Search found 11 matches

by mats42
Sun Apr 07, 2024 11:07 am
Forum: [EN] Modding
Topic: open an i3d file
Replies: 2
Views: 3129

Re: open an i3d file

there is a third party I3d extractor but if it will work without the game - never tried
by mats42
Wed Apr 03, 2024 7:13 pm
Forum: [EN] General Discussion
Topic: Farming Simulator 22 needs a
Replies: 11
Views: 4266

Re: Farming Simulator 22 needs a

Gugernoot215 wrote: Wed Apr 03, 2024 6:57 pm
Earnest Pea wrote: Tue Apr 02, 2024 8:36 pm Burritos are superiour :biggrin2:
Preach it brother.
Tappa(s) - don't preach ;)
by mats42
Sat Mar 23, 2024 5:59 pm
Forum: [EN] Modding
Topic: Next hurdle - assigning colormat0
Replies: 1
Views: 1559

Next hurdle - assigning colormat0

I'm trying to assign colormat0 to my object in blender and I just cant make it work. I have watched the Giants videos at least twenty times by now and they simply do not help. I can assign a shader in the I3d plugin but it will not assign colormat0 to my object. I just want the colormat, i dont want...
by mats42
Wed Mar 13, 2024 9:49 pm
Forum: [EN] Modding
Topic: Cant export correctly from blender
Replies: 5
Views: 1532

Re: Cant export correctly from blender

It ain't much (yet) but it's my own hooklift frame.......
Image
by mats42
Sun Mar 10, 2024 6:48 pm
Forum: [EN] Modding
Topic: Cant export correctly from blender
Replies: 5
Views: 1532

Re: Cant export correctly from blender

As a start try checking the direction of the normals on your object in blender. In Edit mode turn on Face Orientation in Viewport Overlay - The faces on your model should be blue, if any are red then the normals for that face are facing the wrong way. Still in edit mode select all faces, in the men...
by mats42
Sat Mar 09, 2024 10:26 pm
Forum: [EN] Modding
Topic: Cant export correctly from blender
Replies: 5
Views: 1532

Re: Cant export correctly from blender

As a start try checking the direction of the normals on your object in blender. In Edit mode turn on Face Orientation in Viewport Overlay - The faces on your model should be blue, if any are red then the normals for that face are facing the wrong way. Still in edit mode select all faces, in the men...
by mats42
Thu Mar 07, 2024 6:34 pm
Forum: [EN] Modding
Topic: Cant export correctly from blender
Replies: 5
Views: 1532

Cant export correctly from blender

If I import from sketchup to blender the object looks god in blender. However when I export it in I3D and open it in Giants editor the object misses Lines/surfaces. I have not found any way to fix this except remesh everything and well, a small object became 2.8 million triangles so that's not doabl...
by mats42
Mon Mar 04, 2024 9:20 pm
Forum: [EN] Modding
Topic: My first mod
Replies: 1
Views: 1136

Re: My first mod

Now it got my own rollers ;)
Also remade the holders -140K triangles per side is a little to many. I don't know if the bug is in me or in the I3D exporter for blender but it will not export it correctly with the 3-400 triangles it should have
by mats42
Sun Mar 03, 2024 1:27 pm
Forum: [EN] Modding
Topic: My first mod
Replies: 1
Views: 1136

My first mod

https://image.giants-software.com/1/D4RYeLmf.jpg It's not big. It's not the tanker - thats the MKS8 from Agro Tonho IT runner package (so is the hooklift trailer even if I have made a few changes to that) It's not the rollers either - They are form the Multifruit container package. It's just the ho...
by mats42
Sun Mar 03, 2024 1:19 pm
Forum: Tutorials
Topic: FS22 - TestRunner Tool for Testing Mods
Replies: 16
Views: 36477

Re: FS22 - TestRunner Tool for Testing Mods

Downloaded the testrunner and it ran "sucessful" - Yes my mod had errors :)
by mats42
Mon Feb 12, 2024 7:47 pm
Forum: [EN] Modding
Topic: Change particle width (e.g. on fertilizers)
Replies: 5
Views: 3400

Re: Change particle width (e.g. on fertilizers)

Late to the party but I can confirm that textureRealWidth works. Just made a 54M version of the ZA-TS 3200