Telemetry
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- Posts: 9
- Joined: Thu Nov 25, 2021 1:52 pm
Telemetry
Good news, I hope...
I developed a small mod to export vehicle telemetry.
I also implemented a client in c# to read the data.
It's my first experience with LUA, so it's possible that I did a lot of things I didn't need to.
Everyone is welcome to use, and help improve this project.
The project is on GitHub on the link:
https://github.com/Marciel032/FarmingSimulatorTelemetry
It is in developement, so, help with it.
Thank You.
I developed a small mod to export vehicle telemetry.
I also implemented a client in c# to read the data.
It's my first experience with LUA, so it's possible that I did a lot of things I didn't need to.
Everyone is welcome to use, and help improve this project.
The project is on GitHub on the link:
https://github.com/Marciel032/FarmingSimulatorTelemetry
It is in developement, so, help with it.
Thank You.
Last edited by Marciel032 on Thu Dec 16, 2021 11:24 am, edited 2 times in total.
Re: Telemetry
Awesome!!!
(mod desc "61" for FS22 ... )
(mod desc "61" for FS22 ... )
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- Posts: 9
- Joined: Thu Nov 25, 2021 1:52 pm
Re: Telemetry
Hey Dezza
I test the telemetry with the verion 61, and it works very nice.
thank you
I test the telemetry with the verion 61, and it works very nice.
thank you
Re: Telemetry
Thanks Marciel!
Me too and yes it does work very nice (the mod on OS - X, but not the other code ! ) - thank you!
Have you seen "Sim Hub Dash" (https://www.simhubdash.com)??
Just a FYI - It also has a telemetry mod for FS19 which outputs a pipe.
Me too and yes it does work very nice (the mod on OS - X, but not the other code ! ) - thank you!
Have you seen "Sim Hub Dash" (https://www.simhubdash.com)??
Just a FYI - It also has a telemetry mod for FS19 which outputs a pipe.
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- Posts: 9
- Joined: Thu Nov 25, 2021 1:52 pm
Re: Telemetry
About SimHub, I hadn't seen it yet.
I found it interesting, it's very much in line with the project I'm doing.
It would be much better to find another way to export the telemetry, which is not a file. (I don't like the idea either).
I will try to take the time to test other ways.
What do you mean by "pipe"?
Sorry, me English is not the best.
I found it interesting, it's very much in line with the project I'm doing.
It would be much better to find another way to export the telemetry, which is not a file. (I don't like the idea either).
I will try to take the time to test other ways.
What do you mean by "pipe"?
Sorry, me English is not the best.
Re: Telemetry
... a "pipe" is a feed in user-space which is not a file ...
"a pipeline is a mechanism for inter-process communication using message passing"
https://en.wikipedia.org/wiki/Pipeline_(Unix)
"a pipeline is a mechanism for inter-process communication using message passing"
https://en.wikipedia.org/wiki/Pipeline_(Unix)
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- Posts: 9
- Joined: Thu Nov 25, 2021 1:52 pm
Re: Telemetry
ok, thanks for the link
I will read about that.
I will read about that.
Re: Telemetry
... I was doing similar, after trialing Sim Hub for free I ended up buying a licence (the bass shakers work on a faster Hz when licensed) and instead of spending my time coding I spend it gaming and building external button boxes!
Kind regards, happy farming and/or gaming!!!
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- Joined: Thu Nov 25, 2021 1:52 pm
Re: Telemetry
Finnaly i discovered how to use pipeline in lua with C#.
In the next days i will remove de file write and improve the frame rate.
Thank you Mr Dezza
In the next days i will remove de file write and improve the frame rate.
Thank you Mr Dezza
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- Posts: 9
- Joined: Thu Nov 25, 2021 1:52 pm
Re: Telemetry
ok little guys
the new version is online!
The read and write in files are removed, and the performance of telemetry data is incresead.
Its time coffe now
the new version is online!
The read and write in files are removed, and the performance of telemetry data is incresead.
Its time coffe now
Re: Telemetry
Awesome!
Any progress on the motion telemetry?
Even just a bit of heave to simulate air seat coupled with vorpx would be the biz!
Will be following this closely
Any progress on the motion telemetry?
Even just a bit of heave to simulate air seat coupled with vorpx would be the biz!
Will be following this closely
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- Posts: 9
- Joined: Thu Nov 25, 2021 1:52 pm
Re: Telemetry
Interesting,
maybe in the next week i try to do this.
I will focus in other work in the next days
but you are welcome to help in the project, if you are interested
maybe in the next week i try to do this.
I will focus in other work in the next days
but you are welcome to help in the project, if you are interested
Re: Telemetry
What software do I need to use to see telemetry on-screen create overlay?
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- Posts: 9
- Joined: Thu Nov 25, 2021 1:52 pm