Fruit_Density

Bobbsenklopps
Posts: 5
Joined: Thu Aug 28, 2014 6:53 pm

Fruit_Density

Post by Bobbsenklopps »

guten abend leute...


ich hab seit neustem ein problem mit dem abspeichern meines spielstandes in ls 2013.

ich spiele die kernstadt v2.5. bis vor ein paar tagen hat es richtig spaß gemacht auf dieser map zu spielen alles hat ordnungsgemäß funktioniert und nicht geruckelt.
nun folgendes problem :

wenn ich abspeicher und den spielstand z.b. nächsten tag wieder laden möchte lädt der pc den speicher nicht weil die fruit_density nicht ordentlich abgespeichert wurde ( größe 0 KB statt 2.357 KB ( größe der datei aus backupordner vom vorletzten mal speichern )).
hole ich mir diese datei aber aus dem letzten backup wird der stand einwandfrei geladen bloß logischerweise sind die felder die ich vor dem letzten mal abspeichern abgerntet hab wieder voll mit getreide zum abernten.

diese fruit_density speichert doch ab welchen wachstumsstatus die pflanzen haben wo genau auf welchem feld schon überall geerntet wurde oder sehe ich das falsch?
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Fruit_Density

Post by bassaddict »

Bobbsenklopps wrote:diese fruit_density speichert doch ab welchen wachstumsstatus die pflanzen haben wo genau auf welchem feld schon überall geerntet wurde oder sehe ich das falsch?
Nöö, das siehst du schon richtig.

Wenn die Datei nicht korrekt gespeichert wird liegt das in der Regel entweder an einem Modkonflikt, zu schwache Hardware, oder zu hohe Grafikeinstellungen.
Die LOG ist auf jeden Fall erste Anlaufstelle bei Probleme. http://wiki.landwirtschafts-simulator.d ... tig_posten
Bobbsenklopps
Posts: 5
Joined: Thu Aug 28, 2014 6:53 pm

Re: Fruit_Density

Post by Bobbsenklopps »

GIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Cpu Name: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+
Cpu Core(s): 2 @ 3.0 GHZ
Restricted multi-core behavior is enabled
OS: Windows NT 6.0 32-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4350
Version: 2.1.9017
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Low (auto)
View Distance Coeff: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Coeff: 0.750000
Terrain LOD Distance Coeff: 0.750000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
Version: 2.1.0.2 RC3
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods
Load dlc: pdlc_lindnerUnitracPack
Load dlc: pdlc_marshallPack
Load dlc: pdlc_ursusAddon
Load dlc: pdlc_vaderstadPack
Load mod: AAA01_InGameMenuEnhancement
Load mod: AAA_UniversalProcessKit
Load mod: aTannenhof_Insel
Load mod: BunkerSiloPlaceable
Load mod: CaseCVX175_FuLL
Warning: Missing l10n for button ATTACHERTTV_UP in CaseCVX175_FuLL
Warning: Missing l10n for button ATTACHERTTV_DOWN in CaseCVX175_FuLL
Warning: Missing l10n for button EinblendungZwei in CaseCVX175_FuLL
Warning: Missing l10n for button EinblendungEins in CaseCVX175_FuLL
Load mod: ClaasLexion770TT
Load mod: ClaasPU380_dirt
Load mod: Claas_Conspeed
Load mod: Claas_Jaguar_980_V2
Load mod: Claas_Orbis_900
Load mod: Deutz_Klappschneidwerk_7545RTS
Load mod: FSM_Pronar_Kurier
Load mod: GuelleMistMod
Load mod: HW80_V9
Load mod: JD7200_15_30R_ROW_WHEELS_Ago
Load mod: JD7200_7215_7230R_V1_AGO
Load mod: JD7530
Warning: Missing l10n for button AllradV4 in JD7530
Warning: Missing l10n for button TOGGLE_SHOW_HELP in JD7530
Load mod: JD8410
Warning: Missing l10n for button CabworkSS in JD8410
Load mod: KernStadt_edit_by_Kastor_v2_5
Load mod: Krone_Big_X_1000_Pack_by_Ifko
Warning: Missing l10n for button AllradIfkonator in Krone_Big_X_1000_Pack_by_Ifko
Load mod: krone_emsland_mist
Load mod: KuhnSPVConfort12B
Load mod: LizardG920
Load mod: LizardWheelLoaderB
Load mod: MapBuyableObject
Load mod: MapDoorTrigger
Warning: Missing l10n for button SWITCH_DOOR_STATE in MapDoorTrigger
Load mod: Mtz80
Load mod: NorddeutschlandMapV3
Load mod: PDAModPlugin_SoilCondition
Load mod: PlaceableHeaps
Load mod: PoettingerServo650
Load mod: ReckSiloCompacter
Warning: Missing l10n for axis AXIS_RECKSILOCOMPACTER in ReckSiloCompacter
Warning: Missing l10n for axis AXIS_RECKSILOCOMPACTER_TURN in ReckSiloCompacter
Load mod: Robur_service
Load mod: ROBUST_2000_boeufs_by_zorlac
Load mod: RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_ActivatePickup in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_ActivateFrontArm in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_ActivateCounterweight in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_ActivateElevator in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_ActivateElevator_Part2 in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_ActivateSeat in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_MoveLeft in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_MoveRight in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_MoveUp in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_MoveDown in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_MoveFront in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_MoveBack in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_TurnOn in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_Frontwork in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_Leftwork in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_Rightwork in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_Elewatorwork in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_OpenPanel in RopaEuroMaus3
Warning: Missing l10n for button EuroMaus_ResetWeighingCounter in RopaEuroMaus3
Load mod: Samson_CM
Load mod: Samson_PGV_V1
Load mod: Samson_SB24
Load mod: scaniaR730_KRONEv1_1
Load mod: SoilManagement
Load mod: T4_Family_Van
Load mod: VeenhuisSW550
Warning: Missing l10n for button CHAFFCOVER_close in VeenhuisSW550
Warning: Missing l10n for button CHAFFCOVER_open in VeenhuisSW550
Load mod: ZT323v2
Load mod: ZZZ_courseplay
Register vehicle type: pdlc_lindnerUnitracPack.tractor_steerableExtension
Register vehicle type: pdlc_lindnerUnitracPack.manureSpreader_mousecontrolled
Register vehicle type: pdlc_lindnerUnitracPack.manureBarrel_extendedSprayer
Register vehicle type: pdlc_lindnerUnitracPack.extendedTipper
Register vehicle type: pdlc_marshallPack.manureSpreader_planeMover
Register vehicle type: pdlc_marshallPack.manureSpreaderMS105
Register vehicle type: pdlc_marshallPack.manureBarrelST1800
Register vehicle type: pdlc_marshallPack.tipperQM16
Register vehicle type: pdlc_ursusAddon.oldtimer
Register vehicle type: pdlc_ursusAddon.baleWrapper
Register vehicle type: pdlc_ursusAddon.baleGrab
Register vehicle type: pdlc_ursusAddon.dlcBaleLoader
Register vehicle type: pdlc_vaderstadPack.cultivator_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_visualWheels
Register vehicle type: pdlc_vaderstadPack.sowingMachine_foldableRidgeMarker
*************************************************************************************
**** Mod: InGameMenuEnhancement V3.5d
**** Part of Mod: CompleteFruitExpansion or Fruechtemodifizierung
**** Made by: (c)BlueTiger
**** All Rights Reserved By: Austrian Company Team-SUB7
**** BlueTiger is a synonym used by Team-SUB7
**** Credits: Thanks to all Helpers and Testers
**** Informer: Madjack, mor2000, Marhu
**** Tester: Aerox1939, Modsauger
*************************************************************************************
InGameMenuEnhancement Mod InGameMenuEnhancement from (c)BlueTiger by Team-SUB7 is loading!
*****
START INFO
Version TA 2.31
Copyright (C) TANNENHOF INSEL createt by SIR VICMON
END INFO
*****
Register fill type: Duenger, Saatgut, Heu, Sand, Kies, Zement, Beton
Register fruit types: Hafer, Sonnenblumen, Roggen, Hirse, Karotten, Zwiebeln
Register fruit types: windrow: Haferstroh, Sonnenblumenstroh, Roggenstroh, Hirsestroh
Register fruit types: windrow: TMT_manureSolid, TMT_manureLiquid, TMT_manureSolid_windrow, TMT_manureLiquid_windrow
Register fruit types: windrow: fmc_kalkSolid, fmc_manureLiquid, fmc_manureSolid_windrow, fmc_weed
*****
Script loaded: PDAExtensionForageStorage V 1.1 Copyright by MX11
-> DigitalAmount Display Script Version 3.1.5 by Blacky_BPG loaded
Register vehicle type: aTannenhof_Insel.Parom
Register vehicle type: aTannenhof_Insel.BBS650CE
Register vehicle type: aTannenhof_Insel.SRB35Tannenhof
Register vehicle type: aTannenhof_Insel.TA23_Hofschlepper
Register vehicle type: aTannenhof_Insel.HanomagF65
Register vehicle type: aTannenhof_Insel.TankTrailer
Register vehicle type: CaseCVX175_FuLL.CaseCVX175
Register vehicle type: ClaasLexion770TT.claasLexion770TT
Register vehicle type: ClaasLexion770TT.claasVario1200
Register vehicle type: ClaasLexion770TT.claasConspeed
Register vehicle type: ClaasLexion770TT.TamLeguan
Register vehicle type: ClaasPU380_dirt.ClaasPU
Register vehicle type: Deutz_Klappschneidwerk_7545RTS.deutz_Klappschneidwerk_7545RTS
Register vehicle type: FSM_Pronar_Kurier.pK10
Register vehicle type: HW80_V9.RaboldHW180
Register vehicle type: JD7200_15_30R_ROW_WHEELS_Ago.ChangeWheels
Register vehicle type: JD7200_15_30R_ROW_WHEELS_Ago.AddDualRear
specialization Real internal sound by Clod loaded
Register vehicle type: JD7200_7215_7230R_V1_AGO.JD7200R
specialization Real internal sound by Clod loaded
Register vehicle type: JD7200_7215_7230R_V1_AGO.JD7215R
specialization Real internal sound by Clod loaded
Register vehicle type: JD7200_7215_7230R_V1_AGO.JD7230R
Register vehicle type: JD7200_7215_7230R_V1_AGO.H480
Register vehicle type: JD7530.JD7530
Register vehicle type: JD8410.JD8410
SearchBuyableObjectScript v1.0 by Bluebaby210 loaded!
register fruit type: dinkel
register fruit type: oat
register fruit type: rye
register fruit type: sunflower
register fruit type: carrot
register fruit type: onion
register fruit type: Hirse
doorTrigger loaded
-> WeightStation and FruitWeight Fix Specialistaion Version 3.2.4 by Blacky_BPG
-> WeightStation Version 3.2.5 by Blacky_BPG Trigger and Events loaded
Register vehicle type: Krone_Big_X_1000_Pack_by_Ifko.Ifkonator_Krone_Big_X_1000
Register vehicle type: Krone_Big_X_1000_Pack_by_Ifko.Ifkonator_Krone_Big_X_1000_ST
Register vehicle type: Krone_Big_X_1000_Pack_by_Ifko.Ifkonator_KroneCargo
Register vehicle type: Krone_Big_X_1000_Pack_by_Ifko.Ifkonator_Easy_Collect
Map: Buyable Objects (Buyable) v1.0 by Bluebaby210 loaded!
Map: Buyable Objects (Icon) v1.0 by Bluebaby210 loaded!
Map: Buyable Objects (Master) v1.0 by Bluebaby210 loaded!
Register vehicle type: Mtz80.tractor_cylinderedmtz
Register vehicle type: Mtz80.tractor_cylinderedmtz82
Script loaded: PdaPlugin_SoilCondition.LUA (v1.1.0)
Register vehicle type: ReckSiloCompacter.ReckSiloCompacter
Register vehicle type: Robur_service.Rubor
Register vehicle type: ROBUST_2000_boeufs_by_zorlac.Joskin_Betimax_RDS_7500
Register vehicle type: RopaEuroMaus3.Ropa_Euro_Maus
Register vehicle type: Samson_CM.CM7500
Register vehicle type: Samson_PGV_V1.SamsonPGV
Register vehicle type: Samson_SB24.GylleBom
Register vehicle type: scaniaR730_KRONEv1_1.scaniaR730
Register vehicle type: scaniaR730_KRONEv1_1.Krone_469SC
Warning: missing machineType value in store item modDesc.storeItems.storeItem(0)
Warning: missing machineType value in store item modDesc.storeItems.storeItem(1)
Script loaded: fmcFilltypes.lua (v1.1.0)
Script loaded: fmcModifyFSUtils.lua (v1.1.0)
Script loaded: fmcModifySprayers.lua (v1.1.0)
Script loaded: fmcGrowthControl.lua (v1.1.0)
Script loaded: fmcSoilMod.LUA (v1.1.0) - Advanced mode
Register vehicle type: T4_Family_Van.T4
Warning: missing dailyUpkeep value in store item modDesc.storeItems.storeItem(0)
Warning: missing machineType value in store item modDesc.storeItems.storeItem(0)
Register vehicle type: VeenhuisSW550.Veenhuis_SW550
Register vehicle type: ZT323v2.ZT323
### Initialized 27 Courseplay files (v3.41.0000)
Loading shader WAD 'C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_512_512_OGL_ATI_8.wad' ... 852 hashes, 1794 shaders, 1723165 bytes compressed
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/KernStadt_edit_by_Kastor_v2_5/sky/sky_day_night.i3d (0.00mb in 1300.31 ms)
data/sky/rain.i3d (0.00mb in 128.08 ms)
data/sky/hail.i3d (0.00mb in 16.29 ms)
KernStadt_2.52: Register Fill type: Schwein, Rind,
Error: Can't load resource: C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/savegame1/fruit_density.grle
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/KernStadt_edit_by_Kastor_v2_5/map/KernStadt.i3d (11.58mb in 91179.07 ms)
created LiquitManureLager, id: 33688
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 1.86 ms)
--- loading Windsack - specialization for animated windcone by 112TEC|schwaki
--- loading Windsack completed ---
--- loading mapAnimatedObject - specialization for animated objects with trigger by 112TEC|schwaki
--- loading mapAnimatedObject completed ---
--- loading mapAnimatedObject - specialization for animated objects with trigger by 112TEC|schwaki
--- loading mapAnimatedObject completed ---
--- loading mapAnimatedObject - specialization for animated objects with trigger by 112TEC|schwaki
--- loading mapAnimatedObject completed ---
FieldSprayer v 1.3.4b: onCreate(fieldSprayerTrigger)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 74.22 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 49.53 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 55.03 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 82.29 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 280.33 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 114.51 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 2.73 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 4.83 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 2.53 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 2.54 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 2.54 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 2.51 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 2.83 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/MapBuyableObject/buyable/icon.i3d (0.02mb in 2.55 ms)
--- loading multiFruit Standard Module V1.0 --- (by upsidedown)
--- install for Tannenhofwelt by Sir Vicmon --- Thank you to upsidedown
Error: Can't load resource: C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/KernStadt_edit_by_Kastor_v2_5/map/hud/OpenDoorTrigger.dds
sprayeraddon was inserted on selfPropelledSprayer
sprayeraddon was inserted on sprayer_animated
sprayeraddon was inserted on sprayer
sprayeraddon was inserted on Samson_PGV_V1.SamsonPGV
sprayeraddon was inserted on pdlc_marshallPack.manureSpreaderMS105
sprayeraddon was inserted on pdlc_lindnerUnitracPack.manureBarrel_extendedSprayer
sprayeraddon was inserted on sprayer_mouseControlled
sprayeraddon was inserted on pdlc_marshallPack.manureSpreader_planeMover
sprayeraddon was inserted on pdlc_lindnerUnitracPack.manureSpreader_mousecontrolled
sprayeraddon was inserted on pdlc_marshallPack.manureBarrelST1800
sprayeraddon was inserted on manureBarrel
sprayeraddon was inserted on manureSpreader
data/vehicles/trailers/waterTrailer/waterTrailer.i3d (0.44mb in 268.01 ms)
data/vehicles/tools/barrelWeight.i3d (0.05mb in 38.19 ms)
data/vehicles/trailers/gilibert/Gilibert1800Pro.i3d (0.93mb in 1193.75 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/CaseCVX175_FuLL/CaseCVX175.i3d (0.10mb in 2112.62 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 23.84 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 49.23 ms)
Warning: 3D stereo sound files are not supported. Convert 'C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/CaseCVX175_FuLL/Sounds/cvx_idle.wav' to mono
Warning: 3D stereo sound files are not supported. Convert 'C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/CaseCVX175_FuLL/Sounds/cvx_horn.wav' to mono
C:/Program Files/Landwirtschafts Simulator 2013/data/maps/models/objects/egg/egg.i3d (0.01mb in 0.82 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/NurGerade/NurGerade.i3d (0.01mb in 3.84 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/STOP/STOP.i3d (0.00mb in 5.26 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/VorfahrtAnDieserKreuzung/VorfahrtAnDieserKreuzung.i3d (0.01mb in 5.63 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/ZZZ_courseplay/img/Parkplatz/Parkplatz.i3d (0.01mb in 4.34 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/ClaasLexion770TT/tamLeguanQuattro.i3d (0.01mb in 66.50 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/ClaasLexion770TT/claasLexion770TT.i3d (0.04mb in 247.81 ms)
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/ClaasLexion770TT/claasVario1200.i3d (0.02mb in 102.63 ms)
Error: LUA running function 'loadSharedI3DFileFinished'
C:/Users/Lucas/Documents/My Games/FarmingSimulator2013/mods/ClaasLexion770TT/FruitParticleSystem.lua(148) : attempt to index local 'mapObj' (a nil value)
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Fruit_Density

Post by HeinzS »

wenn du die Kernstadt spielst, könntest du die anderen Maps mal rausnehmen, weil dadurch Fehler entstehen können.
Bobbsenklopps
Posts: 5
Joined: Thu Aug 28, 2014 6:53 pm

Re: Fruit_Density

Post by Bobbsenklopps »

Also können sich die fruit_density datein sich beim abspeichern von den anderen maps sich mit der von der kernlandmap ins gehege kommen?
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Fruit_Density

Post by bassaddict »

Mit der GPU kratzt du so ziemlich ganz unten an die Mindestanforderungen. Ich vermute mal, dass da die 4x Map einfach zuviel ist. Die haben ja logischerweise 4mal mehr Foliage als einer Map in normalerr Größe. Und wenn man dann bedenkt, dass 60% oder mehr der Rechenleistung fürs Foliage drauf gehen ist zu schwache Hardware die logische Schlussfolgerung.
Bobbsenklopps
Posts: 5
Joined: Thu Aug 28, 2014 6:53 pm

Re: Fruit_Density

Post by Bobbsenklopps »

Also bräuchte ich nen stärkeren cpu? Wenn ja welchen empfiehlt ihr mir?
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Fruit_Density

Post by HeinzS »

nein die fruit_density dateien nicht, aber z.B. Scripte von anderen Mods und Maps. Hier findest du alles zu Gaming PCs: http://www.computerbase.de/forum/showth ... p?t=215394
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Fruit_Density

Post by bassaddict »

Bobbsenklopps wrote:Also bräuchte ich nen stärkeren cpu? Wenn ja welchen empfiehlt ihr mir?
Nee, stärkere GPU. Wobei dann besser gleich einen neuen Rechner. Bei der 7 Jahre alte CPU und DDR2 RAM lohnt sich ein aufrüsten der GPU nicht wirklich.
J Walker
Posts: 574
Joined: Wed Nov 20, 2013 8:17 pm

Re: Fruit_Density

Post by J Walker »

Dein System hat für diese Belange EOL (End of Lifetime) erreicht. Ob ein anderer Prozessor noch mehr bringt, hängt davon ab was du für ein Board hast. Eventuell würde ein AMD Phenom X4 noch was bringen. Deine Grafikkarte selbst ist für den Officebetrieb ausgelegt, schau da mal ob du nicht was besseres rein tun kannst. Entsprechendes Netzteil vorrausgesetzt.
Kein Support per PN
Bobbsenklopps
Posts: 5
Joined: Thu Aug 28, 2014 6:53 pm

Re: Fruit_Density

Post by Bobbsenklopps »

Ja ich weis mein rechner is nen alter Hase ;-) also müsste ich ma nen neuen holen wa?
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Fruit_Density

Post by HeinzS »

bassaddict wrote:Wobei dann besser gleich einen neuen Rechner.
kann ich nur unterstreichen. Link siehe oben.
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