Search found 3813 matches

by Eische
Thu May 23, 2024 4:46 pm
Forum: [EN] General Discussion
Topic: Giants going the Arcade way?
Replies: 25
Views: 1853

Re: Giants going the Arcade way?

I don't think that you can put FS players in just two boxes. There are many different play styles out there. And everyone has a different understanding of what level of realism he wants to see in this game. All we know is that the current game sells very good. Would it sell as good with more optiona...
by Eische
Wed May 22, 2024 4:32 pm
Forum: [EN] General Discussion
Topic: Area of a created field?
Replies: 12
Views: 808

Re: Area of a created field?

Well, my 8 year old nephew is able to handle that. Is it convoluted? Maybe. But it is far from being complicated. But yeah, a nice menu showing an overview for your own fields with size, current crop, potential yield, ... and all that capable of including field size changes you did while playing wou...
by Eische
Wed May 22, 2024 2:11 pm
Forum: [EN] General Discussion
Topic: Area of a created field?
Replies: 12
Views: 808

Re: Area of a created field?

They have. As mentioned already above.
It is in the statistics menu.
You just need to write down the current counter value before you start plowing.

Pretty sure PF is just showing field sizes of original fields. Once you extended/split fields this is not reflected.
by Eische
Wed May 22, 2024 9:59 am
Forum: Technische Fragen und Probleme
Topic: PROBLEM Kuhstall mit Roboter (Zuckerrübenschnitzel)
Replies: 11
Views: 1058

Re: PROBLEM Kuhstall mit Roboter (Zuckerrübenschnitzel)

Der MrHector hier im Forum dürfte der Modder sein.

Einfach mal direkt mit ihm Kontakt aufnehmen. Vermutlich schaut er nicht ins deutsche Forum.

Sieht so aus, als hätte er das nur übersehen. Er liefert ja bereits angepasste Versionen vom Stall mit Fütterungsroboter in der Karte mit.
by Eische
Tue May 21, 2024 11:30 am
Forum: [EN] General Discussion
Topic: Area of a created field?
Replies: 12
Views: 808

Re: Area of a created field?

Check the statistics menu.
It should show the recently plowed area.
by Eische
Sun May 19, 2024 9:07 am
Forum: [DE] Modding
Topic: LKW MODS
Replies: 5
Views: 258

Re: LKW MODS

(...) Sollte ich mehr über meinen Tellerrand schauen, dann müssten wir für den LS auch Frachtflugzeuge und Containerschiffe einbringen, die Transportieren nämlich auch Landwirtschaftliche Güter. (...) Schöner Whatabouttism, der nur zeigt, dass du keine Argumente hast, außer "mimimi, LKWs haben...
by Eische
Sat May 18, 2024 9:26 am
Forum: [DE] Modding
Topic: LKW MODS
Replies: 5
Views: 258

Re: LKW MODS

LKWs sind in der Logistik der modernen Landwirtschaft schon lange etabliert. Transportstrecken zwischen Feld und Verkauf/Lagerung sind immer größer geworden. Anfangs eher im Bereich der Zuckerrübenlogistik, mittlerweile in jedem Bereich eingesetzt. Ob als Güllezubringer, Transport zur Biogasanlage o...
by Eische
Fri May 17, 2024 7:52 pm
Forum: [EN] General Discussion
Topic: Giants going the Arcade way?
Replies: 25
Views: 1853

Re: Giants going the Arcade way?

All of the expansions are aimed towards the younger population and each is getting further away from the farming aspect of the game. There are no real improvements to the engine, community management is a joke, new releases are kids games and magazines? With all the time you spent in writing posts ...
by Eische
Fri May 17, 2024 4:09 pm
Forum: Allgemeine Diskussionen
Topic: Suche ein bestimmten Mod
Replies: 9
Views: 739

Re: Suche ein bestimmten Mod

Also: In der i3d ist in aller Regel nur ein einfacher Kasten mit ebener Oberfläche modelliert. Die Haufen etc macht der LS basierend auf den Einträgen in der xml des Anhängers dann dynamisch. Dabei hängt es auch leicht davon ab, wie bzw. wo der Anhänger befüllt wird. Daher kann das Endergebnis immer...
by Eische
Thu May 16, 2024 9:11 am
Forum: [EN] General Discussion
Topic: Red Barn silo extension?
Replies: 7
Views: 549

Re: Red Barn silo extension?

You could also ask her to include silo extensions in her mod.
She is quite responsive on the forum:
viewtopic.php?p=1610203
by Eische
Tue May 14, 2024 6:34 pm
Forum: [EN] General Discussion
Topic: efficient cotton harvest and pickup
Replies: 4
Views: 481

Re: efficient cotton harvest and pickup

Voted for JD version. As you mentioned doing your own cotton production and not a contract, JD ist the way to go. It does not have to stop to unload a bale. You can carry the bale while harvesting and drop it in a more convenient location. For realism: You can store JD bales outside as they are pote...
by Eische
Mon May 13, 2024 9:09 am
Forum: [EN] General Discussion
Topic: ENGLISH Autodrive routes
Replies: 2
Views: 439

Re: ENGLISH Autodrive routes

You can either rename all things in game using the AD menu or open the .xml file and rename everything there. Doing it ingame is probably easier for sellpoints as you can match them to sellpoint name. For fields or general stuff I would do it in the .xml file directly using replace function. Edit: A...
by Eische
Tue May 07, 2024 2:48 pm
Forum: [EN] General Discussion
Topic: New game
Replies: 8
Views: 1172

Re: New game

There is no official communication, yet.
Only rumors/assumptions that a new version is on the fence and might be announced around FarmCon.
by Eische
Tue May 07, 2024 10:59 am
Forum: Allgemeine Diskussionen
Topic: Mods im Testing - Fan Diskussion
Replies: 8810
Views: 2981195

Re: Mods im Testing - Fan Diskussion

Ja, das wäre schön und war einer der Punkte in diesen Thread:
viewtopic.php?t=179248

Umsetzung der Anregungen wird es wohl erst zur nächsten LS Version geben.