Fendt macht Physiks fehler

Wusti
Posts: 32
Joined: Fri Apr 15, 2011 4:45 pm

Fendt macht Physiks fehler

Post by Wusti »

Hey leute,

ich brauche mal eure Hilfe und zwar habe ich das Proplem wenn ich an einem Fendt vorne ein Gäret mit einer Zapfwelle anhänge kommen PhysikS fehler die meine Log zu hauen.

Die sehen so aus
GIANTS Engine Runtime 5.0.1 (build date: Oct 18 2012)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 2 @ 2.8 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce 9400 GT/PCIe/SSE2
Version: 3.3.0
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Low (auto)
View Distance Coeff: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Coeff: 0.750000
Terrain LOD Distance Coeff: 0.750000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
Version: 1.3.0.0 RC4
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Steve/Documents/My Games/FarmingSimulator2013/mods
Load mod: atv
Load mod: ClaasXerion5000TracVC
Load mod: Claas_Conspeed_875_LS13_v21
Load mod: Claas_Conspeed_875_V22
Load mod: Claas_Lexion_770tt_V22
Load mod: Claas_Lexion_770_LS13_v21
Load mod: Claas_Lexion_770_Trailer_LS13_v21
Load mod: Claas_Vario1200_V22
Load mod: Claas_Vario_1200_LS13_v21
Load mod: Claas_Vario_Trailer_12m_V22
Load mod: CocaColaTrailer
Load mod: CocaColaTruck
Load mod: CopyrightModLS13
Warning: Only zip mods are supported in multiplayer. You need to zip the mod CopyrightModLS13 to use it in multiplayer.
Load mod: deutzTTV430Communal
Load mod: Fendt924Vario_V2
Load mod: fendt_933_vario_profiplus
Warning: Only zip mods are supported in multiplayer. You need to zip the mod fendt_933_vario_profiplus to use it in multiplayer.
Load mod: fendt_933_vario_profiplus_ketten
Warning: Only zip mods are supported in multiplayer. You need to zip the mod fendt_933_vario_profiplus_ketten to use it in multiplayer.
Load mod: FlieglgigantASW270_G
Load mod: JohnDeere_8360Rv1_5GW
Load mod: Joskin_Trans_Space
Load mod: Kaercher_HD_Reiniger
Load mod: KroneBigX650
Load mod: kroneComprimaV180BB
Load mod: KroneEasyCollect7500
Load mod: lamborghiniR6_135
Load mod: Lemken_Prototype_Grossflaechen_Egge_V2_1zu1
Load mod: LS_2013_fendt_936_vario
Load mod: LS_2013_fendt_BB_936_vario
Load mod: LS_2013_Fendt_vario_716
Load mod: ManualAttaching
Load mod: Mercedes_Actros_PK34002SH
Load mod: mp_playerCamera
Load mod: mp_Playerwalkspeed
Load mod: NewHolland_8970
Load mod: Opel_Astra_SeppWurzel
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Opel_Astra_SeppWurzel to use it in multiplayer.
Load mod: PlayerCamera_v11
Load mod: RenderVehicleFillStates
Load mod: SalzTank
Load mod: schneepflug
Load mod: Snapshot_LS13_ready
Load mod: Snowmod_Map
Load mod: Xerion380STSnowE
Load mod: zzz_Attachable_pto_hose
Load mod: ZZZ_manualIgnition
Register vehicle type: ClaasXerion5000TracVC.ClaasXerion5000_LS11
Register vehicle type: Claas_Conspeed_875_LS13_v21.Lexion600CornCutter8
Register vehicle type: Claas_Conspeed_875_V22.Lexion770CornCutter
Register vehicle type: Claas_Lexion_770tt_V22.Lexion770
Register vehicle type: Claas_Lexion_770_LS13_v21.Lexion770
specialization beleuchtung v3 by Sven777b
Register vehicle type: Claas_Lexion_770_Trailer_LS13_v21.BISOtrailer
Register vehicle type: Claas_Vario1200_V22.Vario1200
Register vehicle type: Claas_Vario_1200_LS13_v21.Vario1200
Register vehicle type: Claas_Vario_Trailer_12m_V22.BISOtrailer
Register vehicle type: CocaColaTrailer.CocaColaTrailer
Register vehicle type: CocaColaTruck.CocaColaTruck
Register vehicle type: Fendt924Vario_V2.Vario924
Register vehicle type: Fendt924Vario_V2.BuyableTwinWheels
this is called when this mod is loaded
Register vehicle type: fendt_933_vario_profiplus.Fendt936
this is called when this mod is loaded
Register vehicle type: fendt_933_vario_profiplus_ketten.Fendt936
Register vehicle type: JohnDeere_8360Rv1_5GW.JohnDeere
Register vehicle type: Kaercher_HD_Reiniger.kaercherPressureWasher
Register vehicle type: KroneBigX650.bigX650
Register vehicle type: KroneEasyCollect7500.ec7500
Register vehicle type: Lemken_Prototype_Grossflaechen_Egge_V2_1zu1.Lemken_Egge
Register vehicle type: Mercedes_Actros_PK34002SH.Actros
Register vehicle type: Mercedes_Actros_PK34002SH.PalfingerGreifer
Loaded: PlayerCamera
mod loaded: Playerwalkspeed
Register vehicle type: NewHolland_8970.genesis
Register vehicle type: Opel_Astra_SeppWurzel.OpelAstraSeppWurzel
Loaded: PlayerCamera
RenderVehicleFillStates 1.0 by rafftnix loaded
Register vehicle type: SalzTank.Tank
loading snapshot MOD
Register vehicle type: Xerion380STSnowE.xerion3800v3
data/sky/sky_day_night.i3d (0.00mb in 269.29 ms)
data/sky/rain.i3d (0.00mb in 0.91 ms)
data/sky/hail.i3d (0.00mb in 0.50 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 43.62 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 54.93 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 53.99 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 85.41 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 53.81 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 73.02 ms)
map C:/Users/Steve/Documents/My Games/FarmingSimulator2013/mods/Snowmod_Map/map/map.i3d was loaded
map C:/Users/Steve/Documents/My Games/FarmingSimulator2013/mods/Snowmod_Map/map/map.i3d was loaded
Failed to inserting PTO and hose attacher on fendt_933_vario_profiplus_ketten.Fendt936
Failed to inserting PTO and hose attacher on Fendt924Vario_V2.Vario924
Failed to inserting PTO and hose attacher on fendt_933_vario_profiplus.Fendt936
data/vehicles/steerable/fahr/fahrM66.i3d (2.95mb in 108.07 ms)
data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 25.96 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (1.27mb in 107.67 ms)
data/vehicles/tools/amazone/amazoneD1.i3d (1.08mb in 31.75 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 105.27 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (1.10mb in 28.81 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 3.55 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.89mb in 169.06 ms)
C:/Users/Steve/Documents/My Games/FarmingSimulator2013/mods/schneepflug/Schneeschild.i3d (0.10mb in 10.95 ms)
PhysX warning for object plug: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning for object flagpole: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning for object flagpole: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
data/vehicles/steerable/deutz/deutzTTV6190.i3d (5.76mb in 400.58 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.02mb in 1.42 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 2.35 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 57.72 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 237.51 ms)
data/vehicles/cars/car6.i3d (0.38mb in 39.15 ms)
data/vehicles/cars/car4.i3d (0.33mb in 30.34 ms)
Warning (performance): Raw texture format (C:/Users/Steve/Documents/My Games/FarmingSimulator2013/mods/schneepflug/Schneeschild_store.png)
data/vehicles/cars/car1.i3d (0.43mb in 53.06 ms)
C:/Users/Steve/Documents/My Games/FarmingSimulator2013/mods/fendt_933_vario_profiplus/Fendt933.i3d (13.91mb in 484.41 ms)
data/vehicles/cars/car7.i3d (0.47mb in 50.41 ms)
C:/Users/Steve/Documents/My Games/FarmingSimulator2013/mods/fendt_933_vario_profiplus_ketten/Fendt933.i3d (12.11mb in 528.55 ms)
data/vehicles/cars/car2.i3d (0.42mb in 42.40 ms)
data/vehicles/cars/car5.i3d (0.37mb in 38.24 ms)
data/vehicles/tools/amazone/amazoneZAX1402.i3d (0.88mb in 36.00 ms)
PhysX invalid parameter: D6Joint::loadFromDesc: desc.isValid() fails!
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpD6Joint.cpp:24
PhysX invalid parameter: D6Joint::loadFromDesc: desc.isValid() fails!
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpD6Joint.cpp:24
PhysX invalid parameter: D6Joint::loadFromDesc: desc.isValid() fails!
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpD6Joint.cpp:24
PhysX invalid parameter: D6Joint::loadFromDesc: desc.isValid() fails!
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpD6Joint.cpp:24
PhysX invalid parameter: D6Joint::loadFromDesc: desc.isValid() fails!
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpD6Joint.cpp:24
PhysX invalid parameter: D6Joint::loadFromDesc: desc.isValid() fails!
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpD6Joint.cpp:24
...
Ich hoffe mir kann da einer helfen.

Gruß Wusti
Wusti
Posts: 32
Joined: Fri Apr 15, 2011 4:45 pm

Re: Fendt macht Physiks fehler

Post by Wusti »

Kann mir da keiner helfen?
User avatar
Norderland
Posts: 170
Joined: Mon Jun 25, 2012 9:13 pm
Location: Hage

Re: Fendt macht Physiks fehler

Post by Norderland »

Wusti wrote: Failed to inserting PTO and hose attacher on fendt_933_vario_profiplus_ketten.Fendt936
Failed to inserting PTO and hose attacher on Fendt924Vario_V2.Vario924
Failed to inserting PTO and hose attacher on fendt_933_vario_profiplus.Fendt936
sieht so aus, als wenn da keine Attacher für die Zapfwelle verbaut wurde.
Schau mal im GE nach, ob die vorhanden sind und wenn sie da sind, ob die auch in der fahrzeug.xml eingetragen sind.
Wusti
Posts: 32
Joined: Fri Apr 15, 2011 4:45 pm

Re: Fendt macht Physiks fehler

Post by Wusti »

Also verbaut sind sie im Game gehen sie auch aber machen irgendwie drotzdem Fehler.

XML
<?xml version="1.0" encoding="utf8" standalone="no" ?>
<vehicle type="Fendt936">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<name>
<en>Fendt 933 Vario</en>
<de>Fendt 933 Vario</de>
</name>
<description></description>
<filename>Fendt933.i3d</filename>
<wheels autoRotateBackSpeed="2.5">
<wheel rotSpeed="70" rotMax="30" rotMin="-30" driveMode="2" repr="0>0" driveNode="0>0|0" radius="0.83215" deltaY="0.12" suspTravel="0.24" spring="70" damper="20" mass="0.2" longitudalStiffness="0.1" lateralStiffness="8"/>
<wheel rotSpeed="70" rotMax="30" rotMin="-30" driveMode="2" repr="0>1" driveNode="0>1|0" radius="0.83215" deltaY="0.12" suspTravel="0.24" spring="70" damper="20" mass="0.2" longitudalStiffness="0.1" lateralStiffness="8" />
<wheel rotSpeed="0" driveMode="1" repr="0>2" driveNode="2|0" radius="1.107975" deltaY="0.14" suspTravel="0.14" spring="70" damper="20" mass="0.2" longitudalStiffness="2" lateralStiffness="8" />
<wheel rotSpeed="0" driveMode="1" repr="0>3" radius="1.107975" deltaY="0.14" suspTravel="0.14" spring="70" damper="20" mass="0.2" longitudalStiffness="2" lateralStiffness="8" />
</wheels>
<motor minRpm="100" maxRpm="750 1200 2250 500" maxTorques="-1 -1 -1 -1" brakeForce="5" lowBrakeForceScale="0.5" compensateWheelRadius="true" lowBrakeForceSpeedLimit="1" forwardGearRatio="15.5" backwardGearRatio="17" differentialRatio="1" rpmFadeOutRange="20">
<torque rpm="500" torque="0.6"/>
<torque rpm="2250" torque="0.85"/>
<backwardTorque rpm="600" torque="0.4"/>
<backwardTorque rpm="720" torque="0"/>
</motor>
<accelerationSpeed maxAcceleration="0.15" deceleration="0.6" />

<fuelCapacity>300</fuelCapacity>
<fuelUsage>0.0045</fuelUsage>
<downForce>4</downForce>
<cameras count="2">
<camera1 index="0>4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35" ></camera1>
<camera2 index="0>2|1|0|0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" />
</cameras>
<lights count="1">
<light1 index="12" />
</lights>

<operatingHours posX="0.7543" posY="0.2415" />
<ESLimiter posX="0.7543" posY="0.2415" />

<steering index="20|0" rotationSpeed="6"/>
<cuttingAreas count="0">
<cuttingArea1 startIndex="6" widthIndex="7" heightIndex="8" losing="true"/>
</cuttingAreas>
<enterReferenceNode index="0>" />
<exitPoint index="9" />
<size width="3.8" length="7.5" lengthOffset="-0.2"/>

<trailerAttacherJoints>
<trailerAttacherJoint index="27|2|0" shaft="30"/>
<trailerAttacherJoint index="27|2|1" low="true" shaft="30"/>
<trailerAttacherJoint index="10" />
<trailerAttacherJoint index="10" low="true"/>
</trailerAttacherJoints>

<moveableAttacher index="27|2" maxY="1.41501" minY="0.827|764" />

<operatingHours posX="0.7543" posY="0.2415" />
<ESLimiter posX="0.7543" posY="0.2415" />

<drivingHydraulic count="2">
<drivingHydraulic1 hydraulic="27|0" hydraulicPunch="27|0|0" fenderFixPoint="1|1" hydraulicPunchFixPoint="1|1|0" />
<drivingHydraulic2 hydraulic="27|1" hydraulicPunch="27|1|0" fenderFixPoint="0|1" hydraulicPunchFixPoint="0|1|0" />
</drivingHydraulic>
<tipCamera index="11" />

<attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" />
<motorStartSound file="Sounds/fendt936start.wav" pitchOffset="1" volume="1.0" />
<motorSound file="Sounds/fendt936idle.wav" pitchOffset="1" pitchScale="0.03" pitchMax="1.65" volume="1.0" />
<motorSoundRun file="Sounds/fendt936run.wav" pitchOffset="0.5" pitchScale="0.02" pitchMax="1.05" volume="0.3" />
<motorStopSound file="Sounds/fendt936out.wav" pitchOffset="1" />
<compressedAirSound file="$data/vehicles/steerable/deutz/compressedAir.wav" pitchOffset="1" volume="1"/>
<compressionSound file="$data/vehicles/steerable/deutz/compressorWork.wav" pitchOffset="1" volume="1.5"/>
<aiMotorSound file="Sounds/fendt936idleAI.wav" pitchOffset="1" radius="25" innerRadius="4" volume="1.0" />

<honkSound file="$dataS2/sounds/hornBig.wav" volume="1" radius="80" innerRadius="35" />

<exhaustParticleSystems count="3">
<exhaustParticleSystem1 position="-1.02234 3.41098 0.34593" rotation="55 0 0" file="$data/vehicles/particleSystems/exhaustParticleSystemBig.i3d" />
</exhaustParticleSystems>

<attacherJoints>
<attacherJoint index="0>14|0|0" rotationNode="0>14" maxRot="-14 0 0" rotationNode2="0>14|0" maxRot2="9 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5" ptoOutputNode="0>30" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
<bottomArm rotationNode="15" translationNode="0>15|0" referenceNode="0>15|0|0" zScale="-1" />
<topArm rotationNode="16" translationNode="0>16|0" referenceNode="0>16|0|0" zScale="-1" />
</attacherJoint>
<attacherJoint index="17|0|0" rotationNode="17" minRot="-27 0 0" minRot2="1 0 0" maxRot="4 0 0" rotationNode2="15|0|0" maxRot2="-4 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="2" ptoOutputNode="0>29" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d">
<bottomArm rotationNode="0>18" translationNode="0>18|0" referenceNode="0>18|0|0" zScale="1" />
<topArm rotationNode="0>19" translationNode="0>19|0" referenceNode="0>19|0|0" zScale="1" />
</attacherJoint>
<attacherJoint index="0>27|2|0" jointType="trailer" maxRotLimit="10 80 80" allowsLowering="false" allowsJointLimitMovement="false" ptoOutputNode="0>30" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d" />
<attacherJoint index="0>27|2|1" jointType="trailerLow" maxRotLimit="10 50 50" allowsLowering="false" allowsJointLimitMovement="false" ptoOutputNode="0>30" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d" />
</attacherJoints>
<characterNode index="2|1|2" cameraMinDistance="1.5" />
<aiTrafficCollisionTrigger index="24" />
<components count="1">
<component1 centerOfMass="0.000 0.000 0.000" solverIterationCount="10" />
</components>


<WheelsVis count="2">
<Wheel1 index="1" index2="2|0|1" Change="false"/>
<Wheel2 index="2" index2="3|0 " Change="false"/>
</WheelsVis>

<lightCones>
<lightCone index="27|11" />
</lightCones>

<lightCoronas>
<lightCorona index="27|10" />
<lightCorona index="27|15" />
</lightCoronas>


<beaconLights>
<beaconLight index="27|14|0|0" speed="0.016" />
<beaconLight index="27|12" speed="0.0" />
</beaconLights>



<lightsaddon lightsStayOn="true">
<light type="brake" index="13" />
<light type="dirLeft" index="27|6" />
<light type="dirRight" index="27|5" />
<light type="work" index="27|3" real="27|3|2" beam="27|3|1" inputName="frontwork" helptext="frontwork" stayOn="false"/>
<light type="work" index="27|4" real="27|4|2" beam="27|4|1" inputName="rearwork" helptext="rearwork" stayOn="false"/>
<light type="parkLeft" index="27|10" />
<light type="reverse" index="27|13" />
</lightsaddon>

<lamps count="25">
<lamp1 index="32|0" />
<lamp2 index="32|1" />
<lamp3 index="32|2" />
<lamp4 index="32|3" />
<lamp5 index="32|4" />
<lamp6 index="32|5" />
<lamp7 index="32|6" />
<lamp8 index="32|7" />
<lamp9 index="32|8" />
<lamp10 index="32|9" />
<lamp11 index="32|10" />
<lamp12 index="32|11" />
<lamp13 index="32|12" />
<lamp14 index="32|13" />
<lamp15 index="32|14" />
<lamp16 index="32|15" />
<lamp17 index="32|16" />
<lamp18 index="32|17" />
<lamp19 index="32|18" />
<lamp20 index="32|19" />
<lamp21 index="32|20" />
<lamp22 index="32|21" />
<lamp23 index="32|22" />
<lamp24 index="32|23" />
<lamp25 index="32|24" />
</lamps>

<speedDisplayEntries>
<displayEntry displayEntry="second" control_0="33|0|3|0" control_1="33|0|3|1" control_2="33|0|3|2" control_3="33|0|3|3" control_4="33|0|3|4" control_5="33|0|3|5" control_6="33|0|3|6" control_7="33|0|3|7" control_8="33|0|3|8" control_9="33|0|3|9" />
<displayEntry displayEntry="first" control_0="33|0|2|0" control_1="33|0|2|1" control_2="33|0|2|2" control_3="33|0|2|3" control_4="33|0|2|4" control_5="33|0|2|5" control_6="33|0|2|6" control_7="33|0|2|7" control_8="33|0|2|8" control_9="33|0|2|9" />
<displayEntry displayEntry="comma_first" control_0="33|0|0|0" control_1="33|0|0|1" control_2="33|0|0|2" control_3="33|0|0|3" control_4="33|0|0|4" control_5="33|0|0|5" control_6="33|0|0|6" control_7="33|0|0|7" control_8="33|0|0|8" control_9="33|0|0|9" />
</speedDisplayEntries>

<RPMDisplayEntries>
<displayEntry displayEntry="first" control_0="33|1|0|0" control_1="33|1|0|1" control_2="33|1|0|2" control_3="33|1|0|3" control_4="33|1|0|4" control_5="33|1|0|5" control_6="33|1|0|6" control_7="33|1|0|7" control_8="33|1|0|8" control_9="33|1|0|9" />
<displayEntry displayEntry="second" control_0="33|1|1|0" control_1="33|1|1|1" control_2="33|1|1|2" control_3="33|1|1|3" control_4="33|1|1|4" control_5="33|1|1|5" control_6="33|1|1|6" control_7="33|1|1|7" control_8="33|1|1|8" control_9="33|1|1|9" />
<displayEntry displayEntry="third" control_0="33|1|2|0" control_1="33|1|2|1" control_2="33|1|2|2" control_3="33|1|2|3" control_4="33|1|2|4" control_5="33|1|2|5" control_6="33|1|2|6" control_7="33|1|2|7" control_8="33|1|2|8" control_9="33|1|2|9" />
<displayEntry displayEntry="fourth" control_0="33|1|3|0" control_1="33|1|3|1" control_2="33|1|3|2" control_3="33|1|3|3" control_4="33|1|3|4" control_5="33|1|3|5" control_6="33|1|3|6" control_7="33|1|3|7" control_8="33|1|3|8" control_9="33|1|3|9" />
</RPMDisplayEntries>


<wheelParticleSystems file="PSystem/wheelParticleSystem.i3d" >
<wheelParticleSystem node="31|0" />
<wheelParticleSystem node="31|1" />
<wheelParticleSystem node="31|2" />
<wheelParticleSystem node="31|3" />
</wheelParticleSystems>

<rotatingParts count="5">
<rotatingPart1 index="27|16|0" minRot="0 0 0" maxRot="0 60 0" rotTime="1" /> <!-- dvere -->
<rotatingPart2 index="27|16|1" minRot="0 0 0" maxRot="70 0 0" rotTime="1" /> <!-- okno -->
<rotatingPart3 index="27|16|2" minRot="0 0 0" maxRot="25 0 0" rotTime="2" /> <!-- nic -->
<rotatingPart4 index="27|16|3" minRot="0 0 0" maxRot="25 0 0" rotTime="2" /> <!-- nic -->
<rotatingPart5 index="27|16|4" minRot="0 0 0" maxRot="25 0 0" rotTime="1" /> <!-- nic -->
</rotatingParts>



<autoPilotAreas left="true" right="true">
<autoPilotAreaLeft index ="33|0" minTrans="0 0 3.5" maxTrans="10 0 3.5" transTime="1" touchTransLimit="10" startOutside="33|0|3" widthOutside="33|0|4" heightOutside="33|0|5" startInside="33|0|0" widthInside="33|0|1" heightInside="33|0|2"/>
<autoPilotAreaRight index ="33|1" minTrans="0 0 3.5" maxTrans="-10 0 3.5" transTime="1" touchTransLimit="10" startOutside="33|1|0" widthOutside="33|1|1" heightOutside="33|1|2" startInside="33|1|3" widthInside="33|1|4" heightInside="33|1|5"/>
</autoPilotAreas>

<drivingParticles threshold="0.005">
<drivingParticle position="1.19974 0.04623 1.66111" rotation="0 0 0" file="PSystem/dustParticleSystem.i3d" wheel="1" minSpeed="10" maxSpeed="50"/>
<drivingParticle position="-1.23237 0.04623 1.65329" rotation="0 0 0" file="PSystem/dustParticleSystem.i3d" wheel="2" minSpeed="10" maxSpeed="50"/>
<drivingParticle position="-1.07758 0.04623 -1.85657" rotation="0 0 0" file="PSystem/dustParticleSystem.i3d" wheel="3" minSpeed="10" maxSpeed="50"/>
<drivingParticle position="0.99656 0.04623 -1.85786" rotation="0 0 0" file="PSystem/dustParticleSystem.i3d" wheel="4" minSpeed="10" maxSpeed="50"/>
</drivingParticles>

<schemaOverlay file="Texturen/vehicleSchema.dds" fileSelected="Texturen/vehicleSchemaSelected.dds" width="0.5" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
</schemaOverlay>
</vehicle>
Wusti
Posts: 32
Joined: Fri Apr 15, 2011 4:45 pm

Re: Fendt macht Physiks fehler

Post by Wusti »

Mir kann wohl wirklich keiner weiter helfen oder?

Hier hättet ihr denn mal der Fehler macht. EDIT derSchreiner: keine direkt DL Links, entweder per PM weitergeben, oder in das Forum verlinken.
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Yeti_222
Posts: 645
Joined: Thu Apr 30, 2009 8:39 pm
Location: Bayern/Oberpfalz

Re: Fendt macht Physiks fehler

Post by Yeti_222 »

Schick mir mal den Link, dann mach ich ihn dir fertig.
Mein System:
Win 10 Prof 64bit
Prozessor AMD Ryzen 5 5600 6x 3,5 GHz
Board MSI X570-A PRO
Grafik Asus GTX 3070 8 GB DDR 6 256 bit
Speicher 32 GB DDR 4 3200 MHz
Ingolf
Posts: 3151
Joined: Wed Jan 23, 2013 9:51 am

Re: Fendt macht Physiks fehler

Post by Ingolf »

und Deine "Schneeschaufel" (/schneepflug/Schneeschild.i3d (0.10mb in 10.95 ms)
PhysX warning for object plug: Static actor moved) hat eine Statische Collision. Die sollteste auf Dynamik oder Kinematik umschalten.
Nicht nur ich suche meinen genetischen Zwilling. Auch Du könntest einer sein.
Weitere Infos: https://www.dkms.de/de?adc_source=googl ... medium=cpc
Wusti
Posts: 32
Joined: Fri Apr 15, 2011 4:45 pm

Re: Fendt macht Physiks fehler

Post by Wusti »

Ja die nehme ich sowiso wieder raus es geht nur erstmal um diesen Fendt aber trotzdem danke.
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