64 fruit types

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levisbaja
Posts: 6
Joined: Sun Apr 28, 2019 6:58 pm

64 fruit types

Post by levisbaja »

Hi guys!

Since patch 1.9, 64 fruit types supported. Anyone knows the way how to do? FS19 method doesn't work. "Error: GDM file has wrong number of channels (10 should be 12)"
I have asked Giants supprt. They have no idea. He said ask in the forum, maybe someone knows.
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LS-Lara
Posts: 409
Joined: Sun Aug 04, 2019 4:57 pm

Re: 64 fruit types

Post by LS-Lara »

I haven't checked yet whether more than 31 fruits actually work now, but increasing the channels to support up to 64 slots did work for me with the same method as in LS19, without an error being thrown.
How did you set it up ? I used numChannels: 10 >> 11, numTypeIndexChannels: 5 >> 6, compressionChannels: remains 5. Then let Giants Editor re-build the GDM via either a blank or color-pre-converted PNG.
If you re-convert the new GDM again, it should say 11 channels with compression ranges [0-4][5-10].
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levisbaja
Posts: 6
Joined: Sun Apr 28, 2019 6:58 pm

Re: 64 fruit types

Post by levisbaja »

thanks, I tried 7 7, 6 6, 5 6 but I didnt try 6 5.
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