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Certification Report
modDescXML:
• Fix german description:
<![CDATA[Dies ist die Standardkarte des Landwirtschafts-Simulator 2013 konvertiert und modernisiert für LS19:
- 43 Felder
- BGA
- Platz für platzierbare Gebäude
- Enthält neuen platzierbare Objekte]]>
• Fix english description:
<![CDATA[This is the map of Farming Simulator 2013 converted and modernized for FS19.
- 43 fields
- BGA
- Spaces for placeables
- Includes new placeables]]>
• Fix l10n translations:
<text name="shopItem_fertilizerPoint"><de>Dünger Aufladepunkt</de>
<text name="shopItem_liquidFertPoint"><de>Flüssigdünger Aufladepunkt</de>
<text name="shopItem_herbicidePoint"><de>Herbizid Aufladepunkt</de>
<text name="shopItem_seedsPoint"><de>Saatgut Aufladepunkt</de>
XML files:
• modsFS19_HagenstedtxmlfruitTypes.xml
A lot of comments inside, which are unused
• modsFS19_HagenstedtxmlpedestrianSystem.xml
A lot of comments inside, which are unused
• modsFS19_Hagenstedtxmlsound.xml
A lot of comments inside, which are unused
Folder structure:
• put all textures into one folder - there are a lot of subfolders
• Please remove the following lines regarding console memory from your mod's XML file: (if not a viable console mod, list lines regarding VRAM here) - all xml files
Textures:
• FS19_Hagenstedtmapstexturesterrain
asphalt_distance_diffuse.png (png file)
dirt_distance_diffuse.png (png file)
mountainRock_diffuse.dds (Does this need an alphaChannel?)
rock_distance_diffuse.png (png file)
• FS19_Hagenstedtmapstextures
noise.dds (This is not working)
• FS19_HagenstedtmapsplaceablesfarmBuildings
The store textures have a white outline (please fix this)
• FS19_Hagenstedtmapsplaceablesstations
The store textures have a white outline (please fix this)
• FS19_HagenstedtmapsmodelsbuildingsvehicleShop
brandWall_diffuse.dds (Does this need an alphaChannel?)
• FS19_Hagenstedtmapsmodelsobjectstriggers
Do you still need this textures here? FS19 has orange trigger icons ingame and can be loaded from the base game
• FS19_Hagenstedtmapsmodelstrees
If these are the base game trees, you can load the textures from the game itself and save space
• The icon is the same as in FS13. If you can do a remake of it, with the new white background - that would be nice
Ingame:
• The farmlands are only related to the fields. In FS19, the farmlands were introduced to give people also the space around the fields. Please connect farmland to farmland, to give people the ability to play like in FS19.
• Spawn in the upper left port and you're in a building
• The AI traffic near field 7 drives through the gras
• I'm falling into the selling point, between field 25 and 28
• There is no collision, which prevents the player from falling down the map
• The iconic cobble stone in the city is missing - can you please improve this?
Please check also for this shaderFails with the baseMaps:
<moduleResult module="ShaderCheck" successful="False">
<materialError material="coronaWhite_mat">
<shader>data/shaders/emissiveLightsShader.xml</shader>
<actualHash>97359BF1.00002641-00000000.B0000000</actualHash>
<nearestHash>97359BF1.00002641-00000000.B0000000</nearestHash>
<missingFeatures>
<feature>Custom material id 9E3E09D0</feature>
</missingFeatures>
<excessFeatures>
<feature>Custom material id 97359BF1</feature>
</excessFeatures>
</materialError>
<materialError material="bushes_mat">
<shader>data/shaders/windShader.xml</shader>
<actualHash>B749956E.00002806-00000000.B0000000</actualHash>
<nearestHash>B749956E.00002806-00000000.B0000000</nearestHash>
<missingFeatures>
<feature>Custom material id AF59D936</feature>
</missingFeatures>
<excessFeatures>
<feature>Custom material id B749956E</feature>
<feature>MASK_ALPHA_TESTING</feature>
</excessFeatures>
</materialError>
<materialError material="triggerIcons_mat">
<shader>data/shaders/fxCircleShader.xml</shader>
<actualHash>D3877C5F.00002641-00000000.B0000000</actualHash>
<nearestHash>D3877C5F.00002641-00000000.B0000000</nearestHash>
<missingFeatures>
<feature>Custom material id F187791B</feature>
</missingFeatures>
<excessFeatures>
<feature>MASK_EMISSIVEMAP</feature>
<feature>MASK_ALPHA_BLENDING</feature>
<feature>Custom material id D3877C5F</feature>
</excessFeatures>
</materialError>
<materialError material="coronaWhite_mat">
<shader>data/shaders/emissiveLightsShader.xml</shader>
<actualHash>97359BF1.00002641-00000000.B0000008</actualHash>
<nearestHash>97359BF1.00002641-00000000.B0000008</nearestHash>
<missingFeatures>
<feature>Custom material id 9E3E09D0</feature>
</missingFeatures>
<excessFeatures>
<feature>Custom material id 97359BF1</feature>
</excessFeatures>
</materialError>
<materialError material="triggerIcons_mat">
<shader>data/shaders/fxCircleShader.xml</shader>
<actualHash>D3877C5F.00002641-00000000.B0000008</actualHash>
<nearestHash>D3877C5F.00002641-00000000.B0000008</nearestHash>
<missingFeatures>
<feature>Custom material id F187791B</feature>
</missingFeatures>
<excessFeatures>
<feature>MASK_EMISSIVEMAP</feature>
<feature>MASK_ALPHA_BLENDING</feature>
<feature>Custom material id D3877C5F</feature>
</excessFeatures>
</materialError>
<materialError material="rock_mat">
<shader>data/shaders/alphaTestDisableShader.xml</shader>
<actualHash>84ED3676.00002806-00000000.B0000000</actualHash>
<nearestHash>84ED3676.00002806-00000000.B0000000</nearestHash>
<missingFeatures>
<feature>NORMAL_MAP_FORMAT 3CHANNEL</feature>
<feature>MASK_GLOSSMAP</feature>
</missingFeatures>
</materialError>