eSound's studio by Erlan10
Re: eSound's studio by Erlan10
FS19. URAL NEXT Farmer. Launch Trailer.
✔ Player since fs2008
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
Re: eSound's studio by Erlan10
✔ Player since fs2008
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
Re: eSound's studio by Erlan10
✔ Player since fs2008
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
Re: eSound's studio by Erlan10
✔ Player since fs2008
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
Re: eSound's studio by Erlan10
✔ Player since fs2008
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
Re: eSound's studio by Erlan10
✔ Player since fs2008
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
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- Posts: 2
- Joined: Mon Aug 24, 2020 3:22 pm
Re: eSound's studio by Erlan10
I am wondering if you have figured out how to give a mod multiple different engine sounds.
For example, if a tractor has two engine configuration options in the shop. One a regular diesel, the other with a turbo. Can it be configured so that the engine sound file used is different based on which engine configuration the player purchases?
For example, if a tractor has two engine configuration options in the shop. One a regular diesel, the other with a turbo. Can it be configured so that the engine sound file used is different based on which engine configuration the player purchases?
Re: eSound's studio by Erlan10
Hi, yes, of course you can, here is my mod Kirovets there for each engine its own soundsHank Kerchief wrote: ↑Thu Aug 12, 2021 4:22 pm I am wondering if you have figured out how to give a mod multiple different engine sounds.
For example, if a tractor has two engine configuration options in the shop. One a regular diesel, the other with a turbo. Can it be configured so that the engine sound file used is different based on which engine configuration the player purchases?
viewtopic.php?f=895&t=158783
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Re: eSound's studio by Erlan10
#eSounds#JONHDEERE#6250R
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Re: eSound's studio by Erlan10
Enjoy watching
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Re: eSound's studio by Erlan10
#FS19#eFarmings#eSounds#JohnDeere#6250R#Horsch#Tiger6DT#cinematictrailer
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Re: eSound's studio by Erlan10
✔ Player since fs2008
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
Re: eSound's studio by Erlan10
✔ Player since fs2008
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
▪ modeller, sound designer
keep calm and love kirovets
https://www.youtube.com/@eFarmings
Re: eSound's studio by Erlan10
#FS22#kirovets#k700#eSounds#GIANTSLoopSynthesisTool#test
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Re: eSound's studio by Erlan10
FS22. GIANTS Loop Synthesis Tool. Kirovets K-700. Test sounds #4. Final Version?.
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