habe folgendes Problem nachdem ich Patch 1.1 installiert habe, ist nur noch Blackscreen.
Aber man hört den Ton.
Log:
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Oct 28 2014) Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2015 Main System CPU: Intel(R) Core(TM)2 Duo CPU P8700 @ 2.53GHz Memory: 4083 MB OS: Windows NT 6.1 64-bit Physics System Version: 5.9.4 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: Quadro FX 1700M/PCI/SSE2 Version: 3.1 NVIDIA 189.92 Shader Version: 1.30 NVIDIA via Cg compiler GL_ARB_texture_compression_rgtc not supported GL_ARB_framebuffer_sRGB not supported GL_ARB_instanced_arrays not supported GL_ARB_framebuffer_sRGB not supported GL_ARB_texture_compression_rgtc not supported GL_ARB_uniform_buffer_object not supported max_texture_layers: 16 GL_ARB_get_program_binary not supported Failed to compile vertex shader 0(15) : error C7538: OpenGL does not allow 'mediump' after 'inout' OpenGL initialization successful Failed to compile vertex shader 0(16) : error C7538: OpenGL does not allow 'mediump' after 'inout' 0(17) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(15) : error C7538: OpenGL does not allow 'mediump' after 'inout' Hardware Profile Level: Medium (auto) View Distance Factor: 1.000000 Shadow Quality: 1.000000 Skip Mipmaps: 1 LOD Distance Factor: 1.000000 Terrain LOD Distance Factor: 1.000000 Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.000000 Tyre Tracks Segments Factor: 1.000000 Failed to compile vertex shader 0(15) : error C7538: OpenGL does not allow 'mediump' after 'inout' 0(16) : error C7538: OpenGL does not allow 'mediump' after 'inout' Farming Simulator 15 Version: 1.1.0.0 RC12 Available Languages: de Language: de Game vehicle types loaded Mod directory: C:/Users/User/Documents/My Games/FarmingSimulator2015/mods/ Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader 0(14) : error C7538: OpenGL does not allow 'mediump' after 'inout' Failed to compile vertex shader | ||