NO MAN'S LAND!!!
Re: NO MAN'S LAND!!!
Thank you all for the kind words you all have given for this map
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- Posts: 35
- Joined: Thu Jul 11, 2019 6:46 am
Re: NO MAN'S LAND!!!
The forestry glitches are alot less with the straight spruce and pine you find on this map..im using the scorpion king and the chainsaw currently and have only glitched a few times and the scorpion kept ahold of the tree so i just dragged it to the biomass heating plant and sold the tree while it was in my clutches...saves a lot of headache...but overall this map makes forestry rewarding and fun despite there being no mill...its still profitable to just drag trees to the biomass plant and sellStoneTheCrows wrote: ↑Mon Dec 20, 2021 2:32 pm This map is now on ModHub across all platforms.
I might try it, but I'm worried about forestry glitches. How is it working out?
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- Posts: 35
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Re: NO MAN'S LAND!!!
This map is currently (in my opinion) the best map available for FS22...the amount of customization and options when building and expanding your farm allow you truly fell like this farm is yours and to be invested in it to a greater degree than any other map. ALiEN JiM THANK YOU TONS!!!! please make more of these types of maps....you are a genius and help to add depth and detail to our farms
Re: NO MAN'S LAND!!!
Great, I’ll look out for the update then.
Re: NO MAN'S LAND!!!
This is great news, thanks Jim.
Re: NO MAN'S LAND!!!
yay update there already! Thanks AlienJim
Re: NO MAN'S LAND!!!
Not sure if anyone else has noticed or encountered an issue with field stones here in NML but I certainly was. Plowing would bring up large stones and Alien Jim informed me it wasn't an intentional "feature" of the map. After a good amount of testing and reporting my findings to the Alien in hopes of resolving it I finally managed to get them functioning as they do for the default maps.
I have let Jim know what I did to correct the issue and hopefully he can replicate my fix and get an update released so everyone else can enjoy NML with properly functioning field stones.
I have let Jim know what I did to correct the issue and hopefully he can replicate my fix and get an update released so everyone else can enjoy NML with properly functioning field stones.
- GothicKing13
- Posts: 587
- Joined: Fri Mar 02, 2018 2:01 pm
Re: NO MAN'S LAND!!!
Awe, the larger stones wasn't intentional after all? I kind of liked having the larger stones with the plow and smaller ones with cultivation. But, if it's indeed a bug... it's better to be fixed.
GOTHICKING13 With every deed, you are sowing a seed. Though the harvest, you may not see.
Re: NO MAN'S LAND!!!
Really Smoke really after I told you what file to change you want to claim all the credit tut lmaoMr.Smoke wrote: ↑Thu Dec 23, 2021 7:29 am Not sure if anyone else has noticed or encountered an issue with field stones here in NML but I certainly was. Plowing would bring up large stones and Alien Jim informed me it wasn't an intentional "feature" of the map. After a good amount of testing and reporting my findings to the Alien in hopes of resolving it I finally managed to get them functioning as they do for the default maps.
I have let Jim know what I did to correct the issue and hopefully he can replicate my fix and get an update released so everyone else can enjoy NML with properly functioning field stones.
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- Joined: Tue Jun 08, 2021 10:21 pm
- Location: New Brunswick, Canada
Re: NO MAN'S LAND!!!
Proper call out Jim, and I mentioned it before, but thank you, and a Merry Christmas.
Re: NO MAN'S LAND!!!
After reading over my previous post, it could be easily seen that way but was not at all my intent. I think it's fair to say it was a joint effort in pinpointing the culprit. Tackling the issue completely on my own, I doubt I would have got it working. The vast majority of the credit belongs to you without a doubt.
Re: NO MAN'S LAND!!!
I will admit that the testing you done for me was very helpful, I do appreciate your time gave It.Mr.Smoke wrote: ↑Thu Dec 23, 2021 7:43 pmAfter reading over my previous post, it could be easily seen that way but was not at all my intent. I think it's fair to say it was a joint effort in pinpointing the culprit. Tackling the issue completely on my own, I doubt I would have got it working. The vast majority of the credit belongs to you without a doubt.