Search found 12 matches
Search found 12 matches
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- by farmerlad123
- Mon Aug 06, 2018 9:13 pm
- Forum: [EN] Modding
- Topic: Silage silo not showing in game
- Replies: 0
- Views: 330
Silage silo not showing in game
Hi I have been modding map for my personal use and deleted the on on map I'm working on, then I exported original silage silo from fs17 map then imported to the map I want, re scale to my preference and saved map, I can see the silo in Giants but as soon as I load the map in game is not visible, tir...
- by farmerlad123
- Fri Apr 06, 2018 2:00 am
- Forum: [EN] Modding
- Topic: New to modding need help
- Replies: 17
- Views: 1704
Re: New to modding need help
I done it, when I clicked on Show Navigation Mesh all zones highlighted darker blue, choose 0 but when I was Subtracting I couldn't see the zone getting removed because still showed on map as darker blue- so I just Subtracted the whole cow zone, then re added layer and just Clicked Create Navigation...
- by farmerlad123
- Fri Apr 06, 2018 1:32 am
- Forum: [EN] Modding
- Topic: New to modding need help
- Replies: 17
- Views: 1704
Re: New to modding need help
Each animal type has its own navmesh and each animal can only have one navmesh. All animal specific triggers must be at the navmesh, like water trough and grass trough, also you musn't change the way, the husbandry TG is made in the GiantsEditor, leave it the way it is, just move the items in it on...
- by farmerlad123
- Fri Apr 06, 2018 1:16 am
- Forum: [EN] Modding
- Topic: New to modding need help
- Replies: 17
- Views: 1704
Re: New to modding need help
You are welcome, glad you figured that out, as i wouldn't be able to help you any further :D Your help was spot on, took me over 10h today to learn most of the stuff that I was doing today, editing vehicles(simple stuff like enlarging pick up on balers so it won't miss straw, adding steerable axle ...
- by farmerlad123
- Thu Apr 05, 2018 11:36 pm
- Forum: [EN] Modding
- Topic: New to modding need help
- Replies: 17
- Views: 1704
Re: New to modding need help
open die i3d file with notepad++, you probably copy-pasted these objects so they got the same save-id, you will have to manually change that. Same for the index out if range, you will have to change that manually too. There are not as many tutorials out there for this kind of problem, yet you shoul...
- by farmerlad123
- Thu Apr 05, 2018 11:23 pm
- Forum: [EN] Modding
- Topic: New to modding need help
- Replies: 17
- Views: 1704
Re: New to modding need help
Still having problem with couple of objects, they not causing game crashes or anything but still visible in game log, nothing else left, could this be down to double or triple objects in same location? only asking as did copy some games using ctrl-d then past using interactive placement but I had to...
- by farmerlad123
- Thu Apr 05, 2018 10:51 pm
- Forum: [EN] Modding
- Topic: New to modding need help
- Replies: 17
- Views: 1704
Re: New to modding need help
ok sorted I removed some fully animated gates but there was still something left at each, not sure if it wasn't Collision Box or something like that, when I checked log files I had a lot of Error: index out of range LUA call stack: with description under pointed to gates, everything sorted now, than...
- by farmerlad123
- Thu Apr 05, 2018 8:44 pm
- Forum: [EN] Modding
- Topic: New to modding need help
- Replies: 17
- Views: 1704
Re: New to modding need help
in that case its easier to start a new savegame and copy the careerSavegame.xml, economy.xml and vehicles.xml over to the new savegame. Create a new savegame, save it ones, go back to the main menu and then copy over the above mentioned files. Thanks also just tried my own of copying the all the GD...
- by farmerlad123
- Thu Apr 05, 2018 8:29 pm
- Forum: [EN] Modding
- Topic: New to modding need help
- Replies: 17
- Views: 1704
Re: New to modding need help
Whenever you change a field, edit where grass growth etc you have to start a new savegame, as the fruitdensity.gdm saves the planted fruits and grass. Only objects like Buildiongs, fences and so on are save if you want to continue your old savegame. Thanks for advice, managed to load the game now b...
- by farmerlad123
- Thu Apr 05, 2018 8:26 pm
- Forum: [EN] Modding
- Topic: New to modding need help
- Replies: 17
- Views: 1704
Re: New to modding need help
Ok little update, I edited the Economy file in save game as the field NCPindex wasn't matching and I can load this game, but the texture is bit different, so I have grass sticking on top of plowed ground
- by farmerlad123
- Thu Apr 05, 2018 8:11 pm
- Forum: [EN] Modding
- Topic: Set field sizes function GE 7.0.5 ??
- Replies: 11
- Views: 29660
Re: Set field sizes function GE 7.0.5 ??
Maybe is bit late but if anyone looking for how to create field this video will help, I know it explained a lot for me.
https://www.youtube.com/watch?v=lb9aO-AgTZI
https://www.youtube.com/watch?v=lb9aO-AgTZI
- by farmerlad123
- Thu Apr 05, 2018 8:08 pm
- Forum: [EN] Modding
- Topic: New to modding need help
- Replies: 17
- Views: 1704
New to modding need help
Hi I have been playing this game for a while but only recently started to mod, so after watching youtube video and trying out things and understanding how it works I wanted to edit one map that I have been playing for a bit as there was things I just didn't like and I come a cross a problem when try...
Search found 12 matches
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