Converting from FS19 to FS22: Shader Problems

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mwt
Posts: 1
Joined: Sun Dec 12, 2021 12:31 pm

Converting from FS19 to FS22: Shader Problems

Post by mwt »

Hi there,

I'm converting some FS19 vanilla vehicles (exported as mod with GE 8.2.2) to FS22.

On the Kramer KL30.8T (frontloader vehicle) I'm getting some errors of missing shaders in GE 9.0.1,
does anybody know how to fix them?

Code: Select all

Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/numberShader.xml'
Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/dashboardLightsShader.xml'.
Error: In material "t308Decals_mat2" custommap "mEmissiveMap" is not referenced in variation "base".
I'm assuming numberShader.xml might have been replaced by alphabetShader.xml, because of the similar name,
but I don't have clue on dashboardLightsShader.xml or the t308Decals_mat2 problem.

thanks in advance,
mwt
User avatar
HatsuneKid
Posts: 27
Joined: Thu Jul 30, 2020 5:15 am

Re: Converting from FS19 to FS22: Shader Problems

Post by HatsuneKid »

I replaced these two shaders with glowshader.xml and it works fine.
I haven't met a similar problem to the t308Decals_mat2 problem
Winny46
Posts: 1
Joined: Sat Dec 25, 2021 8:48 am

Re: Converting from FS19 to FS22: Shader Problems

Post by Winny46 »

dashboardLightsShader is now decalShader.xml
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