FS22 Warning in the Log standard Fruit beetroot and parsnip

KayFS
Posts: 30
Joined: Sat Jul 23, 2022 11:31 am

FS22 Warning in the Log standard Fruit beetroot and parsnip

Post by KayFS »

Hello,

After the new DLC is released from Premium Expansion
have I carrot on my field.

Very nice to see.
Now I also have two other types of fruit that keep giving error messages in the log.

I have executed the code below.
Unfortunately, this does not yield anything, if you add it or remove it, the error message continues to appear in the log.

If anyone has advice or a solution, I'd love to hear it

Code: Select all

2023-11-17 19:10   Error: FillTypeManager.addFillType too many fill types. Only 255 fill types are supported
2023-11-17 19:10   Warning: Unknown FillType 'BEETROOT' in fillTypeCategory 'BULK'!
2023-11-17 19:10   Warning: Unknown FillType 'BEETROOT' in fillTypeCategory 'TRAINWAGON'!
2023-11-17 19:10   Warning: Unknown FillType 'BEETROOT' in fillTypeCategory 'SHOVEL'!
2023-11-17 19:10   Warning: Unknown FillType 'BEETROOT' in fillTypeCategory 'VEGETABLES'!
2023-11-17 19:10   Warning: Unknown FillType 'BEETROOT' in fillTypeCategory 'TOPLIFTINGHARVESTER'!
2023-11-17 19:10   Warning: Unable to load fill type 'BEETROOT' for fillTypeSound 'foliageType.fillTypeSounds.fillTypeSound(0)'
2023-11-17 19:10 Warning: Missing fillType 'beetRoot' for fruitType definition. Ignoring fruitType!
2023-11-17 19:10 Warning: FruitType 'BEETROOT' referenced in fruitTypeCategory 'TOPLIFTINGHARVESTER' is not defined!
2023-11-17 19:10 Warning: FruitType 'BEETROOT' referenced in fruitTypeCategory 'PLANTER_SMALL' is not defined!
2023-11-17 19:10   Error (data/foliage/beetRoot/beetRoot.xml): 'foliageType.densityMapHeightTypes.densityMapHeightType(0)' has invalid fill type 'BEETROOT'!
2023-11-17 19:10   Error: Fruit with name 'beetRoot' does not exist at foliageType.growth.seasonal.fruit(0)
2023-11-17 19:10   Error: FillTypeManager.addFillType too many fill types. Only 255 fill types are supported
2023-11-17 19:10   Warning: Unknown FillType 'PARSNIP' in fillTypeCategory 'BULK'!
2023-11-17 19:10   Warning: Unknown FillType 'PARSNIP' in fillTypeCategory 'TRAINWAGON'!
2023-11-17 19:10   Warning: Unknown FillType 'PARSNIP' in fillTypeCategory 'SHOVEL'!
2023-11-17 19:10   Warning: Unknown FillType 'PARSNIP' in fillTypeCategory 'VEGETABLES'!
2023-11-17 19:10   Warning: Unknown FillType 'PARSNIP' in fillTypeCategory 'TOPLIFTINGHARVESTER'!
2023-11-17 19:10   Warning: Unable to load fill type 'PARSNIP' for fillTypeSound 'foliageType.fillTypeSounds.fillTypeSound(0)'
2023-11-17 19:10 Warning: Missing fillType 'parsnip' for fruitType definition. Ignoring fruitType!
2023-11-17 19:10 Warning: FruitType 'PARSNIP' referenced in fruitTypeCategory 'TOPLIFTINGHARVESTER' is not defined!
2023-11-17 19:10 Warning: FruitType 'PARSNIP' referenced in fruitTypeCategory 'PLANTER_SMALL' is not defined!
2023-11-17 19:10   Error (data/foliage/parsnip/parsnip.xml): 'foliageType.densityMapHeightTypes.densityMapHeightType(0)' has invalid fill type 'PARSNIP'!
2023-11-17 19:10   Error: Fruit with name 'parsnip' does not exist at foliageType.growth.seasonal.fruit(0)
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LS-Lara
Posts: 409
Joined: Sun Aug 04, 2019 4:57 pm

Re: FS22 Warning in the Log standard Fruit beetroot and parsnip

Post by LS-Lara »

Can we assume that you use some ModMap or/and Mods that add FillTypes ? It seems that before you had installed the Premium Expansion, the number of FillTypes was already close to the maximum allowed of 255. Now, as the game will attempt to add three additional ones for the new fruits, only carrots still fit in, but the two remaining for beetroot and parsnip are too much. Try to disable some of the Mods that add FillTypes to see if the problem is solved by this.

Unfortunately, I don't understand what you mean to say here:
KayFS wrote: Fri Nov 17, 2023 8:05 pm I have executed the code below.
Unfortunately, this does not yield anything, if you add it or remove it,
What did you execute where and how ?
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KayFS
Posts: 30
Joined: Sat Jul 23, 2022 11:31 am

Re: FS22 Warning in the Log standard Fruit beetroot and parsnip

Post by KayFS »

LS-Lara wrote: Mon Nov 20, 2023 12:03 pm Can we assume that you use some ModMap or/and Mods that add FillTypes ? It seems that before you had installed the Premium Expansion, the number of FillTypes was already close to the maximum allowed of 255. Now, as the game will attempt to add three additional ones for the new fruits, only carrots still fit in, but the two remaining for beetroot and parsnip are too much. Try to disable some of the Mods that add FillTypes to see if the problem is solved by this.

Unfortunately, I don't understand what you mean to say here:
KayFS wrote: Fri Nov 17, 2023 8:05 pm I have executed the code below.
Unfortunately, this does not yield anything, if you add it or remove it,
What did you execute where and how ?
Hello,

The MaizePlus mod is the problem.
If I turn off this mod in the game, I already have the three types of fruit and if I turn it on, I only have the carrot

https://www.farming-simulator.com/mod.p ... tle=fs2022

I think it's a shame because it's a nice mod for in-game.
Otherwise I wouldn't know what could be causing it.
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LS-Lara
Posts: 409
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Re: FS22 Warning in the Log standard Fruit beetroot and parsnip

Post by LS-Lara »

Well, I cannot tell for sure, but I guess the problem may not be caused by this mod specifically. It's probably due to the general fact that it adds several FillTypes. Is this really the only Mod you use that adds FillTypes ? Typically, many production Mods do so. I cannot imagine that only MaizePlus and possibly a ModMap in total increases the number of FillTypes to almost 255. Which map are you playing and does the problem also occur on a standard map when MaizePlus is active ?
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KayFS
Posts: 30
Joined: Sat Jul 23, 2022 11:31 am

Re: FS22 Warning in the Log standard Fruit beetroot and parsnip

Post by KayFS »

LS-Lara wrote: Mon Nov 20, 2023 2:10 pm Well, I cannot tell for sure, but I guess the problem may not be caused by this mod specifically. It's probably due to the general fact that it adds several FillTypes. Is this really the only Mod you use that adds FillTypes ? Typically, many production Mods do so. I cannot imagine that only MaizePlus and possibly a ModMap in total increases the number of FillTypes to almost 255. Which map are you playing and does the problem also occur on a standard map when MaizePlus is active ?
Hi,

i built my own map without extra multifruit.
And I haven't tried the mod on a standard map yet.

I can test this to be sure.
Honestly before the new patch there were no problems.

I notice that after the new patch came out, many players are having problems with Run out ouf memory.
I don't want to oblige you, but maybe you can read my other post and the other players who are having problems

viewtopic.php?t=203228
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LS-Lara
Posts: 409
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Re: FS22 Warning in the Log standard Fruit beetroot and parsnip

Post by LS-Lara »

KayFS wrote: Mon Nov 20, 2023 4:54 pm Honestly before the new patch there were no problems.

I notice that after the new patch came out, many players are having problems with Run out ouf memory.
This has actually nothing to do with the described issue of this thread here.

Anyway, as you are modding your own map, you will know how many FillTypes it contains. And you should also have the knowledge about how many are added by your active mods. You probably also can get the FillTypes names and count via console. That should give you the information, where to save a few ones in order to keep MaizePlus active whilst letting the game add all 3 new fruits.
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