Editing Code FS22

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enevis85
Posts: 8
Joined: Tue Aug 03, 2021 8:37 pm

Editing Code FS22

Post by enevis85 »

Hi.

How to write a code for production, like this or this.

Example, wheat or barley.
Both accepted but you need only one.
dr.Zonfeld
Posts: 207
Joined: Tue Nov 22, 2022 5:21 am

Re: Editing Code FS22

Post by dr.Zonfeld »

what do you mean exactly?
Steel_Horse
Posts: 157
Joined: Thu Jan 13, 2022 2:25 am

Re: Editing Code FS22

Post by Steel_Horse »

enevis85 wrote: Tue Apr 04, 2023 3:22 pm Hi.

How to write a code for production, like this or this.

Example, wheat or barley.
Both accepted but you need only one.
If I have understood what you are looking for, you would create storage in the production for both crops and then two different recipes. One for each input. Then you only activate the recipe you want. Basically this is how the flour mill works
enevis85
Posts: 8
Joined: Tue Aug 03, 2021 8:37 pm

Re: Editing Code FS22

Post by enevis85 »

Hi.

Few months ago I found production mod where in one recipes was something like that

Example

Straw + Slurry / Digestate = manure

Then straw + slurry or Digestate = manure.

I lost this mod and couldn't find again.
enevis85
Posts: 8
Joined: Tue Aug 03, 2021 8:37 pm

Re: Editing Code FS22

Post by enevis85 »

Something like this || between names of crops

https://drive.google.com/file/d/1LvSl_I ... p=drivesdk
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