How exactly are you debugging and inspecting Lua code from the console?JupAxe wrote: so I created my first mod which added a bunch of console commands to help me debug and inspect the LUA code.
Just joined this forum, enjoyed playing FS15 and 17. Started using more realistic maps like Coldborogh Park with irregularly shaped fields, also with Courseplay and not happy how it generates the field work pattern so looked at the code and I think I could improve it a bit.
Was wondering what development environment people are using when working with Lua scripts. For example is there any way to force reload a script without quitting the game? When trying minor changes I found that Courseplay reloads only when a new game is started and since I'm not familiar with Lua I wish there was a way to catch syntax errors earlier.