Fuel usages
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- Posts: 93
- Joined: Tue Nov 22, 2016 6:00 pm
Fuel usages
I personally think per hr of machine use should be almost a tank of fuel. Does anyone else agree with me on this? I play on consaul.
Nick
Nick
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- Posts: 4923
- Joined: Tue Jul 16, 2019 7:34 pm
Re: Fuel usages
No, not even close to realistic. Giants use realistic tank size and usage information. Now could they have an high option, sure, but not every hour. That's really ridiculous.
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
Re: Fuel usages
Most machines I have run in my life, if you work them hard for 10-12 hours, they will be needing a drink, but not a single hour.
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Re: Fuel usages
Chiseling uses more than discing, but even chiseling this year I was doing an acre for every gallon, so with the 8r I could do more than 150 acres before needing to fill it. The combine we filled every 3rd day with fuel and def. The 8130 on the grain cart and 7800 running wagons was about every 4th day. It all depends how hard they are working.
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
- FarmCatJenkins
- Posts: 2015
- Joined: Wed Oct 09, 2019 3:27 pm
- Location: Pennsylvania, USA
Re: Fuel usages
I wish that the engine hours multiplied by the same amount of time as you have your game speed to. As in, if you're playing 5x speed, the engine hours would accumulate 5x faster. It's been three years and I have never filled my tank yet lol
Farmer since birth. Simulated since ‘15
Xbox: Hodge A Palooza
Steam: FarmCat Jenkins
Xbox: Hodge A Palooza
Steam: FarmCat Jenkins
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- Posts: 93
- Joined: Tue Nov 22, 2016 6:00 pm
Re: Fuel usages
Just not high enough in the game
- FarmCatJenkins
- Posts: 2015
- Joined: Wed Oct 09, 2019 3:27 pm
- Location: Pennsylvania, USA
Re: Fuel usages
Hopefully soon Realismus will have their fuel usage mod out
Farmer since birth. Simulated since ‘15
Xbox: Hodge A Palooza
Steam: FarmCat Jenkins
Xbox: Hodge A Palooza
Steam: FarmCat Jenkins
Re: Fuel usages
Actually the normal fuel usage is fairly accurate. It also fluctuates with the engine load.
- blue_painted
- Posts: 1699
- Joined: Wed Jan 31, 2018 3:50 pm
- Location: UK
Re: Fuel usages
This exactly, it did exactly what was needed, but if Realismus are reading ... it would be good to have "High", "Very High" and "Ridiculous"FarmCatJenkins wrote: ↑Sat Nov 27, 2021 5:54 am Hopefully soon Realismus will have their fuel usage mod out
Personally I'm not really concerned how accurate the fuel usage, but it has to have a game effect or there's no point in having it.
Playing new "Beest" Intel i7-11700F with GeForce GTX 3060 and XBOX controller
also £600 laptop - AMD Ryzen 5600H with GeForce GTX 3050 XBOX controller
Dairydeere's A Guide to Finding Farming Simulator Mods - Please give this a read and help spread awareness for respectful mod downloads
also £600 laptop - AMD Ryzen 5600H with GeForce GTX 3050 XBOX controller
Dairydeere's A Guide to Finding Farming Simulator Mods - Please give this a read and help spread awareness for respectful mod downloads
Re: Fuel usages
Currently fuel usage is extremely low, on the other hand wear and tear is through the roof.
I can likely process 50-60Ha land in a tractor for a full season before needing refueling even once. Same with the harvester.
I can likely process 50-60Ha land in a tractor for a full season before needing refueling even once. Same with the harvester.
- chedly_farms
- Posts: 3432
- Joined: Tue Dec 18, 2018 12:05 pm
- Location: Pennsylvania
Re: Fuel usages
We should at least have that option if we wanted. And if you dont’t want it, then you can use the current options.NickCooper wrote: ↑Fri Nov 26, 2021 11:57 pm I personally think per hr of machine use should be almost a tank of fuel. Does anyone else agree with me on this? I play on consaul.
Nick
Currently Playing on XBoxOne : Elm Creek
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-----> And "Thank You Modders" for your contributions <----
Re: Fuel usages
I've never understood why you pay more in repairs than you do in diesel.NickCooper wrote: ↑Fri Nov 26, 2021 11:57 pm I personally think per hr of machine use should be almost a tank of fuel. Does anyone else agree with me on this? I play on consaul.
Nick
Re: Fuel usages
Yep. Has been a requested option for years now but it ain't happening.
But it's totally "realistic" that driving a tractor 100 yards down the road does $2,500 damage and requires a repaint of $18,000.
I'm starting my second year in-game and I have only one tractor that does everything except loader work and I'm down about 1/8 of a tank.
I usually get tired of a map before I have to refuel a machine in FS.
But it's totally "realistic" that driving a tractor 100 yards down the road does $2,500 damage and requires a repaint of $18,000.
I'm starting my second year in-game and I have only one tractor that does everything except loader work and I'm down about 1/8 of a tank.
I usually get tired of a map before I have to refuel a machine in FS.
FS22 is the best one yet. Fight me!
Re: Fuel usages
This is my main issue as well. I want to be using the fuel trailers more often than once every 10 in game years. Meanwhile not having to repair my vehicle every 10 in game minutesPwnocchio wrote: ↑Wed Dec 01, 2021 5:57 pmI've never understood why you pay more in repairs than you do in diesel.NickCooper wrote: ↑Fri Nov 26, 2021 11:57 pm I personally think per hr of machine use should be almost a tank of fuel. Does anyone else agree with me on this? I play on consaul.
Nick