mein Problem lautet folgendermaßen,
Ich spiele seit nun 87 Stunden auf ein und derselben Map mit den gleichen Mods etc (keine Einstellungen geändert). Seit Spielstunde 85 ungefähr funktioniert der Proseed-Mod nicht mehr. Die Log ist absolut Fehlerfrei:
Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 960 Version: 23.21.13.8843 (27.11.2017) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 2560 x 1440 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 2.000000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 2.000000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 2.000000 Max dynamic foliage View Distance Factor: 2.000000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.500000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 10 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 8 Farming Simulator 17 (Steam) Version: 1.5.3.1 b1848 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: de Time: 2017-12-16 20:08:27 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0) Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0) Load mod: Amazone_TC22000_ultra (Version: 1.1.0.0) Load mod: CMT_FENDT_900_SERIES_MR (Version: 1.2) Load mod: FS17_DammannProfiClaas5036 (Version: 1.0.2) Load mod: FS17_EbersdorferHeideUmabuDaniel (Version: 1.0) Load mod: FS17_horschAgrovation (Version: 1.1.0.0) Load mod: FS17_horschAgrovationVehicles (Version: 1.0.0.0) Load mod: FS17_ITS_Lemken_Zirkon12_K (Version: 2.6.1.0) Load mod: FS17_NO_GRASS_CropDestruction_Update_1_0_2_0 (Version: 1.0.2.0) Load mod: FS17_Placeable_refillPoint (Version: 1.0.0.0) Load mod: FS17_ProSeed (Version: 1.0.1.0) Load mod: FS17_RauchAxis50_2 (Version: 1.2.0.0) Load mod: FS17_repairVehicles (Version: 2.0.0.1) Load mod: FS17_shedPackage (Version: 1.0.0.0) Load mod: FS17_VarioSpreadingWidth (Version: 1.0) Load mod: FSM_LemkenKorund750L_LS17 (Version: 1.0.0.0) Load mod: lemken12Seeder_Direct_Mod (Version: 1.2.0.0) Load mod: lemken12Seeder_Mod (Version: 1.1.0.0) Load mod: ZZZ_GPS (Version: 5.01) Register vehicle type: CMT_FENDT_900_SERIES_MR.fendt Register vehicle type: FS17_horschAgrovationVehicles.trackedSpreader Register vehicle type: FS17_horschAgrovationVehicles.augerWagonCrawler Register vehicle type: FS17_horschAgrovationVehicles.seedTender Register vehicle type: FS17_horschAgrovationVehicles.dragHose Register vehicle type: FS17_horschAgrovationVehicles.manureBarrelCrawler Register vehicle type: FS17_horschAgrovationVehicles.manureBarrelnjector Register vehicle type: FS17_horschAgrovationVehicles.horschShuttle Register vehicle type: FS17_horschAgrovationVehicles.horschCruiser Register vehicle type: FS17_ITS_Lemken_Zirkon12_K.Zirkon dataS/cameraPath01.i3d (0.09) ms dataS/cameraPath02.i3d (0.09) ms dataS/cameraPath03.i3d (0.07) ms data/sky/skyUS_day_night.i3d (9.20) ms data/sky/rain.i3d (0.94) ms data/sky/hail.i3d (0.60) ms data/sky/dust.i3d (0.38) ms C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/FS17_EbersdorferHeideUmabuDaniel/maps/map01.i3d (4798.98) ms *** ProSeed v1.0.1.0 specialization loading *** --- loading repairVehicles mod V1.50 (by Rival)--- --- loading VarioSpreadingWidth - specialization by gotchTOM --- loading GPS mod V5.01 --- (by upsidedown) Disabled withering data/vehicles/tools/lemken/lemkenTitan11.i3d (36.93) ms C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/CMT_FENDT_900_SERIES_MR/f900_se.i3d (298.76) ms GPS mod inserted into Drivable Specialization (should happen only once!) GPS mod inserted into Vehicle Camera (should happen only once!) C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/lemken12Seeder_Direct_Mod/lemkenSolitair12_Mod.i3d (110.77) ms data/vehicles/tools/suer/suerSB2400.i3d (3.64) ms data/vehicles/tools/koeckerling/koeckerlingAllrounder.i3d (30.76) ms C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/FS17_DammannProfiClaas5036/DammannProfiClaas.i3d (144.16) ms data/vehicles/trailers/kroeger/kroegerHKD302.i3d (23.34) ms data/vehicles/trailers/joskin/joskinTransSpace8000.i3d (19.48) ms data/vehicles/trailers/bergmann/bergmannGTW430.i3d (27.40) ms data/vehicles/tools/amazone/amazoneFT1001.i3d (12.72) ms data/vehicles/tools/grimme/grimmeSL8022.i3d (21.58) ms data/vehicles/steerable/manitou/manitouMLT840.i3d (45.17) ms data/vehicles/tools/grimme/grimmeTC8016.i3d (5.19) ms data/vehicles/tools/lizard/lizardBeltSystem.i3d (4.56) ms data/vehicles/tools/grimme/grimmeRH2460.i3d (18.89) ms data/vehicles/tools/magsi/telehandlerShovel.i3d (4.36) ms data/vehicles/tools/magsi/telehandlerFork.i3d (0.51) ms data/vehicles/cutters/caseIH/caseIH3162Cutter.i3d (19.54) ms data/vehicles/steerable/newHolland/newHollandCR1090.i3d (52.70) ms data/vehicles/steerable/man/manTGS18480.i3d (63.10) ms data/vehicles/trailers/krampe/krampeSB3060.i3d (17.84) ms C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/FSM_LemkenKorund750L_LS17/lemkenKorund750l.i3d (135.49) ms data/vehicles/tools/grimme/grimmeGL860.i3d (50.41) ms C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/FS17_ITS_Lemken_Zirkon12_K/Zirkon12_K600.i3d (127.24) ms data/vehicles/tools/lemken/lemkenSolitair12.i3d (38.70) ms C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/FS17_RauchAxis50_2/Rauch_AXIS_502.i3d (77.36) ms data/vehicles/steerable/fendt/fendt700.i3d (67.07) ms data/vehicles/cutters/capello/capelloHelianthus12000.i3d (16.30) ms data/vehicles/trailers/thueringerAgrar/thueringerAgrarLeguan40.i3d (5.35) ms data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (21.63) ms data/vehicles/steerable/grimme/grimmeTectron415.i3d (50.62) ms C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/FS17_horschAgrovationVehicles/vehicles/steerable/horsch/horschLeebPT350.i3d (494.42) ms data/vehicles/steerable/lizard/lizardPickupTT.i3d (30.00) ms C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/FS17_horschAgrovationVehicles/vehicles/tools/horschRauch10000.i3d (216.62) ms C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/FS17_horschAgrovationVehicles/vehicles/tools/horschJoker12RT.i3d (159.76) ms C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/FS17_Placeable_refillPoint/seeds.i3d (3.58) ms data/placeables/windTurbine/windTurbine.i3d (19.47) ms C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/FS17_Placeable_refillPoint/fertilizer.i3d (0.58) ms C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/FS17_shedPackage/vehicleShelterMedium.i3d (77.72) ms data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (12.64) ms C:/Users/danie/Documents/My Games/FarmingSimulator2017/mods/FS17_Placeable_refillPoint/liquidFertilizerTank.i3d (7.99) ms dataS2/character/player/player01.i3d (255.46) ms data/placeables/workshop/workshop.i3d (113.71) ms Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 960 Version: 23.21.13.8843 (27.11.2017) Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 2560 x 1440 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 2.000000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 2.000000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 2.000000 Max dynamic foliage View Distance Factor: 2.000000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.500000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 10 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 8 Farming Simulator 17 (Steam) Version: 1.5.3.1 b1848 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: de Time: 2017-12-16 20:13:48 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0) Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0) Load mod: Amazone_TC22000_ultra (Version: 1.1.0.0) Load mod: CMT_FENDT_900_SERIES_MR (Version: 1.2) Load mod: FS17_DammannProfiClaas5036 (Version: 1.0.2) Load mod: FS17_EbersdorferHeideUmabuDaniel (Version: 1.0) Load mod: FS17_horschAgrovation (Version: 1.1.0.0) Load mod: FS17_horschAgrovationVehicles (Version: 1.0.0.0) Load mod: FS17_ITS_Lemken_Zirkon12_K (Version: 2.6.1.0) Load mod: FS17_NO_GRASS_CropDestruction_Update_1_0_2_0 (Version: 1.0.2.0) Load mod: FS17_Placeable_refillPoint (Version: 1.0.0.0) Load mod: FS17_ProSeed (Version: 1.0.1.0) Load mod: FS17_RauchAxis50_2 (Version: 1.2.0.0) Load mod: FS17_repairVehicles (Version: 2.0.0.1) Load mod: FS17_shedPackage (Version: 1.0.0.0) Load mod: FS17_VarioSpreadingWidth (Version: 1.0) Load mod: FSM_LemkenKorund750L_LS17 (Version: 1.0.0.0) Load mod: lemken12Seeder_Direct_Mod (Version: 1.2.0.0) Load mod: lemken12Seeder_Mod (Version: 1.1.0.0) Load mod: ZZZ_GPS (Version: 5.01) | ||
Fahrgassen vorher:
https://picload.org/view/ddggwgir/fsscr ... 5.png.html
Fahrgassen jetzt nach ca 80h:
https://picload.org/view/ddggwgil/fsscr ... 3.png.html
Was komisch ist, wenn ich einen neuen Spielstand starte funktionieren die Fahrgassen.
Mittlerweile habe ich es schon auf die cultivator_density.gdm Datei im Spielstand einschränken können, in dieser liegt scheinbar der Fehler
Danke im Voraus!!