Seasons mod (op updated re: bug reports)

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Toutafait
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Re: Seasons mod (op updated re: bug reports)

Post by Toutafait »

Eische wrote: Thu Aug 01, 2019 12:07 pm
Toutafait wrote: Thu Aug 01, 2019 11:56 am should be fixed though
How you want to have it fixed?

The only nice way to fix it, will be to remove the loose materials acceptance from the respective sell points (barn, ...).
And this is not a capability of seasons.

If you just put the price for bales instead of a 0 on the default price overview, people will be asking why they do not get any money for loose materials.
Why there is no price in liter then i don't get it...
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SwoopGB
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Re: Seasons mod (op updated re: bug reports)

Post by SwoopGB »

So.....the note in github saying this is what has been fixed so far......where do I get these fixes cos the mod list version in game is still 1.0.0.0 and there's no update icon.
Eische
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Re: Seasons mod (op updated re: bug reports)

Post by Eische »

@Toutafait:
It was the same in Seasons 17.
The 0 in the default price overview is intentional, because in reality you will not sell loose material. You only sell bales.
You just have to know that you only get money, if you deliver bales. The price you get for bales (hay and straw only, as gras bales need to be wrapped) can be reviewed in the seasons price overview.
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Rasping rabbit
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Re: Seasons mod (op updated re: bug reports)

Post by Rasping rabbit »

A good side effect of not being paid for loose grass and hay in fs17 with seasons was that any mod or facility on a map (Sussex farm etc) meant you didn’t get charged to buy it either.

No idea if this has followed through on FS19 or not though.
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Jeytav
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Re: Seasons mod (op updated re: bug reports)

Post by Jeytav »

SwoopGB wrote: Thu Aug 01, 2019 1:49 pm So.....the note in github saying this is what has been fixed so far......where do I get these fixes cos the mod list version in game is still 1.0.0.0 and there's no update icon.
Did you read the entire changelog?
Image

The next time they push an update to modhub those changes/fixes will appear
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Toutafait
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Re: Seasons mod (op updated re: bug reports)

Post by Toutafait »

Eische wrote: Thu Aug 01, 2019 1:53 pm @Toutafait:
It was the same in Seasons 17.
The 0 in the default price overview is intentional, because in reality you will not sell loose material. You only sell bales.
You just have to know that you only get money, if you deliver bales. The price you get for bales (hay and straw only, as gras bales need to be wrapped) can be reviewed in the seasons price overview.
Ah ok i see it's to reflect reality, ok ok i anderstand now
Toutafait
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girlie100
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Re: Seasons mod (op updated re: bug reports)

Post by girlie100 »

Question:

Can you still chaff green corn? As the last growth stage looks like vanilla ready to harvest.
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Sheldon
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Re: Seasons mod (op updated re: bug reports)

Post by Sheldon »

Hello,
I have on the map objects that are visible at certain seasons. That works too.
But in multiplayer, clients can´t see the objects! Is that a bug, or why is that?
Thank you!
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Rahkiin
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Re: Seasons mod (op updated re: bug reports)

Post by Rahkiin »

Bug, please report with a copy of your map.
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theSeb
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Re: Seasons mod (op updated re: bug reports)

Post by theSeb »

girlie100 wrote: Thu Aug 01, 2019 2:19 pm Question:

Can you still chaff green corn? As the last growth stage looks like vanilla ready to harvest.
Chaffing green corn is part of the base game. Why not try it?
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W1der
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Re: Seasons mod (op updated re: bug reports)

Post by W1der »

I noticed that the "hand tool" can measure the content of a baler ...
Could you guys add a feature with an option to empty the baler by the click of a button in the pop up menu for the hand tool?

This would be so useful!
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Gimli54
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Re: Seasons mod (op updated re: bug reports)

Post by Gimli54 »

I can’t remember from 17 at all but what geos (if any) did the realism modding team make, thanks again for seasons I’m loving it so far
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hun3
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Baling contract stuck at 80%

Post by hun3 »

I did a huge baling contract and when I delivered all my bales it was still 80% complete. I had to cancel it making me wasting a lot of time. I did clear the field probably 95-98%. The machines I was rented out was used tho. Could that be the issue?

What am I missing?
Ritchie
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Re: Baling contract stuck at 80%

Post by Ritchie »

Did you deliver the bales to the correct location?
cvKurt
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Re: Baling contract stuck at 80%

Post by cvKurt »

Are you playing on a builtin map? with mods? if so, listing them might be helpful.
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