseRpmDuringPloughing value="true" />
<!-- end optional ploughing mod code -->

<cameras count="2">
<camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35" >
<raycastNode index="0>6"/>
<raycastNode index="0>7"/>
</camera1>
<camera2 index="5" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" />
</cameras>

<lights count="4">
<!-- Abblendlicht --> <light realLight="0>9|0|0" fakeLight="0>9|0|1" decoration="0>9|0|2" lightType="0"/>
<light decoration="0>47|8|0|0|2" lightType="0"/>
<light decoration="0>47|8|0|1|2" lightType="0"/>
<!-- Arbeitslicht vorne --> <light realLight="0>9|1|0" fakeLight="0>9|1|1" decoration="0>9|1|2" lightType="1"/>
<!-- Arbeitslicht hinten --> <light realLight="0>9|2|0" fakeLight="0>9|2|1" decoration="0>9|2|2" lightType="2"/>
<!-- Fernlicht --> <light realLight="0>9|3|0" fakeLight="0>9|3|1" decoration="0>9|3|2" lightType="3"/>
</lights>

<brakeLights>
<brakeLight index="0>33" />
</brakeLights>

<beaconLights>
<beaconLight index="0>29" speed="0.016" />
</beaconLights>

<steering index="0>23|0" rotationSpeed="6"/>
<enterReferenceNode index="0>"/>
<exitPoint index="0>8"/>

<trailerAttacherJoints>
<trailerAttacherJoint index="0>19" maxRotLimit="10 80 80" ptoOutputNode="0>20" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
<trailerAttacherJoint index="0>21" low="true" ptoOutputNode="0>20" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"/>
</trailerAttacherJoints>

<attacherJoints>
<attacherJoint index="0>10|0|0" rotationNode="0>10" minRot="15 0 0" minRot2="-5 0 0" maxRot="-7 0 0" rotationNode2="0>10|0" maxRot2="6 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="2" ptoOutputNode="0>20" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
<bottomArm rotationNode="0>11" translationNode="0>11|0" referenceNode="0>11|0|0" zScale="-1" />
<topArm baseNode="0>12" filename="$data/vehicles/steerable/upperLinkMedium.i3d" zScale="-1" />
</attacherJoint>
<attacherJoint index="0>16|0|0" rotationNode="0>16" minRot="-32 0 0" minRot2="23 0 0" maxRot="2 0 0" rotationNode2="16|0" maxRot2="-2 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>22" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
<bottomArm rotationNode="0>17" translationNode="17|0" referenceNode="17|0|0" zScale="1" />
<topArm baseNode="0>18" filename="$data/vehicles/steerable/upperLinkMedium.i3d" zScale="1" />
</attacherJoint>
</attacherJoints>

<movingTools>
<!-- attacher joint back bottom-->
<movingTool index="0>11">
<dependentPart index="0>14" />
</movingTool>

<!-- attacher joint front bottom-->
<movingTool index="0>17">
<!-- cylinder -->
<dependentPart index="0>30" />
</movingTool>
<!-- backWindow-->
<movingTool index="0>47|1">
<!-- cylinder -->
<dependentPart index="0>39|0|0" />
<dependentPart index="0>39|3|0" />
</movingTool>
<!-- headWindow-->
<movingTool index="0>47|7">
<!-- cylinder -->
<dependentPart index="0>39|6|0|0" />
<dependentPart index="0>39|6|1|0" />
</movingTool>
</movingTools>

<movingParts>

<movingPart index="0>23|0|1|0" referencePoint="0>24|1|2" referenceFrame="0>" isActiveDirty="true" scaleZ="true" playSound="false" invertZ="true"/>

<!-- attacher joint front bottom cylinder -->
<movingPart index="0>30" referencePoint="0>17|0|1" referenceFrame="0>17|0|1">
<translatingPart index="0>30|0" />
</movingPart>

<!--front axle -->
<movingPart index="0>53|0" referencePoint="0>0|0|1|1" referenceFrame="0>0|0|1|1" scaleZ="true" isActiveDirty="true" playSound="false" />
<!-- again front axle -->
<movingPart index="0>53|1" referencePoint="0>1|0|1|1" referenceFrame="0>1|0|1|1" scaleZ="true" isActiveDirty="true" playSound="false" />

<!-- front axle steering cylinders -->
<movingPart index="0>52|1" referencePoint="0>1|0|1|0" referenceFrame="0>" invertZ="false" isActiveDirty="true">
<translatingPart index="0>52|1|0" />
</movingPart>
<movingPart index="0>52|2" referencePoint="0>0|0|1|0" referenceFrame="0>" invertZ="false" isActiveDirty="true">
<translatingPart index="0>52|2|0" />
</movingPart>

<!-- attacher joint back bottom cylinder 1 -->
<movingPart index="0>13" referencePoint="0>14|2" referenceFrame="0>" invertZ="false">
<translatingPart index="0>13|0" />
</movingPart>

<!-- attacher joint back bottom cylinder 2 -->
<movingPart index="0>14" referencePoint="0>11|0|1" localReferencePoint="0>14|0" referenceFrame="0>" invertZ="false">
<dependentPart index="0>14|0" />
<!-- cylinder 1 -->
<dependentPart index="0>13" />
</movingPart>
<!-- attacher joint back bottom cylinder 2b -->
<movingPart index="0>14|0" referencePoint="0>11|0|1" referenceFrame="0>14|1" invertZ="false">
</movingPart>
<!-- backWindow -->
<movingPart index="0>39|0|0" referencePoint="0>47|1|1|0" referenceFrame="0>47|1|1|0">
<translatingPart index="0>39|0|0|0" />
</movingPart>
<movingPart index="0>39|3|0" referencePoint="0>47|1|3" referenceFrame="0>47|1|3">
<translatingPart index="0>39|3|0|0" />
</movingPart>
<!-- headWindow -->
<movingPart index="0>39|6|0|0" referencePoint="0>47|7|1|0" referenceFrame="0>47|7|1|0">
<translatingPart index="0>39|6|0|0|0" />
</movingPart>
<movingPart index="0>39|6|1|0" referencePoint="0>47|7|2|0" referenceFrame="0>47|7|2|0">
<translatingPart index="0>39|6|1|0|0" />
</movingPart>
</movingParts>

<characterNode index="0>24" armIndex="0>23|0|1" cameraMinDistance="1.5" />
<aiTrafficCollisionTrigger index="0>25" />
<exhaustParticleSystems count="1">
<exhaustParticleSystem1 node="0>26" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" />
</exhaustParticleSystems>

<motorStartDuration>2500</motorStartDuration>
<attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" />
<motorStartSound file="Sound/start.ogg" pitchOffset="0.9" volume="1" />
<motorSound file="Sound/idle.wav" pitchOffset="0.9" pitchScale="0.099" pitchMax="1.20" volume="1" radius="50" innerRadius="20" />
<motorSoundRun file="Sound/ttv_run.ogg" pitchOffset="0.65" pitchScale="0.015" pitchMax="1.38" volume="9" />
<motorStopSound file="$data/vehicles/steerable/deutz/agrotron_x_out.wav" pitchOffset="1" volume="1" />
<compressedAirSound file="$data/vehicles/steerable/deutz/compressedAir.wav" pitchOffset="1" volume="1"/>
<compressionSound file="$data/vehicles/steerable/deutz/compressorWork.wav" pitchOffset="1" volume="1.5"/>

<honkSound file="sound/horn3.wav" volume="2" radius="80" innerRadius="35" />

<schemaOverlay file="textures/Deutz.dds" fileSelected="textures/DeutzSelected.dds" width="0.59" height="0.59" attacherJointPosition="0.5 -1.0">
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
</schemaOverlay>

<Fenders>
<FenderLK index="1|0"/>
<FenderRK index="0|0"/>
<FenderPoint index="23|0"/>
</Fenders>

<lightsaddon lightsStayOn="true">
<light type="dirLeft" index="42|1" />
<light type="dirRight" index="42|0" />
<light type="reverse" index="42|2" />
<flashers lowPitch="0.6" highPitch="0.8" volume="0.6" autoreturn="true" tolerance="0.9"/>
</lightsaddon>


<speedDisplayEntries><!--Supports Floats until 999.99 -->
<displayEntry displayEntry="second" control_0="0>44|3|0" control_1="0>44|3|1" control_2="0>44|3|2" control_3="0>44|3|3" control_4="0>44|3|4" control_5="0>44|3|5" control_6="0>44|3|6" control_7="0>44|3|7" control_8="0>44|3|8" control_9="0>44|3|9" />
<displayEntry displayEntry="first" control_0="0>44|2|0" control_1="0>44|2|1" control_2="0>44|2|2" control_3="0>44|2|3" control_4="0>44|2|4" control_5="0>44|2|5" control_6="0>44|2|6" control_7="0>44|2|7" control_8="0>44|2|8" control_9="0>44|2|9" />
<displayEntry displayEntry="comma_first" control_0="0>44|0|0" control_1="0>44|0|1" control_2="0>44|0|2" control_3="0>44|0|3" control_4="0>44|0|4" control_5="0>44|0|5" control_6="0>44|0|6" control_7="0>44|0|7" control_8="0>44|0|8" control_9="0>44|0|9" />
</speedDisplayEntries>

<RPMDisplayEntries>
<displayEntry displayEntry="first" control_0="0>46|2|0|0|5|0|0" control_1="0>46|2|0|0|5|0|1" control_2="0>46|2|0|0|5|0|2" control_3="0>46|2|0|0|5|0|3" control_4="0>46|2|0|0|5|0|4" control_5="0>46|2|0|0|5|0|5" control_6="0>46|2|0|0|5|0|6" control_7="0>46|2|0|0|5|0|7" control_8="0>46|2|0|0|5|0|8" control_9="0>46|2|0|0|5|0|9" />
<displayEntry displayEntry="second" control_0="0>46|2|0|0|5|1|0" control_1="0>46|2|0|0|5|1|1" control_2="0>46|2|0|0|5|1|2" control_3="0>46|2|0|0|5|1|3" control_4="0>46|2|0|0|5|1|4" control_5="0>46|2|0|0|5|1|5" control_6="0>46|2|0|0|5|1|6" control_7="0>46|2|0|0|5|1|7" control_8="0>46|2|0|0|5|1|8" control_9="0>46|2|0|0|5|1|9" />
<displayEntry displayEntry="third" control_0="0>46|2|0|0|5|2|0" control_1="0>46|2|0|0|5|2|1" control_2="0>46|2|0|0|5|2|2" control_3="0>46|2|0|0|5|2|3" control_4="0>46|2|0|0|5|2|4" control_5="0>46|2|0|0|5|2|5" control_6="0>46|2|0|0|5|2|6" control_7="0>46|2|0|0|5|2|7" control_8="0>46|2|0|0|5|2|8" control_9="0>46|2|0|0|5|2|9" />
<displayEntry displayEntry="fourth" control_0="0>46|2|0|0|5|3|0" control_1="0>46|2|0|0|5|3|1" control_2="0>46|2|0|0|5|3|2" control_3="0>46|2|0|0|5|3|3" control_4="0>46|2|0|0|5|3|4" control_5="0>46|2|0|0|5|3|5" control_6="0>46|2|0|0|5|3|6" control_7="0>46|2|0|0|5|3|7" control_8="0>46|2|0|0|5|3|8" control_9="0>46|2|0|0|5|3|9" />
</RPMDisplayEntries>

<realEngine idleRpm="800" ratedRpm="2100" >

<torque rpm="0" ptoTorque="0" fuelUsageRatio="1" />
<torque rpm="800" ptoTorque="531" fuelUsageRatio="0.889" /><!-- idle -->
<torque rpm="1200" ptoTorque="700" fuelUsageRatio="0.85" />
<torque rpm="1600" ptoTorque="759" fuelUsageRatio="0.871" /><!-- max torque 807 Nm-->
<torque rpm="1600" ptoTorque="759" fuelUsageRatio="0.871" /><!-- max torque 807 Nm-->
<torque rpm="1600" ptoTorque="742" fuelUsageRatio="0.871" />
<torque rpm="1600" ptoTorque="742" fuelUsageRatio="0.871" />
<torque rpm="1600" ptoTorque="759" fuelUsageRatio="0.871" /><!-- max power 184 PS-->
<torque rpm="2100" ptoTorque="578" fuelUsageRatio="1" /><!-- max power 184 PS-->
<torque rpm="2150" ptoTorque="520" fuelUsageRatio="1.05" />
<torque rpm="2200" ptoTorque="289" fuelUsageRatio="1.2" />
<torque rpm="2250" ptoTorque="116" fuelUsageRatio="1.45" />
<torque rpm="2300" ptoTorque="58" fuelUsageRatio="1.5" /><!-- max rpm + fade out -->
<torque rpm="2350" ptoTorque="29" fuelUsageRatio="1.55" /><!-- max rpm + fade out -->
<torque rpm="2500" ptoTorque="0" fuelUsageRatio="3" />

<pitch rpm="250" motorSoundPitch="0.4" motorSoundRunPitch="0.25" />
<pitch rpm="500" motorSoundPitch="0.8" motorSoundRunPitch="0.4" />
<pitch rpm="800" motorSoundPitch="1" motorSoundRunPitch="0.5" />
<pitch rpm="2100" motorSoundPitch="1.45" motorSoundRunPitch="1.4" />
<pitch rpm="2200" motorSoundPitch="1.55" motorSoundRunPitch="1.55" />
<pitch rpm="15000" motorSoundPitch="2" motorSoundRunPitch="2" /> <!-- max pitch possible in game = 2. And so, we set at which theorical "rpm" we should hear that -->

</realEngine>

<gearboxMogli transmissionEfficiency="0.93">

<gears defaultGear="1" shiftTimeMs="0" clutchRatio="1" autoUpRpm="2100" autoDownRpm="1700">
<gear speed="29.15"/>
<gear speed="34.95"/>
<gear speed="41.83"/>
<gear speed="50.00"/>
</gears>

<ranges defaultRange="4" gearOffset="1" shiftTimeMs="800" clutchRatio="0.7">
<range ratio="0.1096" name="1" />
<range ratio="0.1972" name="2" />
<range ratio="0.3164" name="3" />
<range ratio="0.4766" name="4" />
<range ratio="0.6554" name="5" />
<range ratio="1" name="6" />
</ranges>

<reverse ratio="1" shiftTimeMs="500" clutchRatio="1" resetRange="false" resetGear="false"/>

</gearboxMogli>

<interactiveComponents>
<windows>
<window name="backWindow" mark="0>47|1|0" size="0.1" animName="backWindow" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="leftDoor" mark="0>47|2|0" size="0.1" animName="leftDoor" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="frontLinks" mark="0>47|4|0" size="0.05" animName="frontLinks" onMessage="ic_componentfh_open" offMessage="ic_componentfh_close" />
<window name="WindowRight" mark="0>47|6|0" size="0.1" animName="WindowRight" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="WindowLeft" mark="0>47|5|0" size="0.1" animName="WindowLeft" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="TopWindow" mark="0>47|7|0" size="0.1" animName="TopWindow" onMessage="ic_component_open" offMessage="ic_component_close"/>
</windows>
</interactiveComponents>

<animations>
<animation name="backWindow">
<part node="0>47|1" startTime="0" duration="3" startRot="0 0 0" endRot="50 0 0"/>
</animation>

<animation name="leftDoor">
<part node="0>47|2" startTime="0" duration="3" startRot="0 0 0" endRot="-3.78113 40 5"/>
</animation>

<animation name="frontLinks">
<part node="0>17|0|2|0|0" startTime="0" duration="2" startRot="0 30 0" endRot="-70 30 0"/>
<part node="0>17|0|2|0|1" startTime="0" duration="2" startRot="0 -30 0" endRot="-70 -30 0"/>
<part node="0>17|0|2|0" startTime="0" duration="2" startRot="0 0 0" endRot="-12 0 0"/>
</animation>

<animation name="WindowRight">
<part node="0>47|6" startTime="0" duration="3" startRot="0 0 0" endRot="2.05479 13 0"/>
</animation>
<animation name="WindowLeft">
<part node="0>47|5" startTime="0" duration="3" startRot="0 0 0" endRot="2.05479 -13 0"/>
</animation>
<animation name="TopWindow">
<part node="0>47|7" startTime="0" duration="3" startRot="0 0 0" endRot="13 0 0"/>
</animation>
</animations>

<passengerCamera index="0>38|0" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0"/>
<passengerNicknameRenderNode index="0>38|1"/>
<passengerFarmerNode index="0>38|2"/>

<warningSigns>
<sign index="0>47|8|0|0" trigger="0>47|8|0|2" isVisible="false"/>
<sign index="0>47|8|0|1" trigger="0>47|8|0|3" isVisible="false"/>
</warningSigns>

<Plandeka indexOpen="0>54" indexClose="0>34" />

<doorOpener trigger="0>54" icIndex="2" />

<internalSound file="Sound/idle_internal.ogg" pitchOffset="1" pitchScale="0.02" pitchMax="1.55" volume="0.3" />
<internalSoundRun file="Sound/run_internal.ogg" pitchOffset="0.5" pitchScale="0.025" pitchMax="1.05" volume="0.5" />
<internalStartSound file="Sound/start_internal.ogg" pitchOffset="1" volume="2.5"/>
<internalStartSound file="Sound/out_internal.ogg" pitchOffset="1" volume="2.5"/>

<controlPanels count="2" >
<controlPanel1 index="0>47|9|0" />
<controlPanel2 index="0>47|9|1" />
</controlPanels>

<wheelParticleSystems file="particleSystems/wheelParticleSystem.i3d" >
<wheelParticleSystem node="0>55|0" />
<wheelParticleSystem node="0>55|1" />
<wheelParticleSystem node="0>55|2" />
<wheelParticleSystem node="0>55|3" />
</wheelParticleSystems>

<dirt count="8" dirtInterval="0.01" cleaningInterval="60" updateInterval="0.15">
<dirtComponent index="0>13" />
<dirtComponent index="0>13|0" />
<dirtComponent index="0>13|0|0" />
<dirtComponent index="0>14" />
<dirtComponent index="0>14|0" />
<dirtComponent index="0>17" />
<dirtComponent index="0>17|0|2" />
<dirtComponent index="0>17|0|2|0" />
<dirtComponent index="0>17|0|2|0|0" />
<dirtComponent index="0>17|0|2|0|1" />
<dirtComponent index="0>30" />
<dirtComponent index="0>30|0" />
<dirtComponent index="0>30|0|0" />
<dirtComponent index="0>34" />
<dirtComponent index="0>34|0" />
<dirtComponent index="0>34|1" />
<dirtComponent index="0>34|2" />
<dirtComponent index="0>43" />
<dirtComponent index="0>43|0" />
<dirtComponent index="0>52" />
<dirtComponent index="0>52|1" />
<dirtComponent index="0>52|1|0" />
<dirtComponent index="0>52|2" />
<dirtComponent index="0>52|2|0" />
<dirtComponent index="0>53" />
<dirtComponent index="0>53|0" />
<dirtComponent index="0>53|1" />
<dirtComponent index="1>1" />
<dirtComponent index="1>1|0" />
<dirtComponent index="1>1|0|0" />
<dirtComponent index="2>1" />
<dirtComponent index="2>1|0" />
<dirtComponent index="2>1|0|0" />
<dirtComponent index="3>1" />
<dirtComponent index="3>1" />
<dirtComponent index="3>1|0" />
<dirtComponent index="4>1" />
<dirtComponent index="4>1|0" />
</dirt>

</vehicle>
Im Ge ist er ja auch schmutzig nur ingame nicht.
User avatar
V8Bolle
Posts: 947
Joined: Wed Mar 03, 2010 10:52 am
Location: Rostock

Re: Traktor wird nicht schmutzig/ washable

Post by V8Bolle »

In der vehicle.xml die 1. Zeile bei den dirtComponents sollte wohl so aussehen:

<dirt dirtInterval="0.01" cleaningInterval="20" updateInterval="0.1" >

Hat dieses count="8" eine besondere Bedeutung, zumal ich 38 Component-Indizes gezählt habe?
MfG Bolle
Vorschauschaltflächenbenutzer
joni98
Posts: 95
Joined: Tue Jan 01, 2013 2:50 pm

Re: Traktor wird nicht schmutzig/ washable

Post by joni98 »

Darüber habe ich mir gar keine Gedanken gemacht. Im TUT steht davon nichts. Daher habe ich einmal ohne und einmal mit dem Count="38" und einmal ohne. Passiert immer noch nichts. Nun habe ich mal in der vehicle.xml vom savegame nachgeschaut und da steht dirtLevel="1". Heißt das nicht, dass es komplett schmutzig sein sollte? Dann hab ich jetzt nochmal nachgeschaut ob die Texturen gut sind. Im GE ist beim austausch alles so wie es eigentlich ingame sein sollte. Also ich habe echt keinen Rat mehr.
joni98
Posts: 95
Joined: Tue Jan 01, 2013 2:50 pm

Re: Traktor wird nicht schmutzig/ washable

Post by joni98 »

Hat sich erledigt, ich habe etwas rumgebastelt und nun geht es warum auch immer. Vielen Dank an alle , Die mir hier geholfen haben.
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